Re: [Flightgear-devel] slow start-up

2004-07-20 Thread Jim Wilson
David Culp said: Try 'hdparm -d /dev/hdxx to check status of drive Yep, DMA checks on. I'm sure Curt has the problem figured out. What to do about it is another issue. Some possible solutions: 1) Extend the appearance of the splash screen until all the loading is finished. 2)

Re: [Flightgear-devel] slow start-up

2004-07-07 Thread David Culp
Try 'hdparm -d /dev/hdxx to check status of drive Yep, DMA checks on. I'm sure Curt has the problem figured out. What to do about it is another issue. Some possible solutions: 1) Extend the appearance of the splash screen until all the loading is finished. 2) Put a progress bar in the

Re: [Flightgear-devel] slow start-up

2004-07-06 Thread Mathias Fröhlich
On Montag, 5. Juli 2004 20:46, David Culp wrote: [minute's silence] Anyone else seeing this? Yes. I first thought, that my timestepping code is the reason for that. And I searched and searched :) But it was not ... Seriously, I have no clue where this stems from. Greetings

Re: [Flightgear-devel] slow start-up

2004-07-06 Thread Curtis L. Olson
David Culp wrote: This topic was brought up by someone earlier, but I don't think there was any resolution. When I start up FlightGear, after the world first appears on the screen my frame-rate varies between 1 to 37 or so for about six seconds. After that the frame-rate settles down to a

Re: [Flightgear-devel] slow start-up

2004-07-06 Thread John Wojnaroski
- Original Message - From: David Culp [EMAIL PROTECTED] To: flightgear-devel [EMAIL PROTECTED] Sent: Monday, July 05, 2004 11:46 AM Subject: [Flightgear-devel] slow start-up This topic was brought up by someone earlier, but I don't think there was any resolution. When I start up

[Flightgear-devel] slow start-up

2004-07-05 Thread David Culp
This topic was brought up by someone earlier, but I don't think there was any resolution. When I start up FlightGear, after the world first appears on the screen my frame-rate varies between 1 to 37 or so for about six seconds. After that the frame-rate settles down to a fairly constant