Re: [Flightgear-devel] Creating a 3D cockpit, new developer

2006-08-11 Thread Maxwell
Maxwell wrote: As crazy as it sounds, I've been unable to find a large jet in FlightGear with a good, functional 3D cockpit. FGFS seems, however, to have a lot of potential, and I want to contribute if I can. I should say I have a lot more ambition than experience, but I may as well gain

Re: [Flightgear-devel] Question: Is there a big mistake on the Bo 105 flightmodell ?

2006-08-11 Thread Heiko Schulz
Hi, Well...h I'm thinking about if this is the right way. More realism is good, very good. But too much realism, so that you can't fly without very expensive hardware, is probably damaging the Project Flightgear It's now really hard to fly the Bo 105 and that's something which new user

Re: [Flightgear-devel] Question: Is there a big mistake on the Bo 105 flightmodell ?

2006-08-11 Thread Anders Gidenstam
On Fri, 11 Aug 2006, Heiko Schulz wrote: Hi, Well...h I'm thinking about if this is the right way. More realism is good, very good. But too much realism, so that you can't fly without very expensive hardware, is probably damaging the Project Flightgear It's now really hard to

Re: [Flightgear-devel] Question: Is there a big mistake on the Bo

2006-08-11 Thread Martin Spott
Heiko Schulz wrote: By the way: the advantages of helicopters is to land on small faces - you need training but in the real world are thousends of pilots who are doing this every day, hours for hours. I think it should be possible for users to do this without expensive hardware or is

[Flightgear-devel] Net FDM and Hit Detection

2006-08-11 Thread Robert Burns
Hello,We are considering using FlightGear for a research project at our university. I have a question about a network FDM's ability to interface with FlightGear's scenery.Specifically, is it possible for a network FDM to determine if a collision has occurred between the aircraft geometry in

Re: [Flightgear-devel] Net FDM and Hit Detection

2006-08-11 Thread Berndt, Jon S
Hi, Robert: Not that it does you a lot of good if using the Net FDM, but that feature isavailable in JSBSim if contact points are defined in the aircraft configuration file. My guess is that YASim does that, too. It's sort of a flight model feature. If you are providing your own dynamics,

Re: [Flightgear-devel] Question: Is there a big mistake on the Bo

2006-08-11 Thread AJ MacLeod
On Friday 11 August 2006 17:17, Heiko Schulz wrote: Well, you need a good card and a high RAM - no low cost. You need a _reasonable_ card and _reasonable_ amount of RAM. We're not talking supercomputers here... And, Justus said it before: a good stick and pedals... And they aren't cheap.

Re: [Flightgear-devel] Question: Is there a big mistake on the Bo

2006-08-11 Thread Martin Spott
Anders Gidenstam wrote: You have a point there. Perhaps one could augment the Bo 105 with an optional supporting autopilot/regulator for the tail rotor (regardless of whether the real thing has such a thing or not, and sort of like the auto-coordination option for fixed wing aircraft),

Re: [Flightgear-devel] Net FDM and Hit Detection

2006-08-11 Thread Curtis L. Olson
Robert Burns wrote: Hello, We are considering using FlightGear for a research project at our university. I have a question about a network FDM's ability to interface with FlightGear's scenery. Specifically, is it possible for a network FDM to determine if a collision has occurred

[Flightgear-devel] Question: Is there a big mistake on the Bo105 or: Sorry, but this I didn't want

2006-08-11 Thread Heiko Schulz
Hi, Thanx for your answers! At first I have to say, that I wanted not to flame Justus Maik for his work. In the real world I often get my work from helicopters, so I can often see them real in a near distance. Well, the Bo 105 is my favourist modell in Flightgear. I did a painting for it and

Re: [Flightgear-devel] Question: Is there a big mistake on the Bo

2006-08-11 Thread Martin Spott
Heiko Schulz wrote: Yes, and quote: The only relation that I can think of is when frame rates drop soo low that you update the controls more often than you see a new frame but in this case controlling _every_ aircraft becomes difficult ;-) Well, you need a good card and a high RAM

[Flightgear-devel] fatal error when switching views

2006-08-11 Thread Dave Culp
Just some info here on how to reproduce the fatal error when switching views. 1) Take off from some place where you don't have the terrain. 2) switch to next view by hitting the V key I get this: Attempting to schedule tiles for bogus lon and lat = (-1000,0) This is a FATAL error. Exiting!

