Hi,
On Wednesday 21 December 2005 08:39, Dai Qiang wrote:
> I have solved the problem just now :)
Ok, so I will not dig deeper.
Thanks
Mathias
--
Mathias Fröhlich, email: [EMAIL PROTECTED]
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Seeing the PA34 model is encouraging. David Megeson (sp) encouraged me
more than a year ago to model the Piper Comanche in fgfs when I posted
that I had just become 1/3 owner of a 1962 PA24-250 (poor mans Bonanza,
constant speed prop, retracts, 156 kt cruise). Last week I started
editing his
Ralf Gerlich writes:
>
> However, with all the different projects going on (organisation of the
> scenery database, I'm working on TaxiDraw
:-)
Cheers - Dave
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On Wednesday 21 December 2005 03:47 pm, Torsten Dreyer wrote:
> So my intention tells me the engines/props are working fine and the
> propblem is in the aerodynamic section. I will dig into this and keep you
> informed.
Yes, that looks like enough thrust, so the engine/prop is working as close as
Am Mittwoch 21 Dezember 2005 19:47 schrieb Dave Culp:
> Looks nice!
Thanks!
> First, does the C-310 model work well? I've never tried it, so I don't
> know. If it does then I would start with the C-310 config and make changes,
> one change at a time, Realize that changing one number could effec
Your ISPs greylisting setup appears to be broken (it rejects my mail and
says it'll be accepted on retry an hour later - it's been giving the
same message for 48 hours). I *have* replied to your mail - if you drop
me a note with another email address I'll forward you a copy.
Jon
On Wednesday 21 Dec 2005 11:12, Martin Spott wrote:
> Pigeon wrote:
> >>
> >> http://document.ihg.uni-duisburg.de/bitmap/FGFS/YF-23_01.jp
> >>g
> >
> > So the square shadow is the 'real' shadow of the fake
> > shadow or something? :)
>
> The square shadow is the fake. To my knowledge there we
Martin Spott wrote:
> Fein Bietet Ihr vielleicht auch verguenstigt Type-Ratings fuer
> FlightGear-Aktivisten an !? ;-)
Oh, please excuse, this was meant to be private EMail,
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
-
Moin !
Torsten Dreyer wrote:
> If you like, here is the original after which I try to build the model:
> http://www.littlewing-air.de/fotoshow/index_fotoshow.html
Fein Bietet Ihr vielleicht auch verguenstigt Type-Ratings fuer
FlightGear-Aktivisten an !? ;-)
Tschuess,
Martin.
--
On Wednesday 21 December 2005 18:43, Torsten Dreyer wrote:
> Long intro for my question:
> What is the best FDM to use, when I have the airplane manual with its
> dimensions, performance data, mass-and-balance section and with the ability
> to actually fly the plane and get the real data like "wha
kitts wrote:
Thats nice to know. I was considering the using the aerocomm modems for
price reasons before i finally decided on the MaxStream modems based on
market position and power consumption. So far it has been reliable.
It's good to know you are happy with the maxstreams in case we de
On Tuesday 20 December 2005 01:42 IST, Curtis L. Olson wrote:
> The do appear similarly in real time ... however, our real time data
> link has some issues where it drops packets. So in real time the
> synthetic view is somewhat jerky, even though it averages 20fps seconds
> ... these come in burs
--- Torsten Dreyer <> wrote:
> Hi all,
>
> I am currently trying to build a Piper PA34 Seneca for FlightGear. I
> started
> creating a 3d model and have now a model with some animations
> implemented.
> Animations are the usual stuff: elevator, aileron, rudder, gear and cowl
>
> flaps. It has
Hi,
Steve Knoblock schrieb:
Perhaps the FGSD site could assist by generating a project page for
areas being worked on and their objects. Or the wiki might be a good
place, with a page for each project. I believe there is a project for
populating England and Lake Constance?
Just a quick note: S
On Wednesday 21 December 2005 12:43 pm, Torsten Dreyer wrote:
> http://www.t3r.de/fg/Seneca-screen-001.jpg
Looks nice!
> How do I convert these real-life data into a FDM config-file?
First, does the C-310 model work well? I've never tried it, so I don't know.
If it does then I would start
Hi all,
I am currently trying to build a Piper PA34 Seneca for FlightGear. I started
creating a 3d model and have now a model with some animations implemented.
Animations are the usual stuff: elevator, aileron, rudder, gear and cowl
flaps. It has a somewhat ugly texture, but got a cool tail-num
Martin Spott wrote:
Hello Curt,
Martin Spott wrote:
[...] After the 'standard' shapefile-based scenery has
proven to work we can start tackling issues like the Great Lakes
shorelines and such.
