On May 7, 2007, at 3:32 PM, Curtis Olson wrote:
On 5/7/07, Adam Dershowitz wrote:
I have dug into this a little further and found something odd.
I found that the NMEA data is driven by /velocities/speed-east-fps
and /velocities/speed-north-fps. So I calculated these and added
them to my csv da
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Harald JOHNSEN wrote:
> Tim Moore wrote:
>
>>
>>
>>> To recap we have (or should have in the future) :
>>> - one drawable per model / part of model
>>> - one texture per texture loaded
>>> - one state per static / animation material
>>> - adding a '
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Harald JOHNSEN wrote:
> Tim Moore wrote:
>
>>
>>
>>> To recap we have (or should have in the future) :
>>> - one drawable per model / part of model
>>> - one texture per texture loaded
>>> - one state per static / animation material
>>> - adding a 'mod
Melchior FRANZ wrote:
> * Martin Spott -- Tuesday 08 May 2007:
> > Is this intended to implement toe-brakes ? I thought we
> > already had these,
[...]
> What the new singleton class implements is differential braking
> via toe-brake-less pedals. I learned that many British military
> aircraft have
* Martin Spott -- Tuesday 08 May 2007:
> Is this intended to implement toe-brakes ? I thought we
> already had these,
No and yes. We do indeed have toe brakes since a long time:
, and . on the keyboard, or two separate js buttons, or real
toe brakes on pedals.
What the new singleton class impleme
Hi Melchior,
Melchior Franz wrote:
> Update of /var/cvs/FlightGear-0.9/data/Nasal
> In directory baron:/tmp/cvs-serv28789
>
> Modified Files:
> aircraft.nas
> Log Message:
> add class that implements differential braking with rudder input
I'm not good in parsing Nasal source, so I'm not
Melchior FRANZ wrote:
>* Tim Moore -- Tuesday 08 May 2007:
>
>
>>I think it's reasonable to require that all the
>>colors in a material animation be specified; modelers might disagree :)
>>
>>
>
>It's unacceptable. An typical emission animation looks now like this:
>
>
> material
>
Tim Moore wrote:
>
>
>>To recap we have (or should have in the future) :
>>- one drawable per model / part of model
>>- one texture per texture loaded
>>- one state per static / animation material
>>- adding a 'model' will add a geode with a new state pointing to a
>>cached texture and to a cac
* Tim Moore -- Tuesday 08 May 2007:
> I think it's reasonable to require that all the
> colors in a material animation be specified; modelers might disagree :)
It's unacceptable. An typical emission animation looks now like this:
material
instrument-face
controls/l
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Harald JOHNSEN wrote:
> Mathias Fröhlich wrote:
>
>> Tim,
>>
>> On Saturday 05 May 2007, Tim Moore wrote:
>>
>>
>>> The attached patch fixes material animations (color in particular) in
>>> osg. I also notice a big frame rate increase with aircraft
Mathias Fröhlich wrote:
>Tim,
>
>On Saturday 05 May 2007, Tim Moore wrote:
>
>
>>The attached patch fixes material animations (color in particular) in
>>osg. I also notice a big frame rate increase with aircraft that use
>>material animations.
>>
>>
>Applied thanks!
>
>Comments to that:
>Thi
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