Re: [Flightgear-devel] Update of as350, bell206 and ch47

2006-09-27 Thread Maik Justus
Hi, they do not hover with centered joystick due to the non symmetric aft-cyclic (as350, bell206) resp. the not centered c.g. (ch47). I do not have the values for the cyclic of the as350/bell206, therefore I used the values of the bo105. But overall this should be quite realistic. Maik Josh Ba

[Flightgear-devel] FlightGear on the Fox TV show JUSTICE

2006-09-27 Thread Curtis L. Olson
Here is a quick heads up for all of you ... I just watched tonight's episode of JUSTICE which is a new Fox TV show on Wednesday nights. For what it's worth, I thought tonight's episode was really good, and much better than last weeks episode (IMHO.) http://www.fox.com/justice/ At the end of t

Re: [Flightgear-devel] Update of as350, bell206 and ch47

2006-09-27 Thread Josh Babcock
Maik Justus wrote: > Hi, > > I have updated the three "old" helis as350 (Ecureuil/A-Star), bell206 > (Jet Ranger) and ch47 (Chinook). All three are using the 3D model of the Hmm, these all seem to require huge amounts of aft trim to hover now. josh

Re: [Flightgear-devel] [patch] Possible PC-7 fuel tank fix

2006-09-27 Thread Martin Spott
Hans Ulrich Niedermann wrote: > Give the PC-7 a capacity of 474 liters of fuel [...] This patch makes sense well, at least to me ;-) If one of the CVS committers agrees, then I'd vote for inclusion into CVS, Martin. -- Unix _IS_ user friendly - it's just selective about who its f

Re: [Flightgear-devel] memory and smp

2006-09-27 Thread Durk Talsma
Hi Fred, On Wednesday 27 September 2006 22:07, Frederic Bouvier wrote: > Hi Durk, > > I am still unclear about the way to reproduce what you are seeing. The > aircraft_demo not repeating is only creating a single AI object. Hard to > see a huge memory leak with just this single occurence. How do y

Re: [Flightgear-devel] memory and smp

2006-09-27 Thread Lou Sanchez-Chopitea
Hi, Durk Talsma wrote: On Wednesday 27 September 2006 18:28, Andy Ross wrote: Finally, please make sure you remove *all* traces of FlightGear and SimGear from you system before doing a Durk Talsma wrote: > Lou Sanchez-Chopitea wrote: > > I have assembled a box based on a Tyan MB

Re: [Flightgear-devel] how to see error messages on windows

2006-09-27 Thread Frederic Bouvier
Selon Geoff Air : > Perhaps the author of this code could give us some > of the reasoning of why this was added, under a > _MSC_VER flag ... > > Maybe there is a way to 'explore' this in cvs, > but I will need some help with the cvs commands to get > at this 'historic' information ... like when wa

Re: [Flightgear-devel] memory and smp

2006-09-27 Thread Frederic Bouvier
Hi Durk, Selon Durk Talsma : > On Wednesday 27 September 2006 18:28, Andy Ross wrote: > > Finally, please make sure you remove *all* traces of FlightGear and > > SimGear from you system before doing a > > > > Durk Talsma wrote: > > > Lou Sanchez-Chopitea wrote: > > > > I have assembled a box ba

Re: [Flightgear-devel] memory and smp

2006-09-27 Thread Durk Talsma
On Wednesday 27 September 2006 18:28, Andy Ross wrote: > Finally, please make sure you remove *all* traces of FlightGear and > SimGear from you system before doing a > > Durk Talsma wrote: > > Lou Sanchez-Chopitea wrote: > > > I have assembled a box based on a Tyan MB with two Athlon MP 2000+ >

Re: [Flightgear-devel] memory and smp

2006-09-27 Thread Lou Sanchez-Chopitea
Hi, Andy Ross wrote: >I wrote: > > Finally, please make sure you remove *all* traces of FlightGear and > > SimGear from you system before doing a > >Sorry, an editor goof pasted the first sentence of this into the wrong >place and dropped the rest of the paragraph. Should have read: > >Finally, p

Re: [Flightgear-devel] how to see error messages on windows

2006-09-27 Thread Maik Justus
Hi Geoff Geoff Air schrieb: > I really WISH there was a way to re-direct this output > to a disk FILE, so the whole output could be reviewed, > but I have tried, and tried, with simgear logging, but > have never quite succeeded ... I know, it should be > 'simple' ;=)) > ... > logbuf::overflow( int

Re: [Flightgear-devel] putting code

2006-09-27 Thread Durk Talsma
On Tuesday 26 September 2006 20:01, Lou Sanchez-Chopitea wrote: > Hi, > I am beginning to look at the code, initially tracking down memory > errors reported by valgrind, eventually with a goal of getting it to run > on my system. I have one fix so far. What is the procedure for putting > or sub

Re: [Flightgear-devel] how to see error messages on windows

2006-09-27 Thread Geoff Air
Hi Maek, Sorry for the longish post ... >Therefore I added >#ifdef _MSC_VER >cerr << "Hit a key to continue..." << endl; >cin.get(); >#endif >to function >void fgExitCleanup() Thank you for bringing this up! ... it has been a problem for a long, LONG TIME ... IIRC there was a tim

Re: [Flightgear-devel] memory and smp

2006-09-27 Thread Andy Ross
I wrote: > Finally, please make sure you remove *all* traces of FlightGear and > SimGear from you system before doing a Sorry, an editor goof pasted the first sentence of this into the wrong place and dropped the rest of the paragraph. Should have read: Finally, please make sure you remove *al

Re: [Flightgear-devel] memory and smp

2006-09-27 Thread Andy Ross
Finally, please make sure you remove *all* traces of FlightGear and SimGear from you system before doing a Durk Talsma wrote: > Lou Sanchez-Chopitea wrote: > > I have assembled a box based on a Tyan MB with two Athlon MP 2000+ > > with 2GB of ram, running Fedora Core 5. I get segfaults in both

Re: [Flightgear-devel] desktop launcher for fgrun not working in KDE

2006-09-27 Thread Dave Perry
On Tue, 2006-09-26 at 05:23 +, Martin Spott wrote: > Maybe you want to create a script wrapper that gets called by the > launcher, which reads the environment and later on calls FlightGear. > The better solution is to make the launcher read the environment before > calling the program but I do

[Flightgear-devel] Terrain 3D data conversion, any help?

2006-09-27 Thread Roberto Inzerillo
Hi, I'm back with an old question. Maybe I'm lucky today :-) I'd like to have a scenery tile (many of them ... actually) converted to some other 3d file format. Wavefront Object would be perfect, AC3D would be fine too. Fact is, I feel confortable creating 3D objects to insert into a FGFS sce

Re: [Flightgear-devel] how to see error messages on windows

2006-09-27 Thread Frederic Bouvier
Selon Reagan Thomas : > Frederic Bouvier wrote: > > Selon Maik Justus : > > > > > >>Hi, > >> > >>on windows flightgear open a extra console window for the text output. > >>When flightgear ends this window is closed regardless if there is any > >>info the user might want to read (e. g. error messag