[Flightgear-devel] Re: easyxml.cxx tweak

2006-03-19 Thread Melchior FRANZ
* Phil Cazzola -- Monday 20 March 2006 08:37: > I guess my problem was EOL characters. I ran dos2unix and it > fixed my probelm. > > Is this a known item? I'd say it is known not to be a problem. We have 119 XML files with silly MSDOS line terminators in the Aircraft/ directory alone, and those

[Flightgear-devel] Re: easyxml.cxx tweak

2006-03-19 Thread Phil Cazzola
  I guess my problem was EOL characters.  I ran dos2unix and it fixed my probelm.   Is this a known item?   Phil   - Original Message - From: Phil Cazzola To: flightgear-devel@lists.sourceforge.net Sent: Friday, March 17, 2006 12:27 AM Subject: RE: easyxml.cxx

[Flightgear-devel] Re: nasal infinite loop?

2006-03-19 Thread Melchior FRANZ
* Josh Babcock -- Monday 20 March 2006 04:17: > OK, I seem to have made nasal produce an infinite loop. [...] > setlistener("sim/current-view", adjustViewTarget); [...] > Program received signal SIGSEGV, Segmentation fault. Allowing recursion was intentional, because recursion is *good*. But not

[Flightgear-devel] Re: Re: Teamspeak server

2006-03-19 Thread Pigeon
> ah, your USB mic at the other device? indeed :) > grrr Thanks. I will do it, but not now in the middle of the night when > everybody is around... the solution has drawbacks, too --- I deliberately > use a castrated windowing environment instead of KDE when working on the > FG, to avoid

Re: [Flightgear-devel] nasal infinite loop?

2006-03-19 Thread Josh Babcock
Josh Babcock wrote: > Josh Babcock wrote: > > >>I originally had the above tied to sim/current-view/view-number, but it > > sim/current-view/field-of-view > > sorry, > Josh > Whoops, correction. I *did* have it tied to view-number, and that is what was causing it not to work (but not crash). I

Re: [Flightgear-devel] nasal infinite loop?

2006-03-19 Thread Josh Babcock
Josh Babcock wrote: > I originally had the above tied to sim/current-view/view-number, but it sim/current-view/field-of-view sorry, Josh --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications

[Flightgear-devel] nasal infinite loop?

2006-03-19 Thread Josh Babcock
OK, I seem to have made nasal produce an infinite loop. It SIGSEGVs when I hit 'v', which is tied to the standard change view function. Here's how I did it: adjustViewTarget = func { maxD = getprop('sim/current-view/target-z-offset-max-m'); minD = getprop('sim/current-view/target-z-offs

Re: [Flightgear-devel] Re: Teamspeak server

2006-03-19 Thread Vassilii Khachaturov
> I need to wrap teamspeak to use alsa for another reason, and yeah i > noticed aoss doesn't work with it. ah, your USB mic at the other device? > I ended up running "artsd -a alsa -D ", and then use artsdsp > with teamspeak, and it worked. Perhaps you could try that too. grrr Thanks

[Flightgear-devel] Re: Flightgear-devel digest, Vol 1 #612 - 15 msgs

2006-03-19 Thread syd & sandy
Message: 3 From: Paul Surgeon <[EMAIL PROTECTED]> To: flightgear-devel@lists.sourceforge.net Date: Sun, 19 Mar 2006 20:48:34 +0200 Subject: [Flightgear-devel] Hotspots Reply-To: flightgear-devel@lists.sourceforge.net I'm having some problems with hotspots that I can't figure out. I've looked at

Re: [Flightgear-devel] FlightGear on LinuxTag; Was: FlightGear Make

2006-03-19 Thread Martin Spott
Hello Curt, "Curtis L. Olson" wrote: > I've added a very short entry in our events section on the FG web site. > Feel free to expand on that a little bit if you like and send me the > results. Or if you are happy with the current text we can just leave it > alone. Thank you for adding the n

