Re: [Flightgear-devel] Urgent Help Needed: About Multihead Display

2005-12-21 Thread Mathias Fröhlich
Hi, On Wednesday 21 December 2005 08:39, Dai Qiang wrote: > I have solved the problem just now :) Ok, so I will not dig deeper. Thanks Mathias -- Mathias Fröhlich, email: [EMAIL PROTECTED] --- This SF.net email is sponsored by:

[Flightgear-devel] PA24-250 model under development

2005-12-21 Thread Dave Perry
Seeing the PA34 model is encouraging. David Megeson (sp) encouraged me more than a year ago to model the Piper Comanche in fgfs when I posted that I had just become 1/3 owner of a 1962 PA24-250 (poor mans Bonanza, constant speed prop, retracts, 156 kt cruise). Last week I started editing his

Re: [Flightgear-devel] Re: Local Scenery Projects

2005-12-21 Thread David Luff
Ralf Gerlich writes: > > However, with all the different projects going on (organisation of the > scenery database, I'm working on TaxiDraw :-) Cheers - Dave --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files

Re: [Flightgear-devel] Creating a PA34-Seneca (which FDM to choose?)

2005-12-21 Thread Dave Culp
On Wednesday 21 December 2005 03:47 pm, Torsten Dreyer wrote: > So my intention tells me the engines/props are working fine and the > propblem is in the aerodynamic section. I will dig into this and keep you > informed. Yes, that looks like enough thrust, so the engine/prop is working as close as

Re: [Flightgear-devel] Creating a PA34-Seneca (which FDM to choose?)

2005-12-21 Thread Torsten Dreyer
Am Mittwoch 21 Dezember 2005 19:47 schrieb Dave Culp: > Looks nice! Thanks! > First, does the C-310 model work well? I've never tried it, so I don't > know. If it does then I would start with the C-310 config and make changes, > one change at a time, Realize that changing one number could effec

[Flightgear-devel] Brad Andrew

2005-12-21 Thread Jon Stockill
Your ISPs greylisting setup appears to be broken (it rejects my mail and says it'll be accepted on retry an hour later - it's been giving the same message for 48 hours). I *have* replied to your mail - if you drop me a note with another email address I'll forward you a copy. Jon

Re: [Flightgear-devel] Re: XF-23 has strange shadow

2005-12-21 Thread Lee Elliott
On Wednesday 21 Dec 2005 11:12, Martin Spott wrote: > Pigeon wrote: > >> > >> http://document.ihg.uni-duisburg.de/bitmap/FGFS/YF-23_01.jp > >>g > > > > So the square shadow is the 'real' shadow of the fake > > shadow or something? :) > > The square shadow is the fake. To my knowledge there we

Re: [Flightgear-devel] Creating a PA34-Seneca (which FDM to choose?)

2005-12-21 Thread Martin Spott
Martin Spott wrote: > Fein Bietet Ihr vielleicht auch verguenstigt Type-Ratings fuer > FlightGear-Aktivisten an !? ;-) Oh, please excuse, this was meant to be private EMail, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -

Re: [Flightgear-devel] Creating a PA34-Seneca (which FDM to choose?)

2005-12-21 Thread Martin Spott
Moin ! Torsten Dreyer wrote: > If you like, here is the original after which I try to build the model: > http://www.littlewing-air.de/fotoshow/index_fotoshow.html Fein Bietet Ihr vielleicht auch verguenstigt Type-Ratings fuer FlightGear-Aktivisten an !? ;-) Tschuess, Martin. --

Re: [Flightgear-devel] Creating a PA34-Seneca (which FDM to choose?)

2005-12-21 Thread AJ MacLeod
On Wednesday 21 December 2005 18:43, Torsten Dreyer wrote: > Long intro for my question: > What is the best FDM to use, when I have the airplane manual with its > dimensions, performance data, mass-and-balance section and with the ability > to actually fly the plane and get the real data like "wha

Re: [Flightgear-devel] FlightGear vs. Reality

2005-12-21 Thread Curtis L. Olson
kitts wrote: Thats nice to know. I was considering the using the aerocomm modems for price reasons before i finally decided on the MaxStream modems based on market position and power consumption. So far it has been reliable. It's good to know you are happy with the maxstreams in case we de

Re: [Flightgear-devel] FlightGear vs. Reality

2005-12-21 Thread kitts
On Tuesday 20 December 2005 01:42 IST, Curtis L. Olson wrote: > The do appear similarly in real time ... however, our real time data > link has some issues where it drops packets.  So in real time the > synthetic view is somewhat jerky, even though it averages 20fps seconds > ... these come in burs

Re: [Flightgear-devel] Creating a PA34-Seneca (which FDM to choose?)

