Norman Vine wrote:
Jim Wilson writes:
BTW It didn't seem that taxiing on the bridge was working with the current
code. I didn't pursue the issue with other things more pressing. But I'm
wondering, has anyone else been able to do so? Does the carrier landing work
with the current code?
I haven
Norman Vine <[EMAIL PROTECTED]> said:
> What this patch does is to determine the HOT starting at the
> current tiles branch node instead of the 'root' scenery node,
> and won't look at other nodes *if* a terrain intersection is found,
> whereas the 'official' method starts at the 'root' and consi
Jim Wilson writes:
>
> BTW It didn't seem that taxiing on the bridge was working with the current
> code. I didn't pursue the issue with other things more pressing. But I'm
> wondering, has anyone else been able to do so? Does the carrier landing work
> with the current code?
I haven't tried t
Geoff Reidy writes:
>
> Norman Vine wrote:
> > For those that want to fly under the bridges
> >
> > /// scenery.cxx
> >
>
> Hey I like it, once I figured out the change only involves uncommenting
> a line in tilemgr.cxx.
> Only catch is I can't fly between buildings anymore.
> Or have I missed
Norman Vine wrote:
For those that want to fly under the bridges
/// scenery.cxx
Hey I like it, once I figured out the change only involves uncommenting
a line in tilemgr.cxx.
Only catch is I can't fly between buildings anymore.
Or have I missed something?
Regards,
Geoff