Re: [Flightgear-devel] New OSG version - new feedback

2006-11-15 Thread Durk Talsma
On Thursday 16 November 2006 00:34, Georg Vollnhals wrote: > Hi, > I did a complete FG-OSG update with the latest OSG version from Mathias. > > 1. All compiles and works under OpenSUSE 10.1 > > 2. ERRORS > > 2.a > It is the first time I had two crashes after a short flight in KSFO, > could not repr

Re: [Flightgear-devel] New OSG version - new feedback

2006-11-15 Thread Durk Talsma
On Thursday 16 November 2006 07:06, Mathias Fröhlich wrote: > Hi, > > On Thursday 16 November 2006 00:34, Georg Vollnhals wrote: > > 2.a > > It is the first time I had two crashes after a short flight in KSFO, > > could not reproduce it the 3rd and 4th time I run the new OSG compile. > > And it is

Re: [Flightgear-devel] New OSG version - new feedback

2006-11-15 Thread Martin Spott
Mathias Fr?hlich wrote: > On Thursday 16 November 2006 00:34, Georg Vollnhals wrote: > > 2.b > > Mathias created a new FAA conform security aircraft. First prototype is > > the new Seneca version. No secrets, airport-security is fully satisfied. > > For further improvements of *your* a/c see proto

Re: [Flightgear-devel] New OSG version - new feedback

2006-11-15 Thread Martin Spott
Georg Vollnhals wrote: > 2.a > It is the first time I had two crashes after a short flight in KSFO, > could not reproduce it the 3rd and 4th time I run the new OSG compile. > And it is the first time I see AI traffic at KSFO. Might be the new AI > traffic in OSG (never saw it before, was it alread

Re: [Flightgear-devel] new osg packages

2006-11-15 Thread Mathias Fröhlich
Hi, On Wednesday 15 November 2006 19:32, Tim Moore wrote: > Work is underway on that. See > http://www.bricoworks.com/moore/osg-lights-intense.png. This is using > OSG point lights, obviously. Ok. I did not hear from you for some time ... But great! I had some test with shader based lights in th

Re: [Flightgear-devel] New OSG version - new feedback

2006-11-15 Thread Mathias Fröhlich
Hi, On Thursday 16 November 2006 00:34, Georg Vollnhals wrote: > 2.a > It is the first time I had two crashes after a short flight in KSFO, > could not reproduce it the 3rd and 4th time I run the new OSG compile. > And it is the first time I see AI traffic at KSFO. Might be the new AI > traffic i

[Flightgear-devel] random cow objects

2006-11-15 Thread Magus
Hello FlightGear, > Date: Wed, 15 Nov 2006 20:05:45 + (GMT) > From: Stuart Buchanan <[EMAIL PROTECTED]> > Subject: Re: [Flightgear-devel] random cow objects > To: [EMAIL PROTECTED], FlightGear developers discussions > > Message-ID: <[EMAIL PROTECTED]> > Content-Type: text/plain; chars

Re: [Flightgear-devel] Graphics card recommendations

2006-11-15 Thread Rob Oates
Your computer is 3 years old and AGP is now dead. You can pickup a 256MB BFG GeForce 7800 GS for £154.99 http://www.overclockers.co.uk/productlist.php?groupid=701&catid=56&subid=411 But I think that is overkill considering the age of your computer. I would put the money towards a new system altog

Re: [Flightgear-devel] New OSG version - new feedback

2006-11-15 Thread Josh Babcock
Georg Vollnhals wrote: > http://home.arcor.de/vollnhals-bremen/OSGTst/fgfs-screen-042.jpg > http://home.arcor.de/vollnhals-bremen/OSGTst/fgfs-screen-044.jpg > When you crash the bo105, you get a cow. When you crash the seneca, you get a ghost plane. Josh --

Re: [Flightgear-devel] random cow objects

2006-11-15 Thread Lou Sanchez-Chopitea
Hi, Ima Sudonim wrote: >The national transportation safety board (NTSB) -- a us government >agency, has a search page for accidents involving us planes or in the >usa. > > > >Deer are a problem, too, in many areas. I remember a few years back a >pilot hit

Re: [Flightgear-devel] SenecaII: new version available for download

2006-11-15 Thread Georg Vollnhals
Torsten Dreyer schrieb: > Hi, > > I just made an updated version of the Seneca II available for download at > > http://www.t3r.de/fg/seneca/ > > or get the tarball direct by using this link > > http://www.t3r.de/fg/seneca/SenecaII-2006.11.15.tar.bz2 > > Hi Torsten, I could not test all your impr

[Flightgear-devel] New OSG version - new feedback

2006-11-15 Thread Georg Vollnhals
Hi, I did a complete FG-OSG update with the latest OSG version from Mathias. 1. All compiles and works under OpenSUSE 10.1 2. ERRORS 2.a It is the first time I had two crashes after a short flight in KSFO, could not reproduce it the 3rd and 4th time I run the new OSG compile. And it is the first