2005-12-21 Thread Buchanan, Stuart
--- Torsten Dreyer <> wrote: > Hi all, > > I am currently trying to build a Piper PA34 Seneca for FlightGear. I > started > creating a 3d model and have now a model with some animations > implemented. > Animations are the usual stuff: elevator, aileron, rudder, gear and cowl > > flaps. It has

Re: [Flightgear-devel] Re: Local Scenery Projects

2005-12-21 Thread Ralf Gerlich
Hi, Steve Knoblock schrieb: Perhaps the FGSD site could assist by generating a project page for areas being worked on and their objects. Or the wiki might be a good place, with a page for each project. I believe there is a project for populating England and Lake Constance? Just a quick note: S

Re: [Flightgear-devel] Creating a PA34-Seneca (which FDM to choose?)

2005-12-21 Thread Dave Culp
On Wednesday 21 December 2005 12:43 pm, Torsten Dreyer wrote: > http://www.t3r.de/fg/Seneca-screen-001.jpg Looks nice! > How do I convert these real-life data into a FDM config-file? First, does the C-310 model work well? I've never tried it, so I don't know. If it does then I would start

[Flightgear-devel] Creating a PA34-Seneca (which FDM to choose?)

2005-12-21 Thread Torsten Dreyer
Hi all, I am currently trying to build a Piper PA34 Seneca for FlightGear. I started creating a 3d model and have now a model with some animations implemented. Animations are the usual stuff: elevator, aileron, rudder, gear and cowl flaps. It has a somewhat ugly texture, but got a cool tail-num

Re: [Flightgear-devel] Next world scenery build

2005-12-21 Thread Jon Stockill
Martin Spott wrote: Hello Curt, Martin Spott wrote: [...] After the 'standard' shapefile-based scenery has proven to work we can start tackling issues like the Great Lakes shorelines and such. I just realized that there is a new set of GSHHS (shape)files where the distinction between ocean

Re: [Flightgear-devel] Re: XF-23 has strange shadow

2005-12-21 Thread Joacim Persson
On Wed, 21 Dec 2005, Martin Spott wrote: The square shadow is the fake. To my knowledge there were only two aircraft that came with a fake shadow: the BO-105 and the YF-23. The DC-3 also. --- This SF.net email is sponsored by: Splunk Inc. D

Re: [Flightgear-devel] A reminder that the links to fora archives have to be updated after the transition to the new listserver

2005-12-21 Thread Curtis L. Olson
Ima Sudonim wrote: Thanks, Curt, the transition to the new server was actually painless, I just had to get my new password from sourceforge so I could set my account to digest mode. Just a reminder that the links to fora archives have to be updated on the relevant web pages (e.g, the flig

[Flightgear-devel] importing x-plane models!

2005-12-21 Thread Joacim Persson
Just today I discovered this marvellous little tool for converting x-plane .acf-files to ac3d .ac-files, and since I couldn't find it mentioned on FG mailing list archives or on the web pages, I'd thought I better tip others about it: http://sysd.org/xplane/acftools/index.php The perl-version ha

Re: [Flightgear-devel] Next world scenery build

2005-12-21 Thread Martin Spott
Hello Jon, Jon Stockill wrote: > ISTR having problems with that version when in gshhs format - it caused > endless loops which eventually killed the process. It's possible the > shapefiles don't suffer from this problem - I'll give it a try. The shapefile-release of GSHHS usually have been mod

[Flightgear-devel] Re: Local Scenery Projects

2005-12-21 Thread Steve Knoblock
My first attempt bounced. I hope people will begin to model their own locales or as you say, their favorite locales. The process could be encouraged by forming projects around various area, organized to populate them with accurate (reasonable) models of local landmarks, airport structures and taxi

[Flightgear-devel] A reminder that the links to fora archives have to be updated after the transition to the new listserver

