Re: [Flightgear-devel] taxiway lights

2002-10-22 Thread William L. Riley
On Monday 21 October 2002 11:14 pm, Curtis L. Olson wrote: I just added support for generating taxiway lights into terragear (with some corresponding changes in FlightGear) so I guess someone is going to have to regenerate the airports again. :-) Curt. Base package updated.

Re: [Flightgear-devel] taxiway lights

2002-10-22 Thread Andy Ross
Curtis L. Olson wrote: I just added support for generating taxiway lights into terragear (with some corresponding changes in FlightGear) so I guess someone is going to have to regenerate the airports again. :-) How about doing the light generation at tile load time, instead of generation time?

Re: [Flightgear-devel] taxiway lights

2002-10-22 Thread Curtis L. Olson
Andy Ross writes: How about doing the light generation at tile load time, instead of generation time? This would have big payoffs for maintenance -- someone could fix lighting configurations without regenerating the whole tile. My assumption would be that this process is pretty quick --

Re: [Flightgear-devel] taxiway lights

2002-10-22 Thread Curtis L. Olson
William L. Riley writes: Base package updated. http://www.randdtechnologies.com/fgfs/newScenery/ ftp://ftp.randdtechnologies.com/fgfs/baseScenery/current.tar.gz P.S. The taxiway lights are extremely dim on my setup, barely visible right at dusk/dawn and pretty much invisible after dark.

Re: [Flightgear-devel] taxiway lights

2002-10-22 Thread William L. Riley
On Tuesday 22 October 2002 03:32 pm, Curtis L. Olson wrote: One thing you could play with is this: Find line #493 in src/Objects/matlib.cxx tex_name = gen_taxiway_dir_light_map( 20, 20, 235, 155 ); Change the last number (155) which is the overall alpha for the light to a higher value.

Re: [Flightgear-devel] taxiway lights

2002-10-22 Thread Jon Stockill
On Tue, 22 Oct 2002, William L. Riley wrote: I changed the alpha up to 255 in matlib.cxx as suggested and can now see them fairly well. Are these single pixel lights? Maybe it is my Acer monitor that is the problem. ;) If they're single pixel lights, then will FSAA cause then to be blurred

Re: [Flightgear-devel] taxiway lights

2002-10-22 Thread Frederic Bouvier
From: William L. Riley [EMAIL PROTECTED] On Tuesday 22 October 2002 03:32 pm, Curtis L. Olson wrote: One thing you could play with is this: Find line #493 in src/Objects/matlib.cxx tex_name = gen_taxiway_dir_light_map( 20, 20, 235, 155 ); Change the last number (155) which is

Re: [Flightgear-devel] taxiway lights

2002-10-22 Thread Frederic Bouvier
From: Curtis L. Olson [EMAIL PROTECTED] Frederic Bouvier writes: I also find all runway/taxyway light very dim when seen from close. At a distance, it is the fact that they are all close together that makes the whole correctly bright. As points have no dimension, or at least a size that

[Flightgear-devel] taxiway lights

2002-10-21 Thread Curtis L. Olson
I just added support for generating taxiway lights into terragear (with some corresponding changes in FlightGear) so I guess someone is going to have to regenerate the airports again. :-) Curt. -- Curtis Olson IVLab / HumanFIRST Program FlightGear Project Twin Cities[EMAIL PROTECTED]