Dave wrote:
Thanks for the feedback. I was hoping to catch up with you after you'd
finished flying and discover what you thought of the helicopter dynamics,
but missed you. I guess we've got some serious improvement to do. If you
fly our helicopters occaisionally and tell us what is good and
On Thursday 22 April 2004 22:03, Tracy Martin wrote:
Engine fails, lever fully down, adopt autorotation speed (depends on type
flown and where the field is) keep nose into wind with pedal*, adjust rrpm
( depending on weight ) ...wait for the ground to get nearer, around 30 -
40' stick
On 4/22/04 at 9:03 PM Tracy Martin wrote:
.
Wearing my helicopter flying/instructing hat :- ditto :) ... apart from
the
lack of real world autorotation. I don't usually have such a spectatular
landing when practicing the real thing :)
Single engine choppers glide quite nicely albeit to a
Thanks for the feedback. I was hoping to catch up with you after
you'd
finished flying and discover what you thought of the helicopter
dynamics,
but missed you. I guess we've got some serious improvement to do. If
you
fly our helicopters occaisionally and tell us what is good and bad
about
Curtis L. Olson wrote:
I have an application in the pipeline where I'll need to play left
engine sound out of the left speaker and right engine sound out of the
right ... hopefully resulting in the proper effect when an engine goes out.
As far as I know, this is impossible to do directly with
On 22 Apr 2004, at 09:24, Erik Hofman wrote:
Go with SDL's sound support. SDL itself supports OpenAL giving best of
both worlds.
This is not quite right, I think; like OpenGL, SDL can use OpenAL, but
it doesn't wrap the OpenAL API.
In general, I think OpenAL would be a big improvement, not
James Turner wrote:
On 22 Apr 2004, at 09:24, Erik Hofman wrote:
Go with SDL's sound support. SDL itself supports OpenAL giving best of
both worlds.
This is not quite right, I think; like OpenGL, SDL can use OpenAL, but
it doesn't wrap the OpenAL API.
Yes, that's true. But in general I expect
James Turner wrote:
PS - Congrats to Jon Stockhill and co on a truly excellent demo of
Flightgear at this year's Linux User Developer Expo, which I just
got back from.
I'm looking forward to the report. :-) Sounds like you guys had a big
hit there, now all the Linux conventions are going
On 4/22/04 at 8:49 AM Curtis L. Olson wrote:
James Turner wrote:
PS - Congrats to Jon Stockhill and co on a truly excellent demo of
Flightgear at this year's Linux User Developer Expo, which I just
got back from.
I'm looking forward to the report. :-) Sounds like you guys had a big
Curtis L. Olson wrote:
James Turner wrote:
PS - Congrats to Jon Stockhill and co on a truly excellent demo of
Flightgear at this year's Linux User Developer Expo, which I just
got back from.
I'm looking forward to the report. :-)
Oooh yes, from several announcements I have the
I'm looking forward to the report. :-)
Oooh yes, from several announcements I have the impresseion that the
FlightGear setup in the Wasp is really the main attraction of the
whole show !
Well I found several interesting things, the .org stand was worth a visit.
Flightgear occupied most of
David Luff wrote
We had a fantastic time :-) There were five of us there for the two days
and it was great to meet the others for the first time and put a face to
virtual identities. Having the stand in a helicopter in the main hall
definately created much more of an impact than we would have
On Thursday 22 Apr 2004 8:39 pm, Chris Horler wrote:
Martin wrote:
Curt wrote:
I'm looking forward to the report. :-)
Jon,
Does the patch work? Or require a bit of modification?
Maybe we might have to wait if Jonathon hasn't yet sent it.
Cheers,
Sorry, guys, I'm a bit behind the curve;
Curtis L. Olson writes:
I have an application in the pipeline where I'll need to play left
engine sound out of the left speaker and right engine sound out of the
right ... hopefully resulting in the proper effect when an engine goes out.
As far as I know, this is impossible to do
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