Jim,
Yes that was it! The cockpits look *much* nicer changing to one millimeter.
Any chance of a screenshot (when 'vtol' is 0.001f) of the panel, and
maybe a comparison with the old one?
Chris.
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Thanks Jim,
On Sun, 2003-10-05 at 15:09, Jim Wilson wrote:
With the p51d the top of the stick always looked weird. The trim knobs were
ok but a little off and there were lots of distortions in the engine
controller. Those parts all look a lot smoother now:
Christopher S Horler writes:
Presumably this would only affect the time it takes to run ssgStripify,
having no detrimental performance issues?
I'd be surprised if it even had much of an effect on ssgStripify.
All the best,
David
___
David Megginson writes:
Here's what I think is the offending PLIB code, at the top of
src/ssg/ssgOptimiser.cxx:
static float optimise_vtol [3] =
{
0.01f, /* DISTANCE_SLOP = One centimeter */
0.04f, /* COLOUR_SLOP = Four percent */
0.004f, /* TEXCOORD_SLOP =
David Megginson [EMAIL PROTECTED] said:
Here's what I think is the offending PLIB code, at the top of
src/ssg/ssgOptimiser.cxx:
static float optimise_vtol [3] =
{
0.01f, /* DISTANCE_SLOP = One centimeter */
0.04f, /* COLOUR_SLOP = Four percent */
0.004f, /*
David Megginson [EMAIL PROTECTED] said:
David Megginson writes:
Here's what I think is the offending PLIB code, at the top of
src/ssg/ssgOptimiser.cxx:
static float optimise_vtol [3] =
{
0.01f, /* DISTANCE_SLOP = One centimeter */
0.04f, /* COLOUR_SLOP =
David Megginson writes:
David Megginson writes:
Here's what I think is the offending PLIB code, at the top of
src/ssg/ssgOptimiser.cxx:
static float optimise_vtol [3] =
{
0.01f, /* DISTANCE_SLOP = One centimeter */
0.04f, /* COLOUR_SLOP = Four percent */
Norman Vine [EMAIL PROTECTED] said:
David Megginson writes:
David Megginson writes:
Here's what I think is the offending PLIB code, at the top of
src/ssg/ssgOptimiser.cxx:
static float optimise_vtol [3] =
{
0.01f, /* DISTANCE_SLOP = One centimeter */
Erik Hofman [EMAIL PROTECTED] said:
Jim Wilson wrote:
Actually it looks like Steve Baker did originally. Here is a relevant thread
that folks might find interesting reading.
Jim Wilson wrote:
Erik Hofman [EMAIL PROTECTED] said:
Jim Wilson wrote:
I have narrowed the problem down to the triangulation. The stripify function
is somehow screwing up the ordering of vertices and is creating triangles that
use vertices that originate on two completely different polygons.
Erik Hofman [EMAIL PROTECTED] said:
Jim Wilson wrote:
Erik Hofman [EMAIL PROTECTED] said:
Jim Wilson wrote:
I have narrowed the problem down to the triangulation. The stripify function
is somehow screwing up the ordering of vertices and is creating triangles
that
use vertices that
Jim Wilson writes:
For those who aren't sure what this is about here are a couple of screenshots:
http://www.spiderbark.com/fgfs/ac3dknob.png
http://www.spiderbark.com/fgfs/ppeknob.png
The is just the knob and trigger off the top of the stick from the p51d model.
The first is in ac3d.
Norman Vine [EMAIL PROTECTED] said:
Jim Wilson writes:
For those who aren't sure what this is about here are a couple of screenshots:
http://www.spiderbark.com/fgfs/ac3dknob.png
http://www.spiderbark.com/fgfs/ppeknob.png
The is just the knob and trigger off the top of the stick
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