Andy Ross <[EMAIL PROTECTED]> said:
> Jim Wilson wrote:
> > The problem with the 2D panel mapped to the cockpit had been there
> > since Andy added that capability...but now I don't see it anymore.
> > I'm sure it was there fairly recently, within the last month anyway.
> > Are you seeing it with
Jim Wilson writes:
> The problem with the 2D panel mapped to the cockpit had been there
> since Andy added that capability...but now I don't see it anymore.
> I'm sure it was there fairly recently, within the last month
> anyway. Are you seeing it with current code David?
It shows up when y
David Megginson <[EMAIL PROTECTED]> said:
> Norman Vine writes:
>
> > If we are refering to the 'opaqeness' when flying through a 'layer's
> > altitude',
> > then this has been a long standing issue. That I kept meaning to look into
>
> No, I mean the 2D panel display showing through the fuse
Norman Vine writes:
> If we are refering to the 'opaqeness' when flying through a 'layer's
> altitude',
> then this has been a long standing issue. That I kept meaning to look into
No, I mean the 2D panel display showing through the fuselage.
All the best,
David
--
David Megginson, [EMAI
David Megginson
> Tommygio writes:
>
> > 1) The swtch "--cloud-disable" disables the default cloud layer,
> > but not the "puffy" effect at the layer altitude.
>
> OK, I've just fixed that -- the changes will appear in CVS shortly.
>
> > 2) In the chase view with the default airplane, the cock
Tommygio writes:
> 1) The swtch "--cloud-disable" disables the default cloud layer,
> but not the "puffy" effect at the layer altitude.
OK, I've just fixed that -- the changes will appear in CVS shortly.
> 2) In the chase view with the default airplane, the cockpit's
> textures can be seen t