Julian Foad wrote:
<...>
Anomalies:
1. The pitch offset defaults to 1, but I think that is just a bug.
2. Since the offsets are constant, it is redundant to specify more than one. This arrangement is therefore not ideal, but I'm not sure what would be best.
3. A negative scaling factor is onl
Erik Hofman wrote:
Julian Foad wrote:
<...>
Anomalies:
1. The pitch offset defaults to 1, but I think that is just a bug.
2. Since the offsets are constant, it is redundant to specify more
than one. This arrangement is therefore not ideal, but I'm not sure
what would be best.
3. A negative
Julian Foad wrote:
> Hey, it's slightly different! How about we scrap the differences
> and the anomalies and combine them? To do so, I'd suggest:
If you guys are thinking of changing the way we do "linear function of
a property value" definitions in configurations, let me argue for a
slightly d
Julian Foad wrote:
Erik Hofman wrote:
Julian Foad wrote:
<...>
Anomalies:
1. The pitch offset defaults to 1, but I think that is just a bug.
2. Since the offsets are constant, it is redundant to specify more
than one. This arrangement is therefore not ideal, but I'm not sure
what would be
Andy Ross wrote:
If you guys are thinking of changing the way we do "linear function of
a property value" definitions in configurations, let me argue for a
slightly different way to do it:
The problem with specifying a multiplier (e.g. "scaling" or
"rotation") and an offset is that these two opp
>
> Maybe you don't understand the meaning of this value, but the
> result is
> used as a scaling factor for the playback frequency. So an
> offset 0f 1.0
> (and nothing else) will cause the sound to be played in the recording
> speed. An offset of 0.5 (and nothing else)) will cause the
> so
[EMAIL PROTECTED] wrote:
Erik Hofman wrote:
Julian Foad wrote:
>
Not totally different. Quite similar. Have you looked at the code? The
I've written the code.
Oh! ... sorry. I'll be very careful then.
:-)
You can always override the default offset, but defaults should have a
sane valu
Erik Hofman wrote:
[EMAIL PROTECTED] wrote:
I think we have a bit of confusion over the meaning of "offset". I
...
But if you look at the following example:
/engines/engine/rpm
0.0012
[which is calculated as
pitch = (property * factor) + offset
= (rpm * 0.0012) + 1.0
]
You
Julian Foad wrote:
No. I am only suggesting changing the default value for the pitch
offset, not the way it is used to calculate pitch which is and would
still be
pitch = (property * factor) + offset
Therefore with my proposed change your first example would have to be
changed to
/engi
Erik Hofman wrote:
Julian Foad wrote:
No. I am only suggesting changing the default value for the pitch
offset, not the way it is used to calculate pitch which is and would
still be
...
Hmm, okay. If you are sure it works, then I see no objections. It may
require a few changes in the exsis
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