I am almost at the point of giving up.. I have been scanning through
Flightgear down through the Simgears sgLoad3DModel (model.cxx) and
further down to
osgDB::readNodeFile(string &) etc etc... Just to verify that the
tracedump that had been output was completely correct (how is that
made btw..)

And i still dont get a thing... its all the way down to an stl vector
destructor called from the desctructor for osg::VectorGLsizei - might
be that i could dig in and find out what is wrong, but it is an
extreme amount of work since the dependency level on that component
seems to be high.

> http://www.mail-archive.com/flightgear-devel%40lists.sourceforge.net/msg08957.html
> Found something similiar in the devel archives.  His solution was to build
> again and it went away although he had an Nvidia card,

Interresting indeed, but even though its a glibc free invalid pointer
exception, its not the same problem sadly.. (i have matrixified my
eyes so they are now able to make an internal c++filt command to
degarble the output from a backtrace dump :-) ) This error seems to be
reported by a mutex error in the OpenThreadsLib and therefore i can
see that it makes perfectly sense to recompile that library part.

Im starting to fear that there should be something hidden deep within
the confines of my own gcc compiler like for instance compiling with
4.1.2 and for some reason using some cstdlib from an 3.something
compiler which i also has installed on this machine... (i have some
other legacy programs that simply want compile with a 4.1.2 gcc
version..)

Do anyone know if this could be an issue and how i could verify that
osg is compiled with the right stl libs..

-- 
Yours kindly

Tobias Nielsen

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