Re: [Flightgear-devel] FlightGear photo scenery

2006-03-19 Thread Frederic Bouvier
Justin Smithies wrote: > I cant get anything from this url Rob ? try http://mellonroot.acomp.usf.edu/~phoenix -Fred -- Frédéric Bouvier http://frfoto.free.fr Photo gallery - album photo http://www.fotolia.fr/p/2278 Other photo gallery http://fgsd.sourceforge.net/ FlightGear Scenery De

Re: [Flightgear-devel] FlightGear photo scenery

2006-03-19 Thread Justin Smithies
On Sunday 19 March 2006 21:14, Ralf Gerlich wrote: I cant get anything from this url Rob ? http://mellonroot.acomp.usf.edu/~pheonix Where are the textures kept ? Regards, Justin Smithies > Hi, > > Rob Oates schrieb: > > I created a new set of world textures for Flightgear which should look a

[Flightgear-devel] FYI

2006-03-19 Thread Steve Knoblock
I have been off the computer for about a week and have come back to it. Wanted to let Ampere, others know, it may be a while before I can get back to my FlightGear projects. Steve --- This SF.Net email is sponsored by xPML, a groundbreaking s

Re: [Flightgear-devel] FlightGear photo scenery

2006-03-19 Thread Ralf Gerlich
Hi, Rob Oates schrieb: I created a new set of world textures for Flightgear which should look a little more interesting than the current set. If you want to try them out you can and download the current beta from my site http://mellonroot.acomp.usf.edu/~pheonix any feedback would be greatly a

Re: [Flightgear-devel] Teamspeak server

2006-03-19 Thread Martin Spott
Vassilii Khachaturov wrote: >> want to have a look at OpenPBX once the 0.2 release is out. I _suspect_ >> there will be better "conference" support for OpenPBX because the >> fathers of Asterisk at Digium always tried to firmly couple conference >> support to the presence of one of their interface

[Flightgear-devel] Re: Teamspeak server

2006-03-19 Thread Pigeon
> I tried to use the aoss wrapper library to have teamspeak (that uses OSS) > to co-exist with other sound producers on my machine (such as Flightgear). > Unfortunately, it didn't work. For you ALSA/Teamspeak gurus out there, > here's what the ALSA_OSS_DEBUG=1 gave me: I need to wrap teamspea

Re: [Flightgear-devel] Re: Next FlightGear Release - upcoming.

2006-03-19 Thread Olaf Flebbe
Hi,You may try the patch (ATC.diff) I sent a few days ago. I would be interested if this would fix it. I wonder if you see any of the diagnostics ". already known" in the output.Olaf 2006/3/18, Chris Metzler <[EMAIL PROTECTED]>: On Fri, 17 Mar 2006 19:19:19 +0100Melchior FRANZ wrote:>> * Melchi

Re: [Flightgear-devel] Teamspeak server

2006-03-19 Thread Julien Pierru
This looks WAY too complicated for what we need it to do.

Re: [Flightgear-devel] Teamspeak server

2006-03-19 Thread Julien Pierru
Apparently if i read correctly the doc for both Asterisk and openPBX there is no need for special hardware. I'm still a bit fuzzy on how the whole thing works though, does it have a server you connect to? Martin you seem to know a bit about it, can you enlighten me and maybe if i choose to do so he

Re: [Flightgear-devel] Teamspeak server

2006-03-19 Thread Vassilii Khachaturov
> want to have a look at OpenPBX once the 0.2 release is out. I _suspect_ > there will be better "conference" support for OpenPBX because the > fathers of Asterisk at Digium always tried to firmly couple conference > support to the presence of one of their interface boards That would suck if

Re: [Flightgear-devel] Teamspeak server

2006-03-19 Thread Martin Spott
"Julien Pierru" wrote: > Exactly Vassilii that was the idea as a testing tool for what we will need > to either find or develop to use with FG. > We have to start somewhere. I agree entirely, I just wanted to prevent Teamspeak to be officially promoted as 'the' communication protocol/software for

