* Phil Cazzola -- Monday 20 March 2006 08:37:
> I guess my problem was EOL characters. I ran dos2unix and it
> fixed my probelm.
>
> Is this a known item?
I'd say it is known not to be a problem. We have 119 XML files with
silly MSDOS line terminators in the Aircraft/ directory alone, and
those
I guess my problem was EOL characters. I
ran dos2unix and it
fixed my probelm.
Is this a known item?
Phil
- Original Message -
From:
Phil
Cazzola
To: flightgear-devel@lists.sourceforge.net
Sent: Friday, March 17, 2006 12:27
AM
Subject: RE: easyxml.cxx
* Josh Babcock -- Monday 20 March 2006 04:17:
> OK, I seem to have made nasal produce an infinite loop.
[...]
> setlistener("sim/current-view", adjustViewTarget);
[...]
> Program received signal SIGSEGV, Segmentation fault.
Allowing recursion was intentional, because recursion is *good*.
But not
> ah, your USB mic at the other device?
indeed :)
> grrr Thanks. I will do it, but not now in the middle of the night when
> everybody is around... the solution has drawbacks, too --- I deliberately
> use a castrated windowing environment instead of KDE when working on the
> FG, to avoid
Josh Babcock wrote:
> Josh Babcock wrote:
>
>
>>I originally had the above tied to sim/current-view/view-number, but it
>
> sim/current-view/field-of-view
>
> sorry,
> Josh
>
Whoops, correction. I *did* have it tied to view-number, and that is
what was causing it not to work (but not crash). I
Josh Babcock wrote:
> I originally had the above tied to sim/current-view/view-number, but it
sim/current-view/field-of-view
sorry,
Josh
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OK, I seem to have made nasal produce an infinite loop. It SIGSEGVs when
I hit 'v', which is tied to the standard change view function. Here's
how I did it:
adjustViewTarget = func {
maxD = getprop('sim/current-view/target-z-offset-max-m');
minD = getprop('sim/current-view/target-z-offs
> I need to wrap teamspeak to use alsa for another reason, and yeah i
> noticed aoss doesn't work with it.
ah, your USB mic at the other device?
> I ended up running "artsd -a alsa -D ", and then use artsdsp
> with teamspeak, and it worked. Perhaps you could try that too.
grrr Thanks
Message: 3
From: Paul Surgeon <[EMAIL PROTECTED]>
To: flightgear-devel@lists.sourceforge.net
Date: Sun, 19 Mar 2006 20:48:34 +0200
Subject: [Flightgear-devel] Hotspots
Reply-To: flightgear-devel@lists.sourceforge.net
I'm having some problems with hotspots that I can't figure out.
I've looked at
Hello Curt,
"Curtis L. Olson" wrote:
> I've added a very short entry in our events section on the FG web site.
> Feel free to expand on that a little bit if you like and send me the
> results. Or if you are happy with the current text we can just leave it
> alone.
Thank you for adding the n
Justin Smithies wrote:
> I cant get anything from this url Rob ?
try http://mellonroot.acomp.usf.edu/~phoenix
-Fred
--
Frédéric Bouvier
http://frfoto.free.fr Photo gallery - album photo
http://www.fotolia.fr/p/2278 Other photo gallery
http://fgsd.sourceforge.net/ FlightGear Scenery De
On Sunday 19 March 2006 21:14, Ralf Gerlich wrote:
I cant get anything from this url Rob ?
http://mellonroot.acomp.usf.edu/~pheonix
Where are the textures kept ?
Regards,
Justin Smithies
> Hi,
>
> Rob Oates schrieb:
> > I created a new set of world textures for Flightgear which should look a
I have been off the computer for about a week and have come back to
it. Wanted to let Ampere, others know, it may be a while before I can
get back to my FlightGear projects.
Steve
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Hi,
Rob Oates schrieb:
I created a new set of world textures for Flightgear which should look a
little more interesting than the current set. If you want to try them
out you can and download the current beta from my site
http://mellonroot.acomp.usf.edu/~pheonix any feedback would be greatly
a
Vassilii Khachaturov wrote:
>> want to have a look at OpenPBX once the 0.2 release is out. I _suspect_
>> there will be better "conference" support for OpenPBX because the
>> fathers of Asterisk at Digium always tried to firmly couple conference
>> support to the presence of one of their interface
> I tried to use the aoss wrapper library to have teamspeak (that uses OSS)
> to co-exist with other sound producers on my machine (such as Flightgear).
