RE: [Flightgear-devel] Scenery engine features.

2003-11-14 Thread Norman Vine
Curtis L. Olson writes: > > Paul Surgeon writes: > > I'm sure this subject has been brought up plenty of times but I > > think it would be great to compile a list of all the features that > > we need the FG terrain rendering system to support. > > Norman Vine writes: > > > - Ability to cut in pol

RE: [Flightgear-devel] Scenery engine features.

2003-11-13 Thread Curtis L. Olson
Paul Surgeon writes: > I'm sure this subject has been brought up plenty of times but I > think it would be great to compile a list of all the features that > we need the FG terrain rendering system to support. Norman Vine writes: > > - Ability to cut in polygon models of airports. > > Any cut in

Re: [Flightgear-devel] Scenery engine features.

2003-11-13 Thread David Luff
On 11/14/03 at 12:17 AM Paul Surgeon wrote: >I'm sure this subject has been brought up plenty of times but I think it >would >be great to compile a list of all the features that we need the FG terrain >rendering system to support. > >I want to keep this to features only - lets forget about the >

RE: [Flightgear-devel] Scenery engine features.

2003-11-13 Thread Norman Vine
Curtis L. Olson writes: > > Paul Surgeon writes: > > I'm sure this subject has been brought up plenty of times but I think it would > > be great to compile a list of all the features that we need the FG terrain > > rendering system to support. > > > > I'll add in a few things: me too > - Ab

Re: [Flightgear-devel] Scenery engine features.

2003-11-13 Thread Curtis L. Olson
Paul Surgeon writes: > I'm sure this subject has been brought up plenty of times but I think it would > be great to compile a list of all the features that we need the FG terrain > rendering system to support. > > I want to keep this to features only - lets forget about the implementation > for

[Flightgear-devel] Scenery engine features.

2003-11-13 Thread Paul Surgeon
I'm sure this subject has been brought up plenty of times but I think it would be great to compile a list of all the features that we need the FG terrain rendering system to support. I want to keep this to features only - lets forget about the implementation for the moment so we can at least ge