Re: [Flightgear-devel] Re: Re: BUG: option --tile-radius missing

2002-01-20 Thread Geoff McLane
I asked for --tile-radius, because I don't get enough tiles if I fly at good visibility (--fog-disable or hitting 'Z' a few times). only schedules tiles for loading when you cross a tile boundary Is this out of line ... using --fdm=magic ... rise to say 15,000 feet, clear fog and clouds, no

[Flightgear-devel] Re: Re: BUG: option --tile-radius missing

2002-01-19 Thread Melchior FRANZ
I asked for --tile-radius, because I don't get enough tiles if I fly at good visibility (--fog-disable or hitting 'Z' a few times). And then it would be nice to see more than just one square when I take 'satellite images', i.e. when I look down from the carpet at high altitude. ;-) m. PS:

Re: [Flightgear-devel] Re: Re: BUG: option --tile-radius missing

2002-01-19 Thread Curtis L. Olson
Melchior FRANZ writes: I asked for --tile-radius, because I don't get enough tiles if I fly at good visibility (--fog-disable or hitting 'Z' a few times). And then it would be nice to see more than just one square when I take 'satellite images', i.e. when I look down from the carpet at high

[Flightgear-devel] Re: Re: BUG: option --tile-radius missing

2002-01-19 Thread Melchior FRANZ
* Norman Vine -- Saturday 19 January 2002 17:55: * Melchior FRANZ writes: [tiles loaded too late at good visibility] Try increasing the far_clipping plane This is set in src / Main / main.cxx / fgRenderFrame() search for ssgSetNearFar() Thanks, I'll look into that. Shouldn't the

Re: [Flightgear-devel] Re: Re: BUG: option --tile-radius missing

2002-01-19 Thread Curtis L. Olson
Melchior FRANZ writes: Shouldn't the far_clipping plane be tied to visibility? This slows down rendering and uses more memory, OTOH it doesn't make sense to allow far-reaching visibility but to show white tiles on the horizon. Perhaps it could be tied, but not directly, the far clip plan has