[Flightgear-devel] Flaps/Gear/Load/Speed limits patch

2006-02-14 Thread Buchanan, Stuart
Hi All, A patch to the Nasal limits code is available from http://www.nanjika.co.uk/flightgear/limits2.tar.gz. It consists of - An improved limits.nas file using property listeners and the new Nasal display code instead of timers and the original C-based display. - Support for multiple flap limit

Re: [Flightgear-devel] render-to-texture XML animation

2006-02-14 Thread Tiago Gusmão
Martin Spott wrote: Tiago Gusmão wrote: Anyway, my biggest problem right now is that it's eating 10fps in my GF4MX without actually drawing anything. Any tips for increasing performance in render-to-texture? If not, is this performance unacceptable? I think you are actually facing t

Re: [Flightgear-devel] render-to-texture XML animation

2006-02-14 Thread Martin Spott
Tiago Gusmão wrote: > Anyway, my biggest problem right now is that it's eating 10fps in my > GF4MX without actually drawing anything. > Any tips for increasing performance in render-to-texture? If not, is > this performance unacceptable? I think you are actually facing the most obvious problem

[Flightgear-devel] render-to-texture XML animation

2006-02-14 Thread Tiago Gusmão
Hi I've been working in making an animation to create HUDs and glass cockpit instruments (and whatever other uses someone comes up with). The idea is: -render the geometry that composes the instruments (something that is like a bunch of layers) into a texture, using orthographic projection

Re: [Flightgear-devel] Format for Airport Data

2006-02-14 Thread Rex
Dene, Thanks for the references. Ron explained where I had messed up, but it is useful to get the definitions. I had forgotten that the runways came fro the Xplane site. Rex dene maxwell wrote: Hi Rex, Having been through a similar experience recently, I appreciated the following two li

Re: [Flightgear-devel] Format for Airport Data

2006-02-14 Thread Rex
Ron, Thank you,  I had left the KSFO preference in and not overridden it with 27R instead, then got the 28R into my head.  Works fine now.  Rex Ron Jensen wrote: Rex, According to Airnav's database ( http://www.airnav.com/airport/KSEE ) KSEE has runways 09L/27R, 09R/27L and 17/35. Like

Re: [Flightgear-devel] Format for Airport Data

2006-02-14 Thread Ron Jensen
Rex, According to Airnav's database ( http://www.airnav.com/airport/KSEE ) KSEE has runways 09L/27R, 09R/27L and 17/35. Like Martin said, there is no runway 28 anything at KSEE. If you're running linux (or have a Cygwin console) from the FGRoot directory issue the command: zgrep -A3 KSEE Airpor

[Flightgear-devel] Re: GOTD ... Gimmick Of The Day

2006-02-14 Thread Melchior FRANZ
* Andy Ross -- Tuesday 14 February 2006 18:05: > Melchior FRANZ wrote: > > My little Nasal console: > > > > http://members.aon.at/mfranz/nasal-console.jpg [23 kB] > > Nice. :) It's just a simple xml dialog, added to my "Debug" menu. Should be useful to test aircraft functions without having

RE: [Flightgear-devel] Format for Airport Data

2006-02-14 Thread dene maxwell
Hi Rex, Having been through a similar experience recently, I appreciated the following two links; 1) Most recent apt.dat.gz; http://cvs.flightgear.org/cgi-bin/viewcvs/viewcvs.cgi/data/Airports/?cvsroot=FlightGear-0.9 and 2) apt.dat definition http://x-plane.org/home/robinp/FileDef.htm Hope t

Re: [Flightgear-devel] GOTD ... Gimmick Of The Day

2006-02-14 Thread Andy Ross
Melchior FRANZ wrote: > My little Nasal console: > > http://members.aon.at/mfranz/nasal-console.jpg [23 kB] Nice. :) I get all teary-eyed when I see stuff like this. Andy --- This SF.net email is sponsored by: Splunk Inc. Do you grep thr

Re: [Flightgear-devel] Format for Airport Data

2006-02-14 Thread Rex
But still, if I want to start on runway 28R, how do I make it available?  It was in the older data base. Rex Martin Spott wrote: Rex wrote: The description for the airport data appears to be out of date. I am using the data file from the FG9.8 vintage, dated Jan 17, 2005, and I

[Flightgear-devel] GOTD ... Gimmick Of The Day

2006-02-14 Thread Melchior FRANZ
My little Nasal console: http://members.aon.at/mfranz/nasal-console.jpg [23 kB] m. :-) --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes se

Re: [Flightgear-devel] Format for Airport Data

2006-02-14 Thread Martin Spott
Rex wrote: > The description for the airport data appears to be out of date. > I am using the data file from the FG9.8 vintage, dated Jan 17, 2005, > and I want to fly from Gillespie Field in El Cajon, CA (KSEE). The > program has trouble identifying runway 28L on which it wants to > start, (why?)

[Flightgear-devel] Format for Airport Data

2006-02-14 Thread Rex
The description for the airport data appears to be out of date. I am using the data file from the FG9.8 vintage, dated Jan 17, 2005, and I want to fly from Gillespie Field in El Cajon, CA (KSEE). The program has trouble identifying runway 28L on which it wants to start, (why?) but the file identi

Re: [Flightgear-devel] A/C Tractors 3D Models

2006-02-14 Thread Robicd
Vassilii Khachaturov wrote: I'm in the mood for building more 3d models for airport ground traffic; do you have any suggestion/request about that? I assume there's really a lot of moving vehicles on the ground (in reality), what do you think could be taken as a priority in order to get some more

Re: [Flightgear-devel] A/C Tractors 3D Models

2006-02-14 Thread Vassilii Khachaturov
> I'm in the mood for building more 3d models for airport ground traffic; > do you have any suggestion/request about that? I assume there's really a > lot of moving vehicles on the ground (in reality), what do you think > could be taken as a priority in order to get some more realistic > simulation

Re: [Flightgear-devel] 3d instruments

2006-02-14 Thread AJ MacLeod
On Tuesday 14 February 2006 06:28, Mathias Fröhlich wrote: > Since we now have that feature, I would like to introduce mouse click > actions for 3D instruments without panel using that code. I believe that > this will give the 3D instruments a big push ... Hi Matthias, This is very good news I th

Re: [Flightgear-devel] A/C Tractors 3D Models

2006-02-14 Thread Robicd
I'm in the mood for building more 3d models for airport ground traffic; do you have any suggestion/request about that? I assume there's really a lot of moving vehicles on the ground (in reality), what do you think could be taken as a priority in order to get some more realistic simulation near

RE: [Flightgear-devel] Re: new features

2006-02-14 Thread Vivian Meazza
Melchior FRANZ > > * Josh Babcock -- Tuesday 14 February 2006 01:41: > > - Support for new animations and effects such as heat-haze and chrome. > > - Added a function that can intersect any arbitrary vector with the > > loaded scenery and return the hit point. > > > > I seem to have missed the im

[Flightgear-devel] Re: new features

2006-02-14 Thread Melchior FRANZ
* Josh Babcock -- Tuesday 14 February 2006 01:41: > - Support for new animations and effects such as heat-haze and chrome. > - Added a function that can intersect any arbitrary vector with the > loaded scenery and return the hit point. > > I seem to have missed the implementation of these two. I'm