[Flightgear-devel] Weekly CVS Changelog Summary: FlightGear data

2006-12-16 Thread Curtis L. Olson
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2006-12-10_15:50:59 (mfranz) /var/cvs/FlightGear-0.9/data/Nasal/dynamic_view.nas change per-aircraft configuration to a single function object that is registered with dynamic_view.register() and is called in the main loop, replacing the

[Flightgear-devel] Weekly CVS Changelog Summary: FlightGear source

2006-12-16 Thread Curtis L. Olson
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2006-12-11_13:49:17 (andy) /var/cvs/FlightGear-0.9/source/src/FDM/YASim/Turbulence.cpp Backport fixes (from Maik) to the plib branch =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2006-12-11_13:49:18 (andy) /var/cvs/Fli

[Flightgear-devel] Weekly CVS Changelog Summary: SimGear

2006-12-16 Thread Curtis L. Olson
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2006-12-13_23:24:16 (frohlich) /var/cvs/SimGear-0.3/source/simgear/math/SGVec3.hxx Modified Files: simgear/math/SGVec3.hxx: fix spelling =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2006-12-16_11:29:16 (fredb)

[Flightgear-devel] FlightGear Mac OS X 0.9.10 has been released

2006-12-16 Thread Tatsuhiro Nishioka
Hi, I released the Mac OS X version of FlightGear 0.9.10. Here I write the excerpt from its release note. We are very proud to release FlightGear 0.9.10 for Mac OS X. The new FlightGear OS X featuring Universal Binary gives the "comfortable" flight to every single Intel Mac user as well as P

Re: [Flightgear-devel] How to feed waypoints(lat, lon and alt) from a file to Flightgear.

2006-12-16 Thread Melchior FRANZ
* umesh pandey -- Saturday 16 December 2006 20:02: > Any one has idea how to add waypoints in real-time to FlightgearFor > e.g. I give the time and corresponding value of (lat,lon and alt) to > Flightgear and my aircraft moves accordingly in real time!!! All of the waypoint (route) manager

Re: [Flightgear-devel] Low poly Aircraft models

2006-12-16 Thread Roberto Inzerillo
> Speaking of LOD, I find the current system, namely the "range" animation, > inadequate. It doesn't take zoom into account, so parts that should have > been visible are turned off when one zooms from a kilometer away. I totally agree with that but I guess that's the easiest technique to get c

Re: [Flightgear-devel] Warbirds: About weapons and trigger key(s)

2006-12-16 Thread leee
On Saturday 16 December 2006 16:34, Martin Spott wrote: > alexis bory wrote: > >The second problem I would like to address is to permit the modeling > > of rather complex weapons system. Most modern warbirds have a bunch off > > controls related to weapons, and at least several triggers on the

Re: [Flightgear-devel] Periodic 'stutter' in FG

2006-12-16 Thread leee
On Saturday 16 December 2006 12:26, Georg Vollnhals wrote: > Georg Vollnhals schrieb: > > leee schrieb: > >> ... > >> > >> It does seem to look like some sort of listener related problem. > >> > >> LeeE > > > > My tests were made with OpenSuse 10.2 OS and the latest FG OSG compile - > > I could not

Re: [Flightgear-devel] Periodic 'stutter' in FG

2006-12-16 Thread leee
On Friday 15 December 2006 19:33, Joacim Persson wrote: > On Fri, 15 Dec 2006, leee wrote: > > Could a few other people give the SU-37 a bit of a run and see if they > > notice any SU-37 specific problems? > > I've been buzzing the KSFO tower and downtown SF now back and forth at mach > 1.5 for 15

Re: [Flightgear-devel] Periodic 'stutter' in FG

2006-12-16 Thread leee
On Friday 15 December 2006 16:12, Melchior FRANZ wrote: > * leee -- Friday 15 December 2006 17:04: > > I've replaced most of the listeners, at least all the high-frequency ones > > that were being called every frame, with timers [...] > > It doesn't make much sense to attach listeners to properties

Re: [Flightgear-devel] Warbirds: About weapons and trigger key(s)

2006-12-16 Thread Martin Spott
alexis bory wrote: > Martin Spott a ?crit : > > Maybe adding combat simulation to FlightGear might attract new > > developers, but it certainly will repell others. And, this question > > targets Didier as well, honestly, do you really think that the kind > > of folks you attract simply by addi

Re: [Flightgear-devel] Warbirds: About weapons and trigger key(s)