2005-12-21 Thread Ima Sudonim
Thanks, Curt, the transition to the new server was actually painless, I just had to get my new password from sourceforge so I could set my account to digest mode. Just a reminder that the links to fora archives have to be updated on the relevant web pages (e.g, the flightgear-devel archive

Re: [Flightgear-devel] Urgent Help Needed: About Multihead Display

2005-12-21 Thread Curtis L. Olson
Dai Qiang wrote: >Hi Mathias, > >I have solved the problem just now :) > >Here's the full command > >CENTER: >[EMAIL PROTECTED]:~$ fgfs >--fg-root=/home/thu/FlightGear-data-0.9.9/data/ >--timeofday=noon >--native=socket,out,30,192.168.1.3,5500,udp --fov=35 >--prop:/sim/view/config/pitch-offset-deg

Re: [Flightgear-devel] Next world scenery build

2005-12-21 Thread Martin Spott
Hello Curt, Martin Spott wrote: > [...] After the 'standard' shapefile-based scenery has > proven to work we can start tackling issues like the Great Lakes > shorelines and such. I just realized that there is a new set of GSHHS (shape)files where the distinction between ocean shoreline and inlan

[Flightgear-devel] FW: [osg-users] OT: OSG Based Helicopter Game Demo

2005-12-21 Thread Norman Vine
FYI -Original Message-From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]On Behalf Of Devrim ErdemSent: Wednesday, December 21, 2005 6:32 AMTo: osg usersSubject: [osg-users] OT: OSG Based Helicopter Game DemoHi,We have been working for quite a long time on our new OSG-

RE: [Flightgear-devel] FGv099 won't start under win98me

2005-12-21 Thread Innis Cunningham
Hello Dene I think both of us are working on marginal equipment you with your graphics card and me a combination of graphics card 64meg and 850 meg system. I found last night after downloading a new chunk of scenery for the area I was flying in that I started to get aircraft crashes as you descr

[Flightgear-devel] Re: XF-23 has strange shadow

2005-12-21 Thread Melchior FRANZ
* Martin Spott -- Wednesday 21 December 2005 12:12: > Melchior removed the fake shadow from the BO right after real shadows > were in place. I didn't remove them, but I disable them if "real" shadows are enabled. So you can only choose between good and fast shadows. m. -

Re: [Flightgear-devel] Re: XF-23 has strange shadow

2005-12-21 Thread Martin Spott
Pigeon wrote: >> http://document.ihg.uni-duisburg.de/bitmap/FGFS/YF-23_01.jpg > So the square shadow is the 'real' shadow of the fake shadow or > something? :) The square shadow is the fake. To my knowledge there were only two aircraft that came with a fake shadow: the BO-105 and the YF-23.

[Flightgear-devel] Re: XF-23 has strange shadow

2005-12-21 Thread Pigeon
> http://document.ihg.uni-duisburg.de/bitmap/FGFS/YF-23_01.jpg > > Can anyone confirm ? Same here. So the square shadow is the 'real' shadow of the fake shadow or something? :) Pigeon. --- This SF.net email is sponsored by: Splun

[Flightgear-devel] XF-23 has strange shadow

2005-12-21 Thread Martin Spott
Hello, by accident I came to try the YF-23 again - for exploring the KEDW aread (which looks totally strange to me with the current scenery). Now that we have 'real' shadows in FlightGear the YF-23 shows a very funny shadow pattern: http://document.ihg.uni-duisburg.de/bitmap/FGFS/YF-23_01.jpg C

Re: [Flightgear-devel] FGv099 won't start under win98me

2005-12-21 Thread Erik Hofman
dene maxwell wrote: redaing between the lines I believe that FGv099 puts a lot more demands on video memory, with only 32Mbyte this" just ain't hacking the pace" ie is insufficient. This one is easy to test, just rename the Textures.high directory in the root of the base package to something

[Flightgear-devel] FGv099 won't start under win98me

2005-12-21 Thread dene maxwell
Hi, I have posted extensive details of this problem under the users forum but it has been suggested that it would serve the greater cause by advising the developers. FACTS: Platform: Intel p4,1.8Ghz 128M ram 32Mbyte GF2 MX 32Mbyte card Windows 98me (ok stop laughing) fgv098a works fine.