John Wojnaroski writes:
> If you want to try a test run let me know and I'll set it up. Need to make
> some changes to my LAN and move the
> server machine from behind the firewall.
Thanks. I'd be worried about swamping your line if, say, 50 users all
tried to download the scenery. We shoul
Hi David
> I have volume restrictions at my ISP and a lot of traffic to my site,
> so I cannot afford to put anything large there for download. If there
> are any volunteers, I'd be happy to send copies of my scenery for them
> to host.
>
A couple of weeks ago I set up an ftp server for Curt to
Kaiser Georg writes:
> Which volume do we speek of?
Gigabytes/month transfered.
All the best,
David
--
David Megginson, [EMAIL PROTECTED], http://www.megginson.com/
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* [EMAIL PROTECTED] (David Megginson) [2002.06.05 14:21]:
> Erik Hofman writes:
>
> > Hmm, It would be nice if you could put your generated scenery somewhere
> > so people could spot thr difference (and maybe make a vote afterwards).
> > It sounds kind of cool ...
> > :-)
>
> I have volume
Which volume do we speek of?
georg
> -Original Message-
> From: David Megginson [mailto:[EMAIL PROTECTED]]
> Sent: Mittwoch, 05. Juni 2002 21:19
> To: [EMAIL PROTECTED]
> Subject: Re: [Flightgear-devel] Re: Report on my Scenery Investigation
>
>
> Erik Ho
Erik Hofman writes:
> Hmm, It would be nice if you could put your generated scenery somewhere
> so people could spot thr difference (and maybe make a vote afterwards).
> It sounds kind of cool ...
> :-)
I have volume restrictions at my ISP and a lot of traffic to my site,
so I cannot affor
David Megginson wrote:
> I'd be happy to supply my own, but I make different tradeoffs than
> Curt -- I add roads, rivers, railroads, and small towns, villages, and
> lakes, but I build with with a minimum angle of 0 so there are
> occasional artifacts in hilly terrain; I also use vmap0 for almos
-Original Message-
From: Melchior FRANZ [mailto:[EMAIL PROTECTED]]
Sent: Mittwoch, 29. Mai 2002 20:00
To: [EMAIL PROTECTED]
Subject: [Flightgear-devel] Re: Report on my Scenery Investigation
* [EMAIL PROTECTED] -- Wednesday 29 May 2002 19:42:
> Do you mean rectangular holes in the grou
Melchior FRANZ writes:
> * David Megginson -- Wednesday 29 May 2002 20:18:
> > The problem is that the new airport objects (with lighting) don't
> > always fit exactly into the old holes. When I build new scenery from
> > scratch, I don't see any holes around the airports.
>
> But if it's
Melchior FRANZ writes:
> These were AFAIK introduced together with the experimental runway
> lighting and are related to the skirts around airports, that should
> make the nasty. tiny white artifacts invisible. As it is now, it
> makes them more visible, but just a little bit! And beware! Yo
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