В сообщении от 18 ноября 2007 Markus Zojer написал(a):
> Hi there!
>
> Maybe I missed something, but under OSG/opengl it should be able to
> create up to 8 light sources.
Please, read this first:
http://sourceforge.net/mailarchive/message.php?msg_id=200610270754.15858.Mathias.Froehlich%40gmx.net
Hi,
Having a strange problem with the latest osg version.
Upon startup, the initial frame rate sitting on the runway at KSFO is
around 27fps, not bad for the older Nvidia graphic boards currently in
the system. With multiple cameras and monitors (3) it drops to around
15fps, marginal but pe
Ok, I somehow got it to work:
added the following lines to /src/main/renderer.cxx (somewhere in the
class SGPuDrawable block)
stateSet->setMode(GL_LIGHTING, osg::StateAttribute::ON);
stateSet->setMode(GL_LIGHT0, osg::StateAttribute::ON);
stateSet->setMode(GL_LIGHT1, osg::StateAttribu
Hi All,
Dave Perry and I have been improving the Pitts S1C. A patch containing the
various updates is available from
http://www.nanjika.co.uk/flightgear/pittss1c.tar.bz2.
The patch contains:
- Updated FDM - now much more realistic thanks to Dave's many improvements.
- Improved instruments with
Melchior FRANZ wrote:
>* John Wojnaroski -- Sunday 18 November 2007:
>
>
>>Vivian Meazza wrote:
>>
>>
>>>
>>> Models/Geometry/null.ac
>>>
>>>
>>>
>
>
>
>>Cannot find model file
>>"/usr/local/FlightGear-osg/data/Aircraft/747-200/Models/Ge
* John Wojnaroski -- Sunday 18 November 2007:
> Vivian Meazza wrote:
> >
> > Models/Geometry/null.ac
> >
> Cannot find model file
> "/usr/local/FlightGear-osg/data/Aircraft/747-200/Models/Geometry/null.ac"
^^^
Vivian Meazza wrote:
>John Wojnaroski
>
>
>
>>Sent: 18 November 2007 16:15
>>To: FlightGear developers discussions
>>Subject: [Flightgear-devel] Default glider model
>>
>>
>>Hi,
>>
>>Running OSG-2.2 and FG cvs...
>>
>>After turning off all the models, panels, views, etc, I'm
>>left with the
>>
John Wojnaroski
> Sent: 18 November 2007 16:15
> To: FlightGear developers discussions
> Subject: [Flightgear-devel] Default glider model
>
>
> Hi,
>
> Running OSG-2.2 and FG cvs...
>
> After turning off all the models, panels, views, etc, I'm
> left with the
> default yellow-green glider mo
Hi,
Running OSG-2.2 and FG cvs...
After turning off all the models, panels, views, etc, I'm left with the
default yellow-green glider model in the scene. Does one have to set
the view or eyepoint in front of the model to make it disappear or is
there a more "correct" way to eliminate the airc
Hi there!
Maybe I missed something, but under OSG/opengl it should be able to
create up to 8 light sources.
I used some simple osg code to generate a spotlight but it works only if
I define it as light_num 0, which corresponds the GL_LIGHT0 of opengl I
suppose, and this setting causes generic
* Melchior FRANZ -- Sunday 18 November 2007:
>white ... syntactically correct path to not yet existing property
>green ... path to existing property
>red ... broken path syntax (e.g. "/foo*bar" ... '*' not allowed)
>yellow ... while typing in value for a valid property pat
* Melchior FRANZ -- Wednesday 14 November 2007:
> Here's a more sophisticated and useful toy:
>
> http://members.aon.at/mfranz/keyboard.nas [5.0 kB]
I added a few more features and committed it to CVS. But don't
worry (especially simple-minded emacs users ;-), it's off by
default. There's a di
12 matches
Mail list logo