> Unfortunately, it didn't work. For you ALSA/Teamspeak gurus out there,
> here's what the ALSA_OSS_DEBUG=1 gave me:
I need to wrap teamspea
Hi,You may try the patch (ATC.diff) I sent a few days ago. I would be interested if this would fix it. I wonder if you see any of the diagnostics ". already known" in the output.Olaf
2006/3/18, Chris Metzler <[EMAIL PROTECTED]>:
On Fri, 17 Mar 2006 19:19:19 +0100Melchior FRANZ wrote:>> * Melchi
This looks WAY too complicated for what we need it to do.
Apparently if i read correctly the doc for both Asterisk and openPBX there is no need for special hardware. I'm still a bit fuzzy on how the whole thing works though, does it have a server you connect to? Martin you seem to know a bit about it, can you enlighten me and maybe if i choose to do so he
> want to have a look at OpenPBX once the 0.2 release is out. I _suspect_
> there will be better "conference" support for OpenPBX because the
> fathers of Asterisk at Digium always tried to firmly couple conference
> support to the presence of one of their interface boards
That would suck if
"Julien Pierru" wrote:
> Exactly Vassilii that was the idea as a testing tool for what we will need
> to either find or develop to use with FG.
> We have to start somewhere.
I agree entirely, I just wanted to prevent Teamspeak to be officially
promoted as 'the' communication protocol/software for
BTW, for installing asterisk you might prefer to use pre-packaged version
supplied by your favourite linux distro (Debian, e.g., features several
asterisk-related pkgs).
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Julien Pierru wrote:
I'm trying to find some kind of documentation for it, but can't find
any, this is horrible...
Try http://www.voip-info.org/wiki/index.php?page=Asterisk
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Frank Olaf Sem-Jacobsen
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I'm having some problems with hotspots that I can't figure out.
I've looked at several of the FG aircraft and can't figure out what the
problem is. My code looks like this :
Aircraft/737-300/Panels/transparent-bg.rgb
512
1024
panel hotspots
0
0
512
10
I'm trying to find some kind of documentation for it, but can't find any, this is horrible...
> Are you talking about the data/Aircraft/737*/Models/*xml files?
> I am not the one who changed them, but I must say, that, while I
> was aware that the source/src/FDM/JSBSim subdirs are all coming
> from the JSBSim CVS and should be updated there, the data/...
> thing is new to me. Maybe you shou
You are right, I will look into it then.Thanks a bunch.Julien
> First problem with it, it doesn't run on windoze by the look of itNot
> that I am running windoze but most FG users do.
Who? Asterisk?? But you only need to set it up at the server, the windows
clients with voip capabilities are plenty. Also for the Macs.
BTW, I've just learned that gnomemee
> I noticed that the 737 model (the flight model definition file) differs from
> the one in JSBSim CVS. Did someone edit the copy in FlightGear CVS? The
> changes need to go to the source, else they risk being eventually lost. I'm
> not sure which is more recent.
Are you talking about the data/Air
First problem with it, it doesn't run on windoze by the look of itNot that I am running windoze but most FG users do.Julien.
I noticed that the 737 model (the flight model definition file) differs from
the one in JSBSim CVS. Did someone edit the copy in FlightGear CVS? The
changes need to go to the source, else they risk being eventually lost. I'm
not sure which is more recent.
Jon
---
> until someone directs me to a more
> performant tool.
You've asked for it, so please excuse me... Try looking
at the asterisk.org open source PBX; it will work with
existing clients (such as Gnomemeeting) and it'll be
possible to use open source libs to connect to it from
within FG or a compani
Exactly Vassilii that was the idea as a testing tool for what we will need to either find or develop to use with FG.We have to start somewhere.Julien.
> > I added a Teamspeak server on my machine. [...]
>
> Regarding the information I managed to gather, Teamspeak is commercial
> software and the sound is considered to be of noticeable lower quality
> compared with known VoIP setups.
>
> I know I won't prevent people from using their favourite com
I recognize that Teamspeak is not perfect(it is free by the way) but so far this is the only real mean of voice communication we have. This is definitely not what we want to officially use in the future, but in the mean time it is a decent alternative, or until someone directs me to a more performa
"Julien Pierru" wrote:
> I added a Teamspeak server on my machine. [...]
Regarding the information I managed to gather, Teamspeak is commercial
software and the sound is considered to be of noticeable lower quality
compared with known VoIP setups.
I know I won't prevent people from using their f
> Report in follow ups any errors or problems you might encounter.
I tried to use the aoss wrapper library to have teamspeak (that uses OSS)
to co-exist with other sound producers on my machine (such as Flightgear).
Unfortunately, it didn't work. For you ALSA/Teamspeak gurus out there,
here's what
* Mathias Fröhlich -- Sunday 19 March 2006 16:51:
> I wanted initially just have a more or less stable packet format
> established before we push out a next release.
That's understandable.
> I wonder why the bo is not able to fly without properties :).
