Lee Elliott wrote:
> dearth of good info on the YF-23 when I originally did it. I
Should you find a moment, I feel that I should point this out:
http://www.flight-manuals-on-cd.com/YFN.html
Josh
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Maik Justus wrote:
> my impression was, that a stab is not producing forces perpendicular to
> its surface, when the wind is blowing perpendicular to its surface
You have misinterpreted the code, I think. The "stallLift" value is
only one contribution to the transverse force from the surface.
Reg
Hi,
Maik Justus wrote:
> The outer definition of the wing in Yasim is given by the innermost and
> outermost bound[]. But the bound[] are only defined at flapx start,
> flapx end, spoiler... and slat... .Therefore for an wing without flap,
> spoiler and slat the bound[] array is empty and no su
On Tuesday 01 August 2006 22:50, Melchior FRANZ wrote:
> * Lee Elliott -- Tuesday 01 August 2006 23:40:
> > Again, IIRC, the real (Y)F-23 could (was intended) get to
> >
> > >65000ft so with the YASim YF-23 under weight and too
> > > powerful
> >
> > it's able to climb just a bit too high:)
>
> Tha
* Lee Elliott -- Tuesday 01 August 2006 23:40:
> Again, IIRC, the real (Y)F-23 could (was intended) get to
> >65000ft so with the YASim YF-23 under weight and too powerful
> it's able to climb just a bit too high:)
That's a minor problem. The bigger problem is that it *accelerates*
in very narro
I think this is resulting from a combination of factors.
The YASim YF-23, as currently defined, probably doesn't weigh
enough and the engines are a bit too powerful, both due to a
dearth of good info on the YF-23 when I originally did it. I
suspect that this means that it can get to > 74000ft
Sexauer, Steve wrote:
> Is it possible to have hotspots on moving objects like the stick &
> throttle?
Not currently, but it sure would be nice.
Josh
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Hi Andy,
thank you for reviewing the patch.
Andy Ross wrote:
> Maik Justus wrote:
>
>> for my part the update of the yasim heli simulation is ready for
>> cvs. Andy: therefore I want to ask you for a review of the patch
>> and your agreement to add this to cvs or a list of necessary
>> modific
Is it possible to have hotspots on moving objects like the stick &
throttle?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Maik Justus
Sent: Monday, July 31, 2006 4:06 PM
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] heli simul
I was watching the UK's "History" channel on satellite the other night.
The programme in question was the "Battlefield Detectives" series, doing
an article about how Britain managed to win the so-called "Battle of
Britain" in 1940 when the Luftwaffe apparently held all (or most of) the
winning
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