Re: [Flightgear-devel] Teamspeak server

2006-03-19 Thread Vassilii Khachaturov
BTW, for installing asterisk you might prefer to use pre-packaged version supplied by your favourite linux distro (Debian, e.g., features several asterisk-related pkgs). --- This SF.Net email is sponsored by xPML, a groundbreaking scripting lan

Re: [Flightgear-devel] Teamspeak server

2006-03-19 Thread Frank Olaf
Julien Pierru wrote: I'm trying to find some kind of documentation for it, but can't find any, this is horrible... Try http://www.voip-info.org/wiki/index.php?page=Asterisk -- Frank Olaf Sem-Jacobsen --- This SF.Net email is sponsored by xP

[Flightgear-devel] Hotspots

2006-03-19 Thread Paul Surgeon
I'm having some problems with hotspots that I can't figure out. I've looked at several of the FG aircraft and can't figure out what the problem is. My code looks like this : Aircraft/737-300/Panels/transparent-bg.rgb 512 1024 panel hotspots 0 0 512 10

Re: [Flightgear-devel] Teamspeak server

2006-03-19 Thread Julien Pierru
I'm trying to find some kind of documentation for it, but can't find any, this is horrible...

RE: [Flightgear-devel] 737 model

2006-03-19 Thread Jon S. Berndt
> Are you talking about the data/Aircraft/737*/Models/*xml files? > I am not the one who changed them, but I must say, that, while I > was aware that the source/src/FDM/JSBSim subdirs are all coming > from the JSBSim CVS and should be updated there, the data/... > thing is new to me. Maybe you shou

Re: [Flightgear-devel] Teamspeak server

2006-03-19 Thread Julien Pierru
You are right, I will look into it then.Thanks a bunch.Julien

Re: [Flightgear-devel] Teamspeak server

2006-03-19 Thread Vassilii Khachaturov
> First problem with it, it doesn't run on windoze by the look of itNot > that I am running windoze but most FG users do. Who? Asterisk?? But you only need to set it up at the server, the windows clients with voip capabilities are plenty. Also for the Macs. BTW, I've just learned that gnomemee

Re: [Flightgear-devel] 737 model

2006-03-19 Thread Vassilii Khachaturov
> I noticed that the 737 model (the flight model definition file) differs from > the one in JSBSim CVS. Did someone edit the copy in FlightGear CVS? The > changes need to go to the source, else they risk being eventually lost. I'm > not sure which is more recent. Are you talking about the data/Air

Re: [Flightgear-devel] Teamspeak server

2006-03-19 Thread Julien Pierru
First problem with it, it doesn't run on windoze by the look of itNot that I am running windoze but most FG users do.Julien.

[Flightgear-devel] 737 model

2006-03-19 Thread Jon S. Berndt
I noticed that the 737 model (the flight model definition file) differs from the one in JSBSim CVS. Did someone edit the copy in FlightGear CVS? The changes need to go to the source, else they risk being eventually lost. I'm not sure which is more recent. Jon ---

Re: [Flightgear-devel] Teamspeak server

2006-03-19 Thread Vassilii Khachaturov
> until someone directs me to a more > performant tool. You've asked for it, so please excuse me... Try looking at the asterisk.org open source PBX; it will work with existing clients (such as Gnomemeeting) and it'll be possible to use open source libs to connect to it from within FG or a compani

Re: [Flightgear-devel] Teamspeak server

2006-03-19 Thread Julien Pierru
Exactly Vassilii that was the idea as a testing tool for what we will need to either find or develop to use with FG.We have to start somewhere.Julien.