2006-12-16 Thread Detlef Faber
Am Samstag, den 16.12.2006, 15:54 +0100 schrieb Melchior FRANZ: > * alexis bory -- Saturday 16 December 2006 15:13: > > controls.trigger() is not used in aircrafts, but overwritten by MiG15 [...] > > Which is perfectly fine. See below. > > > > > - some use ',' as a gun/missile trigger depending

Re: [Flightgear-devel] Warbirds: About weapons and trigger key(s)

2006-12-16 Thread alexis bory
Martin Spott a écrit : > alexis bory wrote: > > [...] On the other hand having such developements makes FG > > attractive for a wider public and more developpers. > Maybe adding combat simulation to FlightGear might attract new > developers, but it certainly will repell others. And, this quest

Re: [Flightgear-devel] Can I use AI flight plan to drive many ai rplanes by external file data

2006-12-16 Thread Dene
tangyong wrote: > > Hi,I want want to dirive many airplanes to fly automatically and all > the airplanes' flight information are saved in a file.Stuart gave me > an suggestion that I can use the AI sub-system to define the flights I > want the aircraft to take,but can I save all my flight > infor

Re: [Flightgear-devel] Warbirds: About weapons and trigger key(s)

2006-12-16 Thread Curtis Olson
On 12/16/06, Didier Fabert wrote: Our long-term goal is to have FlightGear FAA-approved as a flight training device. For what it's worth, ATC Flight Sim is currently producing and selling FAA certified flight simulators that are largely based on FlightGear (combined with some proprietary apps

[Flightgear-devel] ..on outshining the stars... ;o)

2006-12-16 Thread Arnt Karlsen
Hi, ..as some of your have seen this last coupla days or tonight, the stars are getting outshined by aurora or polar lights. FAA etc might like to see that happen in Sim Life too? ;o) http://en.wikipedia.org/wiki/Aurora_(astronomy) http://sec.noaa.gov/pmap/ ..historical data too: http://sec.

Re: [Flightgear-devel] How to feed waypoints(lat, lon and alt) from a file to Flightgear.

2006-12-16 Thread umesh pandey
Any one has idea how to add waypoints in real-time to FlightgearFor e.g. I give the time and corresponding value of (lat,lon and alt) to Flightgear and my aircraft moves accordingly in real time!!! On 12/16/06, umesh pandey <[EMAIL PROTECTED]> wrote: At last,after many tries, I have dec

Re: [Flightgear-devel] Warbirds: About weapons and trigger key(s)

2006-12-16 Thread Didier Fabert
Le samedi 16 décembre 2006 18:39, alexis bory a écrit : > That's obvious, the 'game side' of FG will progress only if it keep > being a benefit for the whole thing. > As a modeler, I consider weapons only as a subsystem, and I deal with it > with the same consideration as navigation interfaces or e

Re: [Flightgear-devel] Warbirds: About weapons and trigger key(s)

2006-12-16 Thread Martin Spott
alexis bory wrote: > That's obvious, the 'game side' of FG will progress only if it keep > being a benefit for the whole thing. [...] > It's also as a modeler that I think it's worth to work on crash > rendering, I know that it hasn't any sense in a training simulator but > it won't weigth down

Re: [Flightgear-devel] Low poly Aircraft models

2006-12-16 Thread Ampere K. Hardraade
On Saturday 16 December 2006 08:26, Josh Babcock wrote: > Dene wrote: > > Hi, > > A question for aircraft developers, everyone enjoys flying high poly > > models...the screen shots look great! How hard would would it be to > > save/export/what ever, low poly versions for use as statics? as you > >

Re: [Flightgear-devel] Warbirds: About weapons and trigger key(s)

2006-12-16 Thread alexis bory
Martin Spott a écrit : > So if you intend to alter the layout of keyboard controls, please > don't forget that the most prominent keys should still remain > reserved for operating the aircraft itself and not for weapon > systems. That's obvious, the 'game side' of FG will progress only if it k

Re: [Flightgear-devel] Warbirds: About weapons and trigger key(s)

2006-12-16 Thread Martin Spott
Didier Fabert wrote: > Civilian: The project is primarily aimed at civilian ?ight simulation. It > should be appropriate for simulating general aviation as well as civilian air- > craft. Our long-term goal is to have FlightGear FAA-approved as a ?ight > training device. To the disappointment of s

Re: [Flightgear-devel] Warbirds: About weapons and trigger key(s)

