Re: [Flightgear-devel] Under the bridge

2003-08-14 Thread Geoff Reidy
Norman Vine wrote: Jim Wilson writes: BTW It didn't seem that taxiing on the bridge was working with the current code. I didn't pursue the issue with other things more pressing. But I'm wondering, has anyone else been able to do so? Does the carrier landing work with the current code? I haven

RE: [Flightgear-devel] Under the bridge

2003-08-14 Thread Jim Wilson
Norman Vine <[EMAIL PROTECTED]> said: > What this patch does is to determine the HOT starting at the > current tiles branch node instead of the 'root' scenery node, > and won't look at other nodes *if* a terrain intersection is found, > whereas the 'official' method starts at the 'root' and consi

RE: [Flightgear-devel] Under the bridge

2003-08-14 Thread Norman Vine
Jim Wilson writes: > > BTW It didn't seem that taxiing on the bridge was working with the current > code. I didn't pursue the issue with other things more pressing. But I'm > wondering, has anyone else been able to do so? Does the carrier landing work > with the current code? I haven't tried t

RE: [Flightgear-devel] Under the bridge

2003-08-14 Thread Norman Vine
Geoff Reidy writes: > > Norman Vine wrote: > > For those that want to fly under the bridges > > > > /// scenery.cxx > > > > Hey I like it, once I figured out the change only involves uncommenting > a line in tilemgr.cxx. > Only catch is I can't fly between buildings anymore. > Or have I missed

Re: [Flightgear-devel] Under the bridge

2003-08-14 Thread Geoff Reidy
Norman Vine wrote: For those that want to fly under the bridges /// scenery.cxx Hey I like it, once I figured out the change only involves uncommenting a line in tilemgr.cxx. Only catch is I can't fly between buildings anymore. Or have I missed something? Regards, Geoff