On Monday 21 October 2002 11:14 pm, Curtis L. Olson wrote:
I just added support for generating taxiway lights into terragear
(with some corresponding changes in FlightGear) so I guess someone is
going to have to regenerate the airports again. :-)
Curt.
Base package updated.
Curtis L. Olson wrote:
I just added support for generating taxiway lights into terragear
(with some corresponding changes in FlightGear) so I guess someone is
going to have to regenerate the airports again. :-)
How about doing the light generation at tile load time, instead of
generation time?
Andy Ross writes:
How about doing the light generation at tile load time, instead of
generation time? This would have big payoffs for maintenance --
someone could fix lighting configurations without regenerating the
whole tile.
My assumption would be that this process is pretty quick --
William L. Riley writes:
Base package updated.
http://www.randdtechnologies.com/fgfs/newScenery/
ftp://ftp.randdtechnologies.com/fgfs/baseScenery/current.tar.gz
P.S. The taxiway lights are extremely dim on my setup, barely visible right at
dusk/dawn and pretty much invisible after dark.
On Tuesday 22 October 2002 03:32 pm, Curtis L. Olson wrote:
One thing you could play with is this:
Find line #493 in src/Objects/matlib.cxx
tex_name = gen_taxiway_dir_light_map( 20, 20, 235, 155 );
Change the last number (155) which is the overall alpha for the light
to a higher value.
On Tue, 22 Oct 2002, William L. Riley wrote:
I changed the alpha up to 255 in matlib.cxx as suggested and can now see them
fairly well. Are these single pixel lights? Maybe it is my Acer monitor that
is the problem. ;)
If they're single pixel lights, then will FSAA cause then to be blurred
From: William L. Riley [EMAIL PROTECTED]
On Tuesday 22 October 2002 03:32 pm, Curtis L. Olson wrote:
One thing you could play with is this:
Find line #493 in src/Objects/matlib.cxx
tex_name = gen_taxiway_dir_light_map( 20, 20, 235, 155 );
Change the last number (155) which is
From: Curtis L. Olson [EMAIL PROTECTED]
Frederic Bouvier writes:
I also find all runway/taxyway light very dim when seen from close.
At a distance, it is the fact that they are all close together that
makes the whole correctly bright. As points have no dimension, or at
least a size that
I just added support for generating taxiway lights into terragear
(with some corresponding changes in FlightGear) so I guess someone is
going to have to regenerate the airports again. :-)
Curt.
--
Curtis Olson IVLab / HumanFIRST Program FlightGear Project
Twin Cities[EMAIL PROTECTED]