Martin Spott wrote:
Jon Stockill wrote:
Runways aren't just flat sloping planes though - the slope may not be
constant. Several runways have a hump in the middle, or a slope at just
one end.
I believe for the purpose of outlining the runway in order to get the
aircraft down in one piece i
On Wed, 3 Nov 2004 20:17:50 + (UTC), Martin wrote in message
<[EMAIL PROTECTED]>:
> Jon Stockill wrote:
>
> > Runways aren't just flat sloping planes though - the slope may not
> > be constant. Several runways have a hump in the middle, or a slope
> > at just one end.
>
> I believe for the
Martin Spott wrote:
Jon Stockill wrote:
Runways aren't just flat sloping planes though - the slope may not be
constant. Several runways have a hump in the middle, or a slope at just
one end.
I believe for the purpose of outlining the runway in order to get the
aircraft down in one piece i
Jon Stockill wrote:
> Runways aren't just flat sloping planes though - the slope may not be
> constant. Several runways have a hump in the middle, or a slope at just
> one end.
I believe for the purpose of outlining the runway in order to get the
aircraft down in one piece it is absolutely suff
Aaron Wilson wrote:
Curtis,
Thanks for the insight into the coordinate systems. I am
planning on accounting for a sloped runway via the runway vector. The
cross product of the aircraft's velocity vector with the runways vector
(which should point in the direction of the slope) will giv
Curtis,
Thanks for the insight into the coordinate systems. I am planning
on accounting for a sloped runway via the runway vector. The cross product
of the aircraft's velocity vector with the runways vector (which should
point in the direction of the slope) will give you a vector to ro
Aaron Wilson wrote:
Developers,
I am planing on developing a HUD instrument to display a
virtual outline of the active runway on the HUD. Is there any
developer(s) working on this task? If not, can anyone tell me how I
can get the aircraft's velocity vector and runway vector in Cartesi
Developers,
I am
planing on developing a HUD instrument to display a virtual outline of
the active runway on the HUD. Is there any developer(s) working on
this task? If not, can anyone tell me how I can get the aircraft's
velocity vector and runway vector in Cartesian coordinates.
Thank
Matevz Jekovec <[EMAIL PROTECTED]> said:
>
> >I posted the table because I was hoping the "keyboard guru" would identify
> >himself. If there is no such guru, then we can build a knowledge base
> >starting with collecting similar tables for every language. When "enough"
> >tables are complet
I posted the table because I was hoping the "keyboard guru" would identify
himself. If there is no such guru, then we can build a knowledge base
starting with collecting similar tables for every language. When "enough"
tables are completed we can put them all together in an HTML table.
My
> That appears to be a US English keyboard, A UK English has " and @
> transposed, as well as £ where # is on a US keyboard (both called a "pound
> sign" though). This means that select engine[1] is not between select
> Engine[0] and select Engine[2]. Do we need to consider different key
> mapping
gt; Subject: Re: [Flightgear-devel] key bindings - English
>
>
> Richard Bytheway wrote:
> > That appears to be a US English keyboard, A UK English has
> " and @ transposed, as well as £ where # is on a US keyboard
> (both called a "pound sign" though).
>
&g
Richard Bytheway wrote:
That appears to be a US English keyboard, A UK English has " and @ transposed, as well as £ where # is on a US keyboard (both called a "pound sign" though).
You might call the hash (or 'gate' or 'number sign') a 'pound sign', but I don't. As far as I know, the only reason
That appears to be a US English keyboard, A UK English has " and @ transposed, as well
as £ where # is on a US keyboard (both called a "pound sign" though).
This means that select engine[1] is not between select Engine[0] and select Engine[2].
Do we need to consider different key mappings for di
David Culp <[EMAIL PROTECTED]> wrote:
> Here's a key map for English keyboards, [...]
I assume that there are differences between British and American
keyboards,
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
David Culp wrote:
Here's a key map for English keyboards, showing what keys are used/unused.
It's incomplete because I haven't figured out all the codes yet, and no, I
haven't seen anything helpfull in glut.h. It would be nice to have this for
other keyboards as well, and placed in the Docs di
Michael Basler writes:
> Question: What the heck is Ctrl-R = Toggle winding-ccw?
>
> Remark: Couldn't we bind F1 to the help (i.e. the help index page) as nearly
> all programs do? At present F1 is "load flight" which could go either to
> Shift-F1 or (preferred) to something different (I th
On Tuesday 12 February 2002 04:53 pm, you wrote:
> Michael Basler writes:
> > Question: What the heck is Ctrl-R = Toggle winding-ccw?
>
> This is a debugging aid which toggles an internal opengl state. It's
> useful for determining if a missing triangle is missing because it is
> simply non-exist
Michael Basler writes:
> Question: What the heck is Ctrl-R = Toggle winding-ccw?
This is a debugging aid which toggles an internal opengl state. It's
useful for determining if a missing triangle is missing because it is
simply non-existant, or if it is not being drawn because of backface
culling
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