* Ampere K. Hardraade -- Thursday 07 April 2005 06:00:
On April 6, 2005 05:18 am, Melchior FRANZ wrote:
This isn't a big problem
and works, too. It's just a waste of CPU cycles and then, you may want
to use the gear functions for other effects, where it could be a problem.
Something along
On April 7, 2005 03:09 am, Melchior FRANZ wrote:
Your standard Nasal
key binding skeleton with one commented out line would do (literally)
nothing to solve this problem. But maybe I just didn't understand your
performance enhancement!? Are you suggesting that we replace all nasal
key bindings
* Josh Babcock -- Wednesday 06 April 2005 04:23:
The Superfort's flaps and gear are electrically powered, and the controls for
both are instantaneous switches. ie. you have to hold the switch the whole
cycle
to keep the motor running. Can anyone think of a way to do this?
Normally, the g
Melchior FRANZ wrote:
whereby the stop() method isn't in CVS yet.
Which reminded me, now it is.
Erik
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Here is an improved version. It initializes gear with settimer,
because otherwise using /controls/gear could lead to collisions with
other parts that messed with it at startup. You can instead use a
different property path. And then, we keep SDL's auto-key-repeats from
triggering the same function
Melchior FRANZ wrote:
Normally, the g key turns on /controls/gear/gear-down, and YASim
watches this property and moves /gear/gear[n]/position-norm
accordingly. You just need to override the g/G key bindings in your
*-set.xml file:
Since this is obviously going to be a common issue, maybe it's
* Andy Ross -- Wednesday 06 April 2005 17:10:
# Slews a property smoothly, without dependence on the simulator
# frame rate. [...] If you want to cause motion over time, see
# interpolate().
Yes, we want motion over time. slew sets the property only once. So we
are again back at
Melchior FRANZ wrote:
Yes, we want motion over time. slew sets the property only once. So we
are again back at interpolate()? That's what aircraft.nas does already.
Or would you suggest to write a loop that runs as long as the key
is held down? Would be slower, wouldn't it? And doesn't
Melchior FRANZ wrote:
* Josh Babcock -- Wednesday 06 April 2005 04:23:
The Superfort's flaps and gear are electrically powered, and the controls for
both are instantaneous switches. ie. you have to hold the switch the whole cycle
to keep the motor running. Can anyone think of a way to do this?
Andy Ross wrote:
Melchior FRANZ wrote:
Normally, the g key turns on /controls/gear/gear-down, and YASim
watches this property and moves /gear/gear[n]/position-norm
accordingly. You just need to override the g/G key bindings in your
*-set.xml file:
Since this is obviously going to be a common
On April 6, 2005 05:18 am, Melchior FRANZ wrote:
Here is an improved version. It initializes gear with settimer,
because otherwise using /controls/gear could lead to collisions with
other parts that messed with it at startup. You can instead use a
different property path. And then, we keep
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