Re: [Flightgear-devel] Teamspeak server

2006-03-19 Thread Vassilii Khachaturov
> > I added a Teamspeak server on my machine. [...] > > Regarding the information I managed to gather, Teamspeak is commercial > software and the sound is considered to be of noticeable lower quality > compared with known VoIP setups. > > I know I won't prevent people from using their favourite com

Re: [Flightgear-devel] Teamspeak server

2006-03-19 Thread Julien Pierru
I recognize that Teamspeak is not perfect(it is free by the way) but so far this is the only real mean of voice communication we have. This is definitely not what we want to officially use in the future, but in the mean time it is a decent alternative, or until someone directs me to a more performa

Re: [Flightgear-devel] Teamspeak server

2006-03-19 Thread Martin Spott
"Julien Pierru" wrote: > I added a Teamspeak server on my machine. [...] Regarding the information I managed to gather, Teamspeak is commercial software and the sound is considered to be of noticeable lower quality compared with known VoIP setups. I know I won't prevent people from using their f

Re: [Flightgear-devel] Teamspeak server

2006-03-19 Thread Vassilii Khachaturov
> Report in follow ups any errors or problems you might encounter. I tried to use the aoss wrapper library to have teamspeak (that uses OSS) to co-exist with other sound producers on my machine (such as Flightgear). Unfortunately, it didn't work. For you ALSA/Teamspeak gurus out there, here's what

[Flightgear-devel] Re: [BUG] bo105 model as an AI representing another player

2006-03-19 Thread Melchior FRANZ
* Mathias Fröhlich -- Sunday 19 March 2006 16:51: > I wanted initially just have a more or less stable packet format > established before we push out a next release. That's understandable. > I wonder why the bo is not able to fly without properties :). Oh, it *is* flyable. Too well in fact. An

Re: [Flightgear-devel] Re: [BUG] bo105 model as an AI representing another player

2006-03-19 Thread Mathias Fröhlich
On Sunday 19 March 2006 16:37, Melchior FRANZ wrote: > * Vassilii Khachaturov -- Sunday 19 March 2006 16:22: > > Yes, you are right, no /rotors/... there. Can you (or whatever other > > patching powers that be that are responsible for the MultiPlayer/... > > stuff (Mathias?)) please add the helicop

[Flightgear-devel] Re: [BUG] bo105 model as an AI representing another player

2006-03-19 Thread Melchior FRANZ
* Melchior FRANZ -- Sunday 19 March 2006 16:37: > I let the MP masters do that if they feel like it. I just wonder what > we are going to do with n1 and n2 for 10 turbines. Ahh, sound and exhaust plume. But somehow I think rotors would have more impact. :-] m. -

[Flightgear-devel] Re: [BUG] bo105 model as an AI representing another player

2006-03-19 Thread Melchior FRANZ
* Vassilii Khachaturov -- Sunday 19 March 2006 16:22: > Yes, you are right, no /rotors/... there. Can you (or whatever other > patching powers that be that are responsible for the MultiPlayer/... > stuff (Mathias?)) please add the helicopter properties I let the MP masters do that if they feel li

[Flightgear-devel] THANKS for everyone who contributed to the AI-based MP smoothing!

2006-03-19 Thread Vassilii Khachaturov
Yesterday I finally got time to try out the new AI-based smoothing of the multiplayer aircraft. (You may have noticed this from the relevant bug reports). The (relatively minor) bugs aside, the way it is now is an amazing improvement (over the old (jerky) movement), and will be one of the "crown je

Re: [Flightgear-devel] Re: [BUG] bo105 model as an AI representing another player

2006-03-19 Thread Vassilii Khachaturov
> Multiplayer is only for airplanes, not for helicopters. Just look :-)) > at the list of transferred properties in MultiPlayer/multiplaymgr.cxx. > No rotors there -- nothing helicopter related, but lots of other stuff. Yes, you are right, no /rotors/... there. Can you (or whatever other patchin

[Flightgear-devel] Accepted flightgear 0.9.9-2 (source i386) (fwd)

2006-03-19 Thread Vassilii Khachaturov
Since various people were talking about the debian package on the flightgear lists, I'm taking the liberty to crosspost the notification from the debian packaging system here. Vassilii -- Forwarded message -- Date: Sun, 19 Mar 2006 06:17:13 -0800 From: Ove Kaaven <[EMAIL PROTECTED