Re: [Flightgear-devel] Graphics card recommendations

2006-11-15 Thread Stuart Buchanan
--- Stuart Buchanan wrote: > So, it looks like I need to replace the graphics card. Alternatively I > could replace the entire computer, but that is probably going to be a > bit > excessive, though not out of the question if it is likely that other > components are about to fail. > > So, what rec

[Flightgear-devel] random cow objects

2006-11-15 Thread Ima Sudonim
The national transportation safety board (NTSB) -- a us government agency, has a search page for accidents involving us planes or in the usa. Deer are a problem, too, in many areas. I remember a few years back a pilot hit a deer near here when landing at

Re: [Flightgear-devel] random cow objects

2006-11-15 Thread Stuart Buchanan
--- Martin Spott wrote: > Frederic Bouvier wrote: > > Maik Justus a ?crit : > > > > If anyone is interested in the forth going of this event: The heli > > > slipped slowly from the cows without being damaged. > > > > Add fences around airports ;-) > > In some areas you're simply requested to do

[Flightgear-devel] OSG version - command line broke

2006-11-15 Thread Didier Fabert
hi, this post is just to tell you that the option --timeofday is out of order. flightgear start only in day time. of course i can change this after the starting. regards -- Didier Fabert [EMAIL PROTECTED] KFreeFlight project : A FlightGear GUI-Frontend designed for KDE users http://kfreeflight

Re: [Flightgear-devel] fg crashes sometimes (probably in groundnetwork.cxx )

2006-11-15 Thread Maik Justus
Hi, I built a version with debug info only for this file and got, as expected, normal performance. The problem is in line 807: if (i != current) I have not much experience with overloaded comparators, but it seems to me, that not the "pointers" are compared in this case, but the complete st

Re: [Flightgear-devel] new osg packages

2006-11-15 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Mathias Fröhlich wrote: > :) > I am looking forward to that. > So I will not put my hands here. > My main goal is now to improve the current animations system so that we will > be back at the stage we were before. > Also the lights are on my top prior

Re: [Flightgear-devel] Last new OSG version - better framerates

2006-11-15 Thread Mathias Fröhlich
Hi, On Thursday 09 November 2006 23:23, Georg Vollnhals wrote: > GOOD NEWS, really improved framerates I expect that we can get more in the feature - depending on the hardware cpu and gpu. There are optimization opportunities every now and than. But I cannot do all at once. So stay tuned. I *re

Re: [Flightgear-devel] new osg packages

2006-11-15 Thread Mathias Fröhlich
Hi Vassilii, On Tuesday 14 November 2006 18:52, Vassilii Khachaturov wrote: > Of course, the first thing I ran when I first managed to compile the OSG > is their precip demo. :) On the list there was a post today that it does not really work together with the osg::CameraView I currently use. May

Re: [Flightgear-devel] updated OpenSceneGraph

2006-11-15 Thread Mathias Fröhlich
Hi Vassilii, On Wednesday 15 November 2006 13:03, Vassilii Khachaturov wrote: > Two things I forgot to report yesterday and that still happen: > 1) the initial loading (splash screen) stage takes longer with the OSG > version than the plib one (once loaded, OSG is better) Hmm. I have not timed th

Re: [Flightgear-devel] random cow objects

2006-11-15 Thread Martin Spott
Frederic Bouvier wrote: > Maik Justus a ?crit : > > If anyone is interested in the forth going of this event: The heli > > slipped slowly from the cows without being damaged. > > Add fences around airports ;-) In some areas you're simply requested to do a low approach before the final landing -

Re: [Flightgear-devel] random cow objects

2006-11-15 Thread Heiko Schulz
Wow, the cows are now really realistic - they can now proliferate - or what the hell are they doing there? --- Maik Justus <[EMAIL PROTECTED]> schrieb: > Hi, > > can random objects (like cows) be switched of on > runways? This I got at > my last start of fg: > > > > If anyone is interested

Re: [Flightgear-devel] random cow objects

2006-11-15 Thread Maik Justus
Hi Frederic, sorry, I don't have the time. I have to catch the cows first... Maik Frederic Bouvier schrieb am 15.11.2006 18:20: > Maik Justus a écrit : > >> Hi, >> >> can random objects (like cows) be switched of on runways? This I got >> at my last start of fg: >> >> >> >> If anyone is interes

Re: [Flightgear-devel] random cow objects

2006-11-15 Thread AJ MacLeod
On Wednesday 15 November 2006 17:14, Maik Justus wrote: > can random objects (like cows) be switched of on runways? This I got at > my last start of fg: The cows are deposited as a sort of gravestone by the bo105 where you crash :-) Cheers, AJ --

Re: [Flightgear-devel] random cow objects

2006-11-15 Thread Frederic Bouvier
Maik Justus a écrit : > Hi, > > can random objects (like cows) be switched of on runways? This I got > at my last start of fg: > > > > If anyone is interested in the forth going of this event: The heli > slipped slowly from the cows without being damaged. Add fences around airports ;-) -Fred --

[Flightgear-devel] random cow objects

2006-11-15 Thread Maik Justus
Hi, can random objects (like cows) be switched of on runways? This I got at my last start of fg: If anyone is interested in the forth going of this event: The heli slipped slowly from the cows without being damaged. Maik ---

Re: [Flightgear-devel] C172P Where to find front wheel design and

2006-11-15 Thread Martin Spott
Roberto Inzerillo wrote: > Where can I find real design measurements of C172 parts, specfically the > wheels (complete with strut, shock absorber and so on)? > > Does anybody know the real cinematics of the C172 front wheel shock > absorber? Maximum expansion / minimum compression, angles etc...

