Norman Vine [EMAIL PROTECTED] said:
Jim Wilson writes
Well I'm not sure exactly what the problem is.
Hi Jim.
You just need to add the call to fgUpdateLocalTime()
as below
Cheers
Norman
// $FG_SRC / Time / tmp.cxx
// update sky and lighting parameters
void
Jim Wilson wrote:
Norman Vine [EMAIL PROTECTED] said:
Jim Wilson writes
Well I'm not sure exactly what the problem is.
Hi Jim.
You just need to add the call to fgUpdateLocalTime()
as below
Gadds!...ok...then what currently triggers that update so that the values
happen to be correct by the
Erik Hofman writes:
Jim Wilson wrote:
Norman Vine [EMAIL PROTECTED] said:
Well I'm not sure exactly what the problem is.
You just need to add the call to fgUpdateLocalTime()
as below
Gadds!...ok...then what currently triggers that update so that the values
happen to be correct by
Well I'm not sure exactly what the problem is. To say the least getting into
some of this code isn't very easy.
Here's a patch that forces a single update after the FDM initializes.
Actually I think what this does is just delay the lighting update until the
second frame, since as far as I can
Jim Wilson writes
Well I'm not sure exactly what the problem is.
Hi Jim.
You just need to add the call to fgUpdateLocalTime()
as below
Cheers
Norman
// $FG_SRC / Time / tmp.cxx
// update sky and lighting parameters
void fgUpdateSkyAndLightingParams() {
fgUpdateLocalTime();