Re: [Flightgear-devel] View hat on FlighSimYoke USB

2002-04-05 Thread David Megginson
Alexander Kappes writes: > I should mention that the problems occur under Linux 2.4.? (? < 10) > and that the hat switch works ok under Windows though I don't know the > mapping there as it is hidden. So I think that the explanation > from David Megginson (bug in the kernel joystick code) so

Re: [Flightgear-devel] View hat on FlighSimYoke USB

2002-04-04 Thread Alexander Kappes
Hi Andy, > This sounds to me as if one of the switches in your hat is bent, and > is in the "on" possition even when the hat it centered. I've seen > exactly this effect in the past on a Thrustmaster Top Gun stick. > Joystick hardware basically sucks. Run jscal and note all the > possibilities.

Re: [Flightgear-devel] View hat on FlighSimYoke USB

2002-04-04 Thread Andy Ross
Alexander Kappes wrote: > Thanks, this solves part of my problem. However, I still have the > problem that for some reason the axis of the coolie hat (4 and 5 in > this example) are not uncorrelated for the FlightSimYoke. What I mean > with this is that for example if I don't touch the coolie

Re: [Flightgear-devel] View hat on FlighSimYoke USB

2002-04-04 Thread Andy Ross
Alexander Kappes wrote: > Yes, I looked at the page and that's how I actually do it at the > moment. The problem was they didn't know what properties to use. So > /sim/view/axes/lat and /sim/view/axes/long are the right properties > for this. Heh, I was hoping you'd already know, because I f

Re: [Flightgear-devel] View hat on FlighSimYoke USB

2002-04-04 Thread David Megginson
Alexander Kappes writes: > > The "high" and "low" bindings are invoked as keystrokes when the > > joystick enters the top 10% of travel in either direction. > > Yes, I looked at the page and that's how I actually do it at the moment. > The problem was they didn't know what properties to use

re: [Flightgear-devel] View hat on FlighSimYoke USB

2002-04-04 Thread Alexander Kappes
Thank you very much David. I would have never thought of that. I always wondered why the mapping was so weired. Regards Alexander On Thu, 4 Apr 2002, David Megginson wrote: > Alexander Kappes writes: > > > Thanks, this solves part of my problem. However, I still have the problem > > that for

re: [Flightgear-devel] View hat on FlighSimYoke USB

2002-04-04 Thread David Megginson
Alexander Kappes writes: > Thanks, this solves part of my problem. However, I still have the problem > that for some reason the axis of the coolie hat (4 and 5 in this example) > are not uncorrelated for the FlightSimYoke. What I mean with this is that > for example if I don't touch the cooli

Re: [Flightgear-devel] View hat on FlighSimYoke USB

2002-04-04 Thread David Megginson
Andy Ross writes: > > You can control any property with the joystick, but to control the > > view direction, use something like this: > > This controls the absolute direction. I find it much more useful to > incrementally adjust the view offsets instead; this matches view > controls in

Re: [Flightgear-devel] View hat on FlighSimYoke USB

2002-04-03 Thread Alexander Kappes
Hi Andy, > The bindings support a "high" and "low" pseudo-property for this. > There's a FAQ somewhere on the website about it, but the basic idea is > that you do: > > > > true > > property-adjust > WHATEVER > 1.0 > > > > true > >

re: [Flightgear-devel] View hat on FlighSimYoke USB

2002-04-03 Thread Alexander Kappes
Hi David, > You can control any property with the joystick, but to control the > view direction, use something like this: > > > >property-scale >/sim/view/axes/lat > > > > > >property-scale >/sim/view/axes/long > > > Thanks, this solves part of my problem. How

Re: [Flightgear-devel] View hat on FlighSimYoke USB

2002-04-03 Thread Andy Ross
David Megginson wrote: > You can control any property with the joystick, but to control the > view direction, use something like this: This controls the absolute direction. I find it much more useful to incrementally adjust the view offsets instead; this matches view controls in consumer sims

re: [Flightgear-devel] View hat on FlighSimYoke USB

2002-04-03 Thread David Megginson
Alexander Kappes writes: > a question I forgot in my last mail. Does anybody of you know how to > control the view direction (in the 3D cockpit) with the coolie hat on a > FlighSimYoke? First, I have the problem that the hat direction is coded > with two digital axis and they are not uncorrel