2006-12-16 Thread Didier Fabert
Le samedi 16 décembre 2006 17:34, Martin Spott a écrit : > alexis bory wrote: > >The second problem I would like to address is to permit the modeling > > of rather complex weapons system. Most modern warbirds have a bunch off > > controls related to weapons, and at least several triggers on the

[Flightgear-devel] PATCH: Remove unused libraries from linker

2006-12-16 Thread Martin Spott
YASim comes with two utilities which get linked to the whole collection of PLIB/OpenGL/X11 libraries but apparently don't need a single one of these - at least the linker doesn't complain, if you remove them. The following patch removes unnecessary dependencies - probably MSVC folks would lik

Re: [Flightgear-devel] Warbirds: About weapons and trigger key(s)

2006-12-16 Thread Martin Spott
alexis bory wrote: >The second problem I would like to address is to permit the modeling > of rather complex weapons system. Most modern warbirds have a bunch off > controls related to weapons, and at least several triggers on the stick, > often there are some more on the throttle. We haven

Re: [Flightgear-devel] Warbirds: About weapons and trigger key(s)

2006-12-16 Thread Melchior FRANZ
* alexis bory -- Saturday 16 December 2006 15:13: > controls.trigger() is not used in aircrafts, but overwritten by MiG15 [...] Which is perfectly fine. See below. > - some use ',' as a gun/missile trigger depending of the variant choosed > (bo105). Yes, but that's only the half truth. It's

[Flightgear-devel] Warbirds: About weapons and trigger key(s)

2006-12-16 Thread alexis bory
Hi, In order to choose the more convenient settings for triggering different weapons like gun, missiles, bombs, I did a short survey about the different choices allready made by some aircraft developpers. The main concern is to provide an 'out of the box' weapons input system for thos

[Flightgear-devel] Can I use AI flight plan to drive many ai rplanes by external file data

2006-12-16 Thread tangyong
Hi,I want want to dirive many airplanes to fly automatically and all the airplanes' flight information are saved in a file.Stuart gave me an suggestion that I can use the AI sub-system to define the flights I want the aircraft to take,but can I save all my flight information(maybe millions

Re: [Flightgear-devel] Issues compiling taxidraw...

2006-12-16 Thread Dave
Chris Wilkinson wrote: > Hi there, > > Torsten Dreyer wrote: > >> Hi, >> >> looks like toolsoptionsdialog.cpp does not know anything about >> wxNotebookSizer. That one comes from wxwidgets. >> - wxwidgets installed? >> - header files in include path? >> > > Its all there, so perhaps the d

Re: [Flightgear-devel] Low poly Aircraft models

2006-12-16 Thread Josh Babcock
Dene wrote: > Hi, > A question for aircraft developers, everyone enjoys flying high poly > models...the screen shots look great! How hard would would it be to > save/export/what ever, low poly versions for use as statics? as you > might gather I know nothing of the model development cycle so am

Re: [Flightgear-devel] Periodic 'stutter' in FG

2006-12-16 Thread Georg Vollnhals
Georg Vollnhals schrieb: > leee schrieb: > >> ... >> >> It does seem to look like some sort of listener related problem. >> >> LeeE >> >> >> >> > > My tests were made with OpenSuse 10.2 OS and the latest FG OSG compile - > I could not crosscheck to PLIB as I actually have no working PLIB

[Flightgear-devel] How to feed waypoints(lat, lon and alt) from a file to Flightgear.

2006-12-16 Thread umesh pandey
At last,after many tries, I have decieded to suspend sending external fdm data through UDP packets.Instead,I have thought that my HILS project would print the values of latitude,longitude and altitude in a file and then I will feed this file to Flightgear so that hopefully it reads this file and c

Re: [Flightgear-devel] Low poly Aircraft models

2006-12-16 Thread Maik Justus
Hi Dene, I have written a small patch, that all MP-aircrafts are searched in AI/Aircraft first. If a aircraft can not be found there, it searches in the "standard" Aircraft folder. Probably Durk will have a look on this this weekend. Maik Dene schrieb am 16.12.2006 08:12: > Hi, > A question f

Re: [Flightgear-devel] Low poly Aircraft models

2006-12-16 Thread Detlef Faber
Hi Dene, Am Samstag, den 16.12.2006, 20:12 +1300 schrieb Dene: > Hi, > A question for aircraft developers, everyone enjoys flying high poly > models...the screen shots look great! How hard would would it be to > save/export/what ever, low poly versions for use as statics? as you > might gather