Oh, it *is* flyable. Too well in fact. An
On Sunday 19 March 2006 16:37, Melchior FRANZ wrote:
> * Vassilii Khachaturov -- Sunday 19 March 2006 16:22:
> > Yes, you are right, no /rotors/... there. Can you (or whatever other
> > patching powers that be that are responsible for the MultiPlayer/...
> > stuff (Mathias?)) please add the helicop
* Melchior FRANZ -- Sunday 19 March 2006 16:37:
> I let the MP masters do that if they feel like it. I just wonder what
> we are going to do with n1 and n2 for 10 turbines.
Ahh, sound and exhaust plume. But somehow I think rotors would have more
impact. :-]
m.
-
* Vassilii Khachaturov -- Sunday 19 March 2006 16:22:
> Yes, you are right, no /rotors/... there. Can you (or whatever other
> patching powers that be that are responsible for the MultiPlayer/...
> stuff (Mathias?)) please add the helicopter properties
I let the MP masters do that if they feel li
Yesterday I finally got time to try out the new AI-based smoothing
of the multiplayer aircraft. (You may have noticed this from the relevant
bug reports). The (relatively minor) bugs aside, the way it is now
is an amazing improvement (over the old (jerky) movement), and will be one
of the "crown je
> Multiplayer is only for airplanes, not for helicopters. Just look
:-))
> at the list of transferred properties in MultiPlayer/multiplaymgr.cxx.
> No rotors there -- nothing helicopter related, but lots of other stuff.
Yes, you are right, no /rotors/... there. Can you (or whatever other
patchin
Since various people were talking about the debian package on the
flightgear lists, I'm taking the liberty to crosspost the notification
from the debian packaging system here.
Vassilii
-- Forwarded message --
Date: Sun, 19 Mar 2006 06:17:13 -0800
From: Ove Kaaven <[EMAIL PROTECTED
The patch has been incorporated into JSBSim and has been committed to JSBSim
CVS. Thanks, Markus.
Jon
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Melchior FRANZ schrieb:
* Georg Vollnhals -- Sunday 19 March 2006 12:37:
Thank you (Melchior?),
For what? You used an obsolete, half-updated CVS version and it didn't
work. You updated (what you should have done before complaining in the
first place) and it worked. Old story. Never gets boring
* Georg Vollnhals -- Sunday 19 March 2006 14:43:
* > Melchior FRANZ schrieb:
> > You used an obsolete, half-updated CVS version and it didn't
> > work. You updated (what you should have done before complaining in the
> > first place) and it worked.
> Melchior, that is *not* true! This is always th
Original-Nachricht
Betreff:Re: [Flightgear-devel] Re: Possible FG Bug
Datum: Sun, 19 Mar 2006 14:41:45 +0100
Von:Georg Vollnhals <[EMAIL PROTECTED]>
An: flightgear-devel@lists.sourceforge.net
Referenzen: <[EMAIL PROTECTED]> <[EMAIL PROTECTED]>
<[EMAIL PROTECT
* Georg Vollnhals -- Sunday 19 March 2006 12:37:
> Thank you (Melchior?),
For what? You used an obsolete, half-updated CVS version and it didn't
work. You updated (what you should have done before complaining in the
first place) and it worked. Old story. Never gets boring. :-}
I only fixed the c
Cheers,
Pigeon i see your c172 right in front of me ...
Thanks again.
Justin Smithies
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Ok trying out this multiplayer stuff and im connecting like this.
--multiplay=out,10,mpserver02.flightgear.org,5002
--multiplay=in,10,192.168.1.3,5002
Can somebody humour me and put there aircraft on runway 16 at EGPD.
Just so i can see if i can actually see the other aircraft and that my
firew
Thank you (Melchior?),
after an actual new CVS build and data download all works right with the
GUI styles :-)
Georg EDDW
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Vivian Meazza schrieb:
Hi,
We now have some more eye candy in our carrier models: working catapult
strop, holdback, and JBDs (Jet Blast Deflectors). The catapult tracks have
To the "carrier" team:
thank you very much for your phantastic work and improvements. The
screenshots look very prom
Hi,
We now have some more eye candy in our carrier models: working catapult
strop, holdback, and JBDs (Jet Blast Deflectors). The catapult tracks have
also been lengthened to tae into account the new locations of the holdbacks
on the Seahawk and A4F. Some screenshots:
http://myweb.tiscali.co.uk/v
· AJ MacLeod <[EMAIL PROTECTED]> wrote:
> On Saturday 18 March 2006 23:34, Jon S. Berndt wrote:
>> Markus - I've got your patch. I hope to take a look and implement this
>> shortly - might be a day or two. Email me if I forget.
>
> I've quite possibly missed something - but was pretty sure (and ot
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