Alexander Kappes writes:
> a question I forgot in my last mail. Does anybody of you know how to
> control the view direction (in the 3D cockpit) with the coolie hat on a
> FlighSimYoke? First, I have the problem that the hat direction is coded
> with two digital axis and they are not uncorrel
David Megginson wrote:
> You can control any property with the joystick, but to control the
> view direction, use something like this:
This controls the absolute direction. I find it much more useful to
incrementally adjust the view offsets instead; this matches view
controls in consumer sims
Hi David,
> You can control any property with the joystick, but to control the
> view direction, use something like this:
>
>
>
>property-scale
>/sim/view/axes/lat
>
>
>
>
>
>property-scale
>/sim/view/axes/long
>
>
>
Thanks, this solves part of my problem. How
Hi Andy,
> The bindings support a "high" and "low" pseudo-property for this.
> There's a FAQ somewhere on the website about it, but the basic idea is
> that you do:
>
>
>
> true
>
> property-adjust
> WHATEVER
> 1.0
>
>
>
> true
>
>
Andy Ross writes:
> > You can control any property with the joystick, but to control the
> > view direction, use something like this:
>
> This controls the absolute direction. I find it much more useful to
> incrementally adjust the view offsets instead; this matches view
> controls in
Alexander Kappes writes:
> Thanks, this solves part of my problem. However, I still have the problem
> that for some reason the axis of the coolie hat (4 and 5 in this example)
> are not uncorrelated for the FlightSimYoke. What I mean with this is that
> for example if I don't touch the cooli
Thank you very much David. I would have never thought of that. I always
wondered why the mapping was so weired.
Regards Alexander
On Thu, 4 Apr 2002, David Megginson wrote:
> Alexander Kappes writes:
>
> > Thanks, this solves part of my problem. However, I still have the problem
> > that for
Alexander Kappes writes:
> > The "high" and "low" bindings are invoked as keystrokes when the
> > joystick enters the top 10% of travel in either direction.
>
> Yes, I looked at the page and that's how I actually do it at the moment.
> The problem was they didn't know what properties to use
Alexander Kappes wrote:
> Yes, I looked at the page and that's how I actually do it at the
> moment. The problem was they didn't know what properties to use. So
> /sim/view/axes/lat and /sim/view/axes/long are the right properties
> for this.
Heh, I was hoping you'd already know, because I f
Alexander Kappes wrote:
> Thanks, this solves part of my problem. However, I still have the
> problem that for some reason the axis of the coolie hat (4 and 5 in
> this example) are not uncorrelated for the FlightSimYoke. What I mean
> with this is that for example if I don't touch the coolie
Hi Andy,
> This sounds to me as if one of the switches in your hat is bent, and
> is in the "on" possition even when the hat it centered. I've seen
> exactly this effect in the past on a Thrustmaster Top Gun stick.
> Joystick hardware basically sucks. Run jscal and note all the
> possibilities.
Alexander Kappes writes:
> I should mention that the problems occur under Linux 2.4.? (? < 10)
> and that the hat switch works ok under Windows though I don't know the
> mapping there as it is hidden. So I think that the explanation
> from David Megginson (bug in the kernel joystick code) so
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