Am Donnerstag 04 Mai 2006 05:45 schrieb Josh Babcock:
> Curtis L. Olson wrote:
> > And of course, every experienced unix professional knows the original
> > "vi" was already perfect. These so called "improvements" in vim are
> > simply a bunch of dumb bandaids and cruches to help out those lazy
>
Selon Arthur Wiebe :
> Here is a patch to RenderTexture.h that needs to be applied in order
> for it to compile.
> At least for me using Xcode 2.2.1 and OSX 10.4.6.
>
> Index: RenderTexture.h
> ===
> RCS file: /var/cvs/SimGear-0.3/sou
Curtis L. Olson wrote:
>
> And of course, every experienced unix professional knows the original
> "vi" was already perfect. These so called "improvements" in vim are
> simply a bunch of dumb bandaids and cruches to help out those lazy
> people who don't have 6 months to learn *real* vi and who
Christian Mayer wrote:
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dene maxwell schrieb:
Very interested
in "VI" ...IIRC it is *nix based? ...after quick google search, is VIM
VI iMproved?
Is there a windows based version of VI(M)? as I would like to see the
XML syntax feature you mentio
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dene maxwell schrieb:
> Very interested
> in "VI" ...IIRC it is *nix based? ...after quick google search, is VIM
> VI iMproved?
>
> Is there a windows based version of VI(M)? as I would like to see the
> XML syntax feature you mentioned.
http://www.v
> There is also an syntax definition for XML in VI.
Also another One of the more useful things is using the '%' key to
check/show if your tags are opened/closed/matching properly.
Pigeon.
---
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Here is a patch to RenderTexture.h that needs to be applied in order
for it to compile.
At least for me using Xcode 2.2.1 and OSX 10.4.6.
Index: RenderTexture.h
===
RCS file: /var/cvs/SimGear-0.3/source/simgear/screen/RenderTexture.h
Hi Josh,
After reading this thread I downloaded XMLWriter. It's a vast improvement on
using a text editor .just having the line numbers makes it so much
easier to debug xml files... and debugging is an awful lot of what i'm
having to do as i'm a *XML newbie* Very interested in "VI" ...
Torsten Dreyer wrote:
>>Is there a better way to edit FG XML files than using a text editor?
>
There is also an syntax definition for XML in VI.
Josh
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