Re: [Flightgear-devel] [PATCH] tdfx & fog

2002-07-23 Thread Andy Ross
Melchior FRANZ wrote: > 1 would fix my problem. BUT: 40 only breaks the fog in the scenery, > while it works well for the instruments. So I suggest to let > POFF_UNITS be 40 but to reset the PolygonOffset to -1 or zero after > having drawn the instruments. This should also work for all other > ca

RE: [Flightgear-devel] [PATCH] tdfx & fog

2002-07-23 Thread Norman Vine
Melchior FRANZ writes: > >Here's why my tdfx v3 doesn't show fog any more[1]: it's the >glPolygonOffset() in the 3D-panel code. And I remembered that >Andy had commented on this problem a while back in the already >mentioned thread ... < snip > >Index: panel.cxx >