Hi Isao,
here are the relevant part of the error message :
Isao Yamashita wrote :
> freeglut (./fgfs): Unable to create direct context rendering for
> window 'FlightGear'
> This may hurt performance.
> Xlib: extension "XFree86-DRI" missing on display ":0.0".
You need to install a hardware-acce
Dear all,
today the South Germany Scenery team released a new version of its
custom scenery with the following major new features:
- new scenery areas: Zürich, Stuttgart and surrounding
- reduced triangle count
- custom Atlas maps
For more information, see our news release at
http://www.custom-
Hi,
I'm really out of my depth here, but I think you might have to avoid any
updates in the last few weeks... that is... find the last CVS submission
that does compile OK then work forward one step at a time. At least until
about 10:00 utc when the European developers get out of bed on a sunday
I appreciate your very quick response, but it didn't help. autosave.xml wasn't created at all, so I copied it out of preference.xml, and put both in ~/.fgfs directory. Now I got a bit different error as follows : [EMAIL PROTECTED] ./fgfs --fg-root=/home/knoppix/FlightGear-0.9.9 Failed to set ali
Hi, This time of day is a bit of a dead time for developers...but i'll do my
best
...I remember a post earlier in the weekend about an update that involved
autosave.xml and preferences.xml
the preceding thread was about having FG modify user preferences with
reference to the user hence a m
After a couple of hours of struggling, I managed to compile Flight Gear CVS with all the necessary components. Yet it crashes after the splash screen with the following messages on my terminal screen : [EMAIL PROTECTED] ./fgfs --fg-root=/home/knoppix/FlightGear-0.9.9 Error reading properties: Fai
I'll volunteer, but not as a rear gunner in a Lancaster
reckon I could manage a navigators job.
=Dene
From: Josh Babcock <[EMAIL PROTECTED]>
Reply-To: flightgear-devel@lists.sourceforge.net
To: flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] Future feature proposal t
Georg Vollnhals wrote:
> Lee Elliott schrieb:
>
>> Funny where you are sometimes, when ideas occur to you. I was in the
>> shower, thinking about various aspects of FG when I thought, while
>> doing some logical toppling: wouldn't it be fun in multi-player if
>> there was a mode where instead of
Lee Elliott schrieb:
Funny where you are sometimes, when ideas occur to you. I was in
the shower, thinking about various aspects of FG when I thought,
while doing some logical toppling: wouldn't it be fun in
multi-player if there was a mode where instead of one player to
one aircraft we could
> Funny where you are sometimes, when ideas occur to you. I was in
> the shower, thinking about various aspects of FG when I thought,
You need a vacation, man.
;-
Jon
---
This SF.net email is sponsored by: Splunk Inc. Do you grep through
Funny where you are sometimes, when ideas occur to you. I was in
the shower, thinking about various aspects of FG when I thought,
while doing some logical toppling: wouldn't it be fun in
multi-player if there was a mode where instead of one player to
one aircraft we could have many people to o
On Sat, 11 Feb 2006 20:33:17 +, Justin wrote in message
<[EMAIL PROTECTED]>:
> Would it really be that much of a problem to code to make FG accept an
> option like --dual-head= ( numerical value in pixels )
>
> Which would tell FG to redraw the last half of the screen ( no pixels
> from ha
Would it really be that much of a problem to code to make FG accept an option
like --dual-head= ( numerical value in pixels )
Which would tell FG to redraw the last half of the screen ( no pixels from
halfway in ) on the next half of the screen.
This would fix the display issue and it would be
Am Samstag, den 11.02.2006, 16:56 +0100 schrieb Georg Vollnhals:
> Detlef Faber schrieb:
> > Hello Georg,
> >
>
> .. deleted
>
> Thank you Detlef,
>
> for your long and very detailled explanations and the spare-time you
> gave me.
> Now as I know that it can be done it is up to me to increase
Justin Smithies wrote:
> I would like an option to be added to the FG command line that would
> remove so much of the screen on the right so where my two monitors
> join its like having the window strut seperators.
