Re: [Flightgear-devel] YF-23/yasim: how to climb to 163000 ft

2006-08-01 Thread Josh Babcock
Lee Elliott wrote: > dearth of good info on the YF-23 when I originally did it. I Should you find a moment, I feel that I should point this out: http://www.flight-manuals-on-cd.com/YFN.html Josh - Take Surveys. Earn Cash.

Re: [Flightgear-devel] heli simulation update ready for cvs?

2006-08-01 Thread Andy Ross
Maik Justus wrote: > my impression was, that a stab is not producing forces perpendicular to > its surface, when the wind is blowing perpendicular to its surface You have misinterpreted the code, I think. The "stallLift" value is only one contribution to the transverse force from the surface. Reg

Re: [Flightgear-devel] heli simulation update ready for cvs?

2006-08-01 Thread Maik Justus
Hi, Maik Justus wrote: > The outer definition of the wing in Yasim is given by the innermost and > outermost bound[]. But the bound[] are only defined at flapx start, > flapx end, spoiler... and slat... .Therefore for an wing without flap, > spoiler and slat the bound[] array is empty and no su

Re: [Flightgear-devel] YF-23/yasim: how to climb to 163000 ft

2006-08-01 Thread Lee Elliott
On Tuesday 01 August 2006 22:50, Melchior FRANZ wrote: > * Lee Elliott -- Tuesday 01 August 2006 23:40: > > Again, IIRC, the real (Y)F-23 could (was intended) get to > > > > >65000ft so with the YASim YF-23 under weight and too > > > powerful > > > > it's able to climb just a bit too high:) > > Tha

Re: [Flightgear-devel] YF-23/yasim: how to climb to 163000 ft

2006-08-01 Thread Melchior FRANZ
* Lee Elliott -- Tuesday 01 August 2006 23:40: > Again, IIRC, the real (Y)F-23 could (was intended) get to > >65000ft so with the YASim YF-23 under weight and too powerful > it's able to climb just a bit too high:) That's a minor problem. The bigger problem is that it *accelerates* in very narro

Re: [Flightgear-devel] YF-23/yasim: how to climb to 163000 ft

2006-08-01 Thread Lee Elliott
I think this is resulting from a combination of factors. The YASim YF-23, as currently defined, probably doesn't weigh enough and the engines are a bit too powerful, both due to a dearth of good info on the YF-23 when I originally did it. I suspect that this means that it can get to > 74000ft

Re: [Flightgear-devel] moving hotspots?

2006-08-01 Thread Josh Babcock
Sexauer, Steve wrote: > Is it possible to have hotspots on moving objects like the stick & > throttle? Not currently, but it sure would be nice. Josh - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.ne

Re: [Flightgear-devel] heli simulation update ready for cvs?

2006-08-01 Thread Maik Justus
Hi Andy, thank you for reviewing the patch. Andy Ross wrote: > Maik Justus wrote: > >> for my part the update of the yasim heli simulation is ready for >> cvs. Andy: therefore I want to ask you for a review of the patch >> and your agreement to add this to cvs or a list of necessary >> modific

[Flightgear-devel] moving hotspots?

2006-08-01 Thread Sexauer, Steve
Is it possible to have hotspots on moving objects like the stick & throttle? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Maik Justus Sent: Monday, July 31, 2006 4:06 PM To: FlightGear developers discussions Subject: Re: [Flightgear-devel] heli simul

[Flightgear-devel] OT: Subtle publicity for flight sims

2006-08-01 Thread Steve Hosgood
I was watching the UK's "History" channel on satellite the other night. The programme in question was the "Battlefield Detectives" series, doing an article about how Britain managed to win the so-called "Battle of Britain" in 1940 when the Luftwaffe apparently held all (or most of) the winning