Re: [Flightgear-devel] Question: Is there a big mistake on the Bo

2006-08-11 Thread Martin Spott
Melchior FRANZ wrote: [...] Because of the faster sink rate, it's IMHO easier to land precisely -- you don't have to fly in circles just to come down. When dreams come true [...]. The last helicopter with reasonable sink rate was my model heli I had at school time. It had a _very_ reasonable

Re: [Flightgear-devel] Question: Is there a big mistake on the Bo105

2006-08-11 Thread Martin Spott
Heiko Schulz wrote: A real pilot will never beginn with full action of the heli - he will slowly begin to handle the stick, maybe then the pedals and then collective. But in flightgear you have to start with all this! Well, you can always invite someone who has enough helicopter experience

Re: [Flightgear-devel] fatal error when switching views

2006-08-11 Thread Mathias Fröhlich
On Friday 11 August 2006 19:07, Dave Culp wrote: Just some info here on how to reproduce the fatal error when switching views. 1) Take off from some place where you don't have the terrain. 2) switch to next view by hitting the V key I get this: Attempting to schedule tiles for bogus lon

Re: [Flightgear-devel] Question: Is there a big mistake on the Bo 105 flightmodell ?

2006-08-11 Thread Maik Justus
Hi, Melchior FRANZ schrieb: * Maik Justus -- Thursday 10 August 2006 21:51: * Heiko Schulz schrieb: Is the new flightmodel more precise to fly? Depends on the definition of precise. It is more real, but it is not easier to fly precise. Not easier, but IMHO not harder

Re: [Flightgear-devel] Question: Is there a big mistake on the Bo

2006-08-11 Thread Maik Justus
Hi, Heiko Schulz schrieb: Well, you need a good card and a high RAM - no low cost. Hm, I am using a 3 year old notebook and have a framerate of about 30 frames/s at 1280x1024, with all details on (I think). I don't think, that you need a very expensive card. And, Justus said it before: a

Re: [Flightgear-devel] Question: Is there a big mistake on the Bo 105 flightmodell ?

2006-08-11 Thread Maik Justus
Hi, Heiko Schulz schrieb: Hi, Well...h I'm thinking about if this is the right way. I think, the most important thing is a joystick without springs. Maybe some friction would help as well. It must not be an expensive one. My aim is a Flight model, which is as realistic as

Re: [Flightgear-devel] Question: Is there a big mistake on the Bo

2006-08-11 Thread Georg Vollnhals
Maik Justus schrieb: I have good pedals, but I don't use them since 3 years, because my notebook has no gameport. I am using a sidewinder, its pedals are not very accurate, but it's ok. Maik If your notebook has got 2 USB ports you might use an USB gameport adaptor for the pedals

Re: [Flightgear-devel] Question: Is there a big mistake on the Bo

2006-08-11 Thread Maik Justus
Martin Spott schrieb: Hi, When dreams come true [...]. The last helicopter with reasonable sink rate was my model heli I had at school time. It had a _very_ reasonable sink rate for a helicopter, where the engine stops turning due to - as I guess - snow in the carburator ;-) I've

Re: [Flightgear-devel] Question: Is there a big mistake on the Bo

2006-08-11 Thread Maik Justus
Hi, Martin Spott schrieb: Andy Ross wrote: real helicopters are flown (well, hovered at least) with very small control motions [...] Absolutely. In fact, flying an aircraft with fixed wings doesn't make significant difference in these terms - the fixed-wing aircraft is just a bit

Re: [Flightgear-devel] Question: Is there a big mistake on the Bo 105 flightmodell ?

2006-08-11 Thread Josh Babcock
Maik Justus wrote: I think, the most important thing is a joystick without springs. Maybe some friction would help as well. It must not be an expensive one. My I agree. I cut down the centering spring on my Cyborg-3D and it feels much nicer now. Josh

Re: [Flightgear-devel] Question: Is there a big mistake on the Bo105 or: Sorry, but this I didn't want

2006-08-11 Thread Heiko Schulz
Hi, I notices a mistake in this post - but I think you had understand: I wanted to write: A real pilot will never beginn to learn with full action of the heli - he will slowly begin to handle the stick, maybe then the pedals and then collective. But in flightgear you have to start with all at

[Flightgear-devel] crash in groundnetwork

2006-08-11 Thread Mathias Fröhlich
Hi, while debugging Maik's multiplayer problems, Olaf and I experienced some problems in groudnetwork.cxx. At the end of the FGGroundNetwork::trance() there are two pop_back's where the second one poped an non existent last entry from the routesStack vector. We tried to avoid poping in that