You'd be better off just running a separate FlightGear instance on the
second monit
Hi people,
in case you like populating ground airport traffic with vehicles I
made two tractors in .ac format. They are a FMC B-1200 and a KAMAG
TowBear_TT. They're free, I release them under GPL license :-)
Sorry, they're not very low-poly :-)
http://www.geocities.com/robitabu/3dmodels/T
To increase list traffic on this boring day, here are a few links to
pages where people discuss fgfs:
http://digg.com/software/Awesome_Free_Flight_Sim
Eternal discussion with a few new entries:
http://www.macupdate.com/info.php/id/16997
http://happypenguin.org/show?Flight%20Gear%20Flight
For dualhead displays i feel or rather need this feature adding.
My two screens are setup as one virtual screen over 2048*768. ( 2 x 1024*768 )
( Running Linux , nvidia 5200 dual head ))
I would like an option to be added to the FG command line that would remove so
much of the screen on the righ
Detlef Faber schrieb:
Hello Georg,
.. deleted
Thank you Detlef,
for your long and very detailled explanations and the spare-time you
gave me.
Now as I know that it can be done it is up to me to increase my flying
skills. I searched a big empty plane grass-plate for my flight tests -
what
Yeah - that's interesting background info that would be useful to
include in a readme or something.
That's if you haven't already done so:)
LeeE
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for problems?
Detlef Faber wrote:
> Hello Georg,
>
> thanks for the data, thats alot of stuff to work through, but very
> interesting. That should be sufficient to make a fdm of.
>
>>2. Bf 109
>>
>>First, I am *not* an experienced pilot regarding such overpowered single
>>engine aircraft. But I know all about
Hello Georg,
thanks for the data, thats alot of stuff to work through, but very
interesting. That should be sufficient to make a fdm of.
> 2. Bf 109
>
> First, I am *not* an experienced pilot regarding such overpowered single
> engine aircraft. But I know all about possible "bad" effects such as
There is a world outside San Francisco :
http://frbouvi.free.fr/flightsim/fgfs-bo-defense-1.jpg
http://frbouvi.free.fr/flightsim/fgfs-bo-defense-2.jpg
http://frbouvi.free.fr/flightsim/fgfs-bo-defense-3.jpg
http://frbouvi.free.fr/flightsim/fgfs-bo-defense-4.jpg
http://frbouvi.free.fr/flightsim/fgfs
* Erik Hofman -- Saturday 11 February 2006 14:36:
> Now that the Festival support has been added, could you update the code
> to use that instead of the prerecorded sound files?
> After that I would like add it to CVS.
Hmm ... but then it requires festival to work correctly, which I
think isn't a
Hi Jean-Yves,
Jean-Yves Lefort wrote:
Hi,
I have implemented a Honeywell MK VIII EGPWS emulation for FlightGear,
available at http://people.freebsd.org/~jylefort/mk-viii.tgz
The MK VIII is an Enhanced Ground Proximity Warning System aimed at
regional turboprop and small turbofan aircrafts such
I cant seem to get my FG to send anything over the network or even to its own
loopback address. I'm using the current cvs updated daily.
The line is --native=socket,out,30,192.168.0.2,5500,udp
I've tried using tcp and udp , ive tried the opengc but i still get error
writing data.
Ive tried dif
Guys i need some tips please.
I've got twin view setup using 2 identical monitors @ 1024*768 giving me an
effective 2048*768 display.
The only problem i have is that where the monitors meet i need to add some
dead space so the FG cockpit display looks right because at the moment when
say a contr
* Melchior Franz -- Saturday 11 February 2006 12:51:
> Modified Files:
> fg_commands.cxx fg_init.cxx
> Log Message:
> rename user `preferences.xml' to `autosave.xml'. The former name lead to
> problems because a lot of people already have their *real* preferences
> set in ~/.fgfs/preferences
Hi All,
A new patch for a tutorial system is now available from
http://www.nanjika.co.uk/flightgear/tutorial3.tar.gz. It is a complete
replacement for the previous tutorial patches I have posted.
The patch provides
- A fix to the presets code so JSBSim aircraft have their engines running
when sta
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