I just realized that there is a new set of GSHHS (shape)files where the
distinction between ocean
On Wed, 21 Dec 2005, Martin Spott wrote:
The square shadow is the fake. To my knowledge there were only two
aircraft that came with a fake shadow: the BO-105 and the YF-23.
The DC-3 also.
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Ima Sudonim wrote:
Thanks, Curt, the transition to the new server was actually painless,
I just had to get my new password from sourceforge so I could set my
account to digest mode.
Just a reminder that the links to fora archives have to be updated on
the relevant web pages (e.g, the flig
Just today I discovered this marvellous little tool for converting x-plane
.acf-files to ac3d .ac-files, and since I couldn't find it mentioned on FG
mailing list archives or on the web pages, I'd thought I better tip
others about it:
http://sysd.org/xplane/acftools/index.php
The perl-version ha
Hello Jon,
Jon Stockill wrote:
> ISTR having problems with that version when in gshhs format - it caused
> endless loops which eventually killed the process. It's possible the
> shapefiles don't suffer from this problem - I'll give it a try.
The shapefile-release of GSHHS usually have been mod
My first attempt bounced.
I hope people will begin to model their own locales or as you say,
their favorite locales. The process could be encouraged by forming
projects around various area, organized to populate them with accurate
(reasonable) models of local landmarks, airport structures and
taxi
Thanks, Curt, the transition to the new server was actually painless,
I just had to get my new password from sourceforge so I could set my
account to digest mode.
Just a reminder that the links to fora archives have to be updated on
the relevant web pages (e.g, the flightgear-devel archive
Dai Qiang wrote:
>Hi Mathias,
>
>I have solved the problem just now :)
>
>Here's the full command
>
>CENTER:
>[EMAIL PROTECTED]:~$ fgfs
>--fg-root=/home/thu/FlightGear-data-0.9.9/data/
>--timeofday=noon
>--native=socket,out,30,192.168.1.3,5500,udp --fov=35
>--prop:/sim/view/config/pitch-offset-deg
Hello Curt,
Martin Spott wrote:
> [...] After the 'standard' shapefile-based scenery has
> proven to work we can start tackling issues like the Great Lakes
> shorelines and such.
I just realized that there is a new set of GSHHS (shape)files where the
distinction between ocean shoreline and inlan
FYI
-Original Message-From:
[EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]On Behalf Of Devrim
ErdemSent: Wednesday, December 21, 2005 6:32 AMTo: osg
usersSubject: [osg-users] OT: OSG Based Helicopter Game
DemoHi,We have been working for quite a long time
on our new OSG-
Hello Dene
I think both of us are working on marginal equipment you with your
graphics card and me a combination of graphics card 64meg and 850
meg system.
I found last night after downloading a new chunk of scenery for the area
I was flying in that I started to get aircraft crashes as you descr
* Martin Spott -- Wednesday 21 December 2005 12:12:
> Melchior removed the fake shadow from the BO right after real shadows
> were in place.
I didn't remove them, but I disable them if "real" shadows are enabled.
So you can only choose between good and fast shadows.
m.
-
Pigeon wrote:
>> http://document.ihg.uni-duisburg.de/bitmap/FGFS/YF-23_01.jpg
> So the square shadow is the 'real' shadow of the fake shadow or
> something? :)
The square shadow is the fake. To my knowledge there were only two
aircraft that came with a fake shadow: the BO-105 and the YF-23.
> http://document.ihg.uni-duisburg.de/bitmap/FGFS/YF-23_01.jpg
>
> Can anyone confirm ?
Same here.
So the square shadow is the 'real' shadow of the fake shadow or
something? :)
Pigeon.
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Hello,
by accident I came to try the YF-23 again - for exploring the KEDW
aread (which looks totally strange to me with the current scenery). Now
that we have 'real' shadows in FlightGear the YF-23 shows a very funny
shadow pattern:
http://document.ihg.uni-duisburg.de/bitmap/FGFS/YF-23_01.jpg
C
dene maxwell wrote:
redaing between the lines I believe that FGv099 puts a lot more demands
on video memory, with only 32Mbyte this" just ain't hacking the pace" ie
is insufficient.
This one is easy to test, just rename the Textures.high directory in the
root of the base package to something
Hi,
I have posted extensive details of this problem under the users forum but it
has been suggested that it would serve the greater cause by advising the
developers.
FACTS:
Platform:
Intel p4,1.8Ghz
128M ram
32Mbyte GF2 MX 32Mbyte card
Windows 98me (ok stop laughing)
fgv098a works fine.
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