Re: [Flightgear-devel] Antonov AN-2 ready for download

2006-11-15 Thread Maik Justus
Hi, Martin Spott schrieb am 15.11.2006 11:42: > Hi Yurik, > > "Yurik V. Nikiforoff" wrote: > >> I look at rotation carefully, and I admit, you are right. Aircraft not >> rotated >> around center of gravity. >> > > I'm glad that we agree on this ;-) > Actually, it's pretty easy to discove

[Flightgear-devel] FG-OSG: periodic hangs at KSFO

2006-11-15 Thread Stefan Seifert
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 With the CVS-HEAD version of FG I'm experiencing periodic hangs if I start at KSFO. The sim runs at about 40fps for a second, than just hangs several seconds, then it runs again. Tried to wait a few minutes to see if the hangs would disappear with time

Re: [Flightgear-devel] fg crashes sometimes (probably in groundnetwork.cxx )

2006-11-15 Thread Maik Justus
Hi Durk, Durk Talsma schrieb am 15.11.2006 07:51: > On Tuesday 14 November 2006 22:07, Maik Justus wrote: > >> Hi Durk, >> I am sorry, but the same crash occurred with actualized cvs (head) source. >> Maik >> > Can you give me the following details? > - Which airport are you flying? > de

Re: [Flightgear-devel] updated OpenSceneGraph

2006-11-15 Thread John Wojnaroski
Tim Moore wrote: >-BEGIN PGP SIGNED MESSAGE- >Hash: SHA1 > >Mathias Fröhlich wrote: > > >>>Some have asked if flightgear works with OpenSceneGraph CVS HEAD. >>> >>> >>I do not yet use the CVS version. But with that ac3d reader checkin from >>yesterday it might be worth a try. >>

[Flightgear-devel] SenecaII: new version available for download

2006-11-15 Thread Torsten Dreyer
Hi, I just made an updated version of the Seneca II available for download at http://www.t3r.de/fg/seneca/ or get the tarball direct by using this link http://www.t3r.de/fg/seneca/SenecaII-2006.11.15.tar.bz2 Changes since the last version: - Added instruments lights for night flights - Addes f

Re: [Flightgear-devel] updated OpenSceneGraph

2006-11-15 Thread Vassilii Khachaturov
> ftp://ftp.uni-duisburg.de/FlightGear/Misc_maf/OpenSceneGraph-20061114/ backed out yesterday's patch, applied today's from above, and did a cvs update of the OSG & remake of the latter, cvs update & full rebuild of sg+fg. Works w/o problems here. Two things I forgot to report yesterday and th

[Flightgear-devel] FlightGear v0.9.10 Universal Binary package for Mac

2006-11-15 Thread Tatsuhiro Nishioka
I'm pleased to release a universal binary package of FlightGear v0.9.10 for Mac OS X. After a long await, Intel Mac users can experience the "full speed" of FlightGear. The package is available at: ftp://ftp.uni-duisburg.de/FlightGear/Devel/FlightGear-0.9.10- universal-pre1.dmg Note that t

Re: [Flightgear-devel] Antonov AN-2 ready for download

2006-11-15 Thread Martin Spott
Hi Yurik, "Yurik V. Nikiforoff" wrote: > ? ? ?? 10 ?? 2006 04:17 Martin Spott ???(a): > > I took the AN-2 for a ride at very low altitude along a shoreline in > > order to have a visual reference. Actually I came to a different > > conclusion, but, hey, we'll be able to fix this la

Re: [Flightgear-devel] new osg packages

2006-11-15 Thread Martin Spott
Vassilii Khachaturov wrote: > > at it. Volumetric shaders are in the works as well > > Volumetric shaders will come in handy later, when I have to port the 3d > clouds. Sorry, my typo. What I meant to point at was the current effort on adding "volumetric shadows" in OSG ;-) Martin.

Re: [Flightgear-devel] press_ihg in net_ctrls.hxx

2006-11-15 Thread Thomas Biwer
[EMAIL PROTECTED] escribió: - Para: FlightGear developers discussions De: John Wojnaroski <[EMAIL PROTECTED]> Enviado por: [EMAIL PROTECTED] Fecha: 14/11/2006 16:07 Asunto: Re: [Flightgear-devel] press_ihg in net_ctrls.hxx Thomas Biwer wrote: >Doug, > >thank you for your help. yeah, migh

Re: [Flightgear-devel] updated OpenSceneGraph

2006-11-15 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Mathias Fröhlich wrote: >> Some have asked if flightgear works with OpenSceneGraph CVS HEAD. > I do not yet use the CVS version. But with that ac3d reader checkin from > yesterday it might be worth a try. It does work with the OpenSceneGraph in their