RE: [Flightgear-devel] [PATCH] shutdown engine on fuel shortage

2006-03-19 Thread Jon S. Berndt
The patch has been incorporated into JSBSim and has been committed to JSBSim CVS. Thanks, Markus. Jon --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend t

Re: [Flightgear-devel] Re: Possible FG Bug

2006-03-19 Thread Georg Vollnhals
Melchior FRANZ schrieb: * Georg Vollnhals -- Sunday 19 March 2006 12:37: Thank you (Melchior?), For what? You used an obsolete, half-updated CVS version and it didn't work. You updated (what you should have done before complaining in the first place) and it worked. Old story. Never gets boring

[Flightgear-devel] Re: [Fwd: Re: Possible FG Bug]

2006-03-19 Thread Melchior FRANZ
* Georg Vollnhals -- Sunday 19 March 2006 14:43: * > Melchior FRANZ schrieb: > > You used an obsolete, half-updated CVS version and it didn't > > work. You updated (what you should have done before complaining in the > > first place) and it worked. > Melchior, that is *not* true! This is always th

[Fwd: Re: [Flightgear-devel] Re: Possible FG Bug]

2006-03-19 Thread Georg Vollnhals
Original-Nachricht Betreff:Re: [Flightgear-devel] Re: Possible FG Bug Datum: Sun, 19 Mar 2006 14:41:45 +0100 Von:Georg Vollnhals <[EMAIL PROTECTED]> An: flightgear-devel@lists.sourceforge.net Referenzen: <[EMAIL PROTECTED]> <[EMAIL PROTECTED]> <[EMAIL PROTECT

[Flightgear-devel] Re: Possible FG Bug

2006-03-19 Thread Melchior FRANZ
* Georg Vollnhals -- Sunday 19 March 2006 12:37: > Thank you (Melchior?), For what? You used an obsolete, half-updated CVS version and it didn't work. You updated (what you should have done before complaining in the first place) and it worked. Old story. Never gets boring. :-} I only fixed the c

[Flightgear-devel] multi player

2006-03-19 Thread Justin Smithies
Cheers, Pigeon i see your c172 right in front of me ... Thanks again. Justin Smithies --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the

[Flightgear-devel] FG multiplayer

2006-03-19 Thread Justin Smithies
Ok trying out this multiplayer stuff and im connecting like this. --multiplay=out,10,mpserver02.flightgear.org,5002 --multiplay=in,10,192.168.1.3,5002 Can somebody humour me and put there aircraft on runway 16 at EGPD. Just so i can see if i can actually see the other aircraft and that my firew

Re: [Flightgear-devel] Possible FG Bug

2006-03-19 Thread Georg Vollnhals
Thank you (Melchior?), after an actual new CVS build and data download all works right with the GUI styles :-) Georg EDDW --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and m

Re: [Flightgear-devel] Carrier Stuff

2006-03-19 Thread Georg Vollnhals
Vivian Meazza schrieb: Hi, We now have some more eye candy in our carrier models: working catapult strop, holdback, and JBDs (Jet Blast Deflectors). The catapult tracks have To the "carrier" team: thank you very much for your phantastic work and improvements. The screenshots look very prom

[Flightgear-devel] Carrier Stuff

2006-03-19 Thread Vivian Meazza
Hi, We now have some more eye candy in our carrier models: working catapult strop, holdback, and JBDs (Jet Blast Deflectors). The catapult tracks have also been lengthened to tae into account the new locations of the holdbacks on the Seahawk and A4F. Some screenshots: http://myweb.tiscali.co.uk/v

Re: [Flightgear-devel] [PATCH] shutdown engine on fuel shortage

2006-03-19 Thread Markus Barenhoff
· AJ MacLeod <[EMAIL PROTECTED]> wrote: > On Saturday 18 March 2006 23:34, Jon S. Berndt wrote: >> Markus - I've got your patch. I hope to take a look and implement this >> shortly - might be a day or two. Email me if I forget. > > I've quite possibly missed something - but was pretty sure (and ot