Norman Vine writes:
> Note that prior to patch profiling showed approx 10% of time in
> fgIdle() and fgReshape() this patch removed them from the loop
> and in subsequent profiling they did not show up at all and my fps
> was ~10% higher :-)
I saw no significant FPS difference at all. Ther
David Megginson writes:
>
>Andy Ross writes:
>
> > Have I missed something? I'd be really shocked if the fps numbers
> > were different at all with this patch. Where does the 10%
>come from?
>
>Note that Norm wrote that it *should* improve the framerate by 10%,
>not that it actually did. I'm w
David Megginson writes:
>Andy Ross writes:
>
> > Have I missed something? I'd be really shocked if the fps numbers
> > were different at all with this patch. Where does the 10%
>come from?
>
>Note that Norm wrote that it *should* improve the framerate by 10%,
>not that it actually did. I'm wai
Andy Ross writes:
> Have I missed something? I'd be really shocked if the fps numbers
> were different at all with this patch. Where does the 10% come from?
Note that Norm wrote that it *should* improve the framerate by 10%,
not that it actually did. I'm waiting to hear more details.
All