Maxwell wrote:
As crazy as it sounds, I've been unable to find a large jet in
FlightGear with a good, functional 3D cockpit. FGFS seems, however, to
have a lot of potential, and I want to contribute if I can. I should say
I have a lot more ambition than experience, but I may as well gain
Hi,
Well...h I'm thinking about if this is the
right way.
More realism is good, very good. But too much realism,
so that you can't fly without very expensive hardware,
is probably damaging the Project Flightgear
It's now really hard to fly the Bo 105 and that's
something which new user
On Fri, 11 Aug 2006, Heiko Schulz wrote:
Hi,
Well...h I'm thinking about if this is the
right way.
More realism is good, very good. But too much realism,
so that you can't fly without very expensive hardware,
is probably damaging the Project Flightgear
It's now really hard to
Heiko Schulz wrote:
By the way: the advantages of helicopters is to land
on small faces - you need training but in the real
world are thousends of pilots who are doing this every
day, hours for hours.
I think it should be possible for users to do this
without expensive hardware or is
Hello,We are considering using FlightGear for a research project at our university. I have a question about a network FDM's ability to interface with FlightGear's scenery.Specifically, is it possible for a network FDM to determine if a collision has occurred between the aircraft geometry in
Hi, Robert:
Not that it does you a lot of good if using the Net FDM,
but that feature isavailable in JSBSim if contact points are defined in
the aircraft configuration file. My guess is that YASim does that, too. It's
sort of a flight model feature. If you are providing your own dynamics,
On Friday 11 August 2006 17:17, Heiko Schulz wrote:
Well, you need a good card and a high RAM - no low
cost.
You need a _reasonable_ card and _reasonable_ amount of RAM. We're not
talking supercomputers here...
And, Justus said it before: a good stick and pedals...
And they aren't cheap.
Anders Gidenstam wrote:
You have a point there. Perhaps one could augment the Bo 105 with an
optional supporting autopilot/regulator for the tail rotor (regardless of
whether the real thing has such a thing or not, and sort of like the
auto-coordination option for fixed wing aircraft),
Robert Burns wrote:
Hello,
We are considering using FlightGear for a research project at our
university. I have a question about a network FDM's ability to
interface with FlightGear's scenery.
Specifically, is it possible for a network FDM to determine if a
collision has occurred
Hi,
Thanx for your answers!
At first I have to say, that I wanted not to flame
Justus Maik for his work.
In the real world I often get my work from
helicopters, so I can often see them real in a near
distance.
Well, the Bo 105 is my favourist modell in Flightgear.
I did a painting for it and
Heiko Schulz wrote:
Yes, and quote:
The only relation that I can think of is when frame rates drop soo low
that you update the controls more often than you see a new frame
but in this case controlling _every_ aircraft becomes difficult ;-)
Well, you need a good card and a high RAM
Just some info here on how to reproduce the fatal error when switching views.
1) Take off from some place where you don't have the terrain.
2) switch to next view by hitting the V key
I get this:
Attempting to schedule tiles for bogus lon and lat = (-1000,0)
This is a FATAL error. Exiting!
Melchior FRANZ wrote:
[...] Because
of the faster sink rate, it's IMHO easier to land precisely -- you
don't have to fly in circles just to come down.
When dreams come true [...].
The last helicopter with reasonable sink rate was my model heli I had
at school time. It had a _very_ reasonable
Heiko Schulz wrote:
A real pilot will never beginn with full action of the
heli - he will slowly begin to handle the stick, maybe
then the pedals and then collective. But in flightgear
you have to start with all this!
Well, you can always invite someone who has enough helicopter
experience
On Friday 11 August 2006 19:07, Dave Culp wrote:
Just some info here on how to reproduce the fatal error when switching
views.
1) Take off from some place where you don't have the terrain.
2) switch to next view by hitting the V key
I get this:
Attempting to schedule tiles for bogus lon
Hi,
Melchior FRANZ schrieb:
* Maik Justus -- Thursday 10 August 2006 21:51:
* Heiko Schulz schrieb:
Is the new flightmodel more precise to fly?
Depends on the definition of precise. It is more real, but it is not
easier to fly precise.
Not easier, but IMHO not harder
Hi,
Heiko Schulz schrieb:
Well, you need a good card and a high RAM - no low
cost.
Hm, I am using a 3 year old notebook and have a framerate of about 30
frames/s at 1280x1024, with all details on (I think). I don't think,
that you need a very expensive card.
And, Justus said it before: a
Hi,
Heiko Schulz schrieb:
Hi,
Well...h I'm thinking about if this is the
right way.
I think, the most important thing is a joystick without springs. Maybe
some friction would help as well. It must not be an expensive one. My
aim is a Flight model, which is as realistic as
Maik Justus schrieb:
I have good pedals, but I don't use them since 3 years, because my
notebook has no gameport. I am using a sidewinder, its pedals are not
very accurate, but it's ok.
Maik
If your notebook has got 2 USB ports you might use an USB gameport
adaptor for the pedals
Martin Spott schrieb:
Hi,
When dreams come true [...].
The last helicopter with reasonable sink rate was my model heli I had
at school time. It had a _very_ reasonable sink rate for a
helicopter, where the engine stops turning due to - as I guess - snow in
the carburator ;-)
I've
Hi,
Martin Spott schrieb:
Andy Ross wrote:
real helicopters are flown (well, hovered at least) with very small
control motions [...]
Absolutely. In fact, flying an aircraft with fixed wings doesn't make
significant difference in these terms - the fixed-wing aircraft is just
a bit
Maik Justus wrote:
I think, the most important thing is a joystick without springs. Maybe
some friction would help as well. It must not be an expensive one. My
I agree. I cut down the centering spring on my Cyborg-3D and it feels
much nicer now.
Josh
Hi,
I notices a mistake in this post - but I think you had
understand:
I wanted to write: A real pilot will never beginn to
learn with full action of the heli - he will slowly
begin to handle the stick, maybe then the pedals and
then collective. But in flightgear you have to start
with all at
Hi,
while debugging Maik's multiplayer problems, Olaf and I experienced some
problems in groudnetwork.cxx.
At the end of the FGGroundNetwork::trance() there are two pop_back's where the
second one poped an non existent last entry from the routesStack vector.
We tried to avoid poping in that
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