Re: [Flightgear-devel] Shader based random trees and improved random objects

2008-01-22 Thread
On Tue, 22 Jan 2008 21:45:32 -0600 "Curtis Olson" <[EMAIL PROTECTED]> wrote: > On Jan 22, 2008 9:36 PM, Syd&Sandy wrote: > > > Just gave the patch a try , amazing ! And this time it has hardly any > > effect on my framerate ... > > Cheers > > > It would be very tempting to commit it to cvs ...

Re: [Flightgear-devel] Shader based random trees and improved random objects

2008-01-22 Thread Curtis Olson
On Jan 22, 2008 9:36 PM, Syd&Sandy wrote: > Just gave the patch a try , amazing ! And this time it has hardly any > effect on my framerate ... > Cheers It would be very tempting to commit it to cvs ... Curt. -- Curtis Olson: http://baron.flightgear.org/~curt/ --

Re: [Flightgear-devel] Shader based random trees and improved random objects

2008-01-22 Thread
On Tue, 22 Jan 2008 22:04:31 + (GMT) Stuart Buchanan <[EMAIL PROTECTED]> wrote: > Hi All, > > I've been working on a shader-based approach to creating random trees with > help > from Tim Moore. > > Here's a screenshot of what I've managed to achieve so far: > > http://www.nanjika.co.uk/fli

Re: [Flightgear-devel] Shader based random trees and improved random objects

2008-01-22 Thread Arnt Karlsen
On Tue, 22 Jan 2008 18:40:56 -0600, Curtis wrote in message <[EMAIL PROTECTED]>: > On Jan 22, 2008 4:04 PM, Stuart Buchanan > <[EMAIL PROTECTED]> wrote: > > > Hi All, > > > > I've been working on a shader-based approach to creating random > > trees with help > > from Tim Moore. > > > > Here's a

Re: [Flightgear-devel] Shader based random trees and improved random objects

2008-01-22 Thread
On Tue, 22 Jan 2008 20:04:07 -0600 "Curtis Olson" <[EMAIL PROTECTED]> wrote: > On Jan 22, 2008 7:52 PM, Syd&Sandy wrote: > > > looks pretty impressive ! > > The first try with the un-billboarded trees killed my framerate (30 to 8 > > ) unfortunately. Im trying the patch but now get an error , so

[Flightgear-devel] ..swap sizing, was: configure/make/run on MacOS X

2008-01-22 Thread Arnt Karlsen
On Tue, 22 Jan 2008 18:40:24 -0700, Hans wrote in message <[EMAIL PROTECTED]>: > > Ron Johnson wrote: The old "you need 2x RAM for swap" rule is hard > > to forget. > > I never really understood the rationale for that rule. It seems > like a system with more RAM would need less swap, not more.

Re: [Flightgear-devel] Shader based random trees and improved random objects

2008-01-22 Thread Curtis Olson
On Jan 22, 2008 7:52 PM, Syd&Sandy wrote: > looks pretty impressive ! > The first try with the un-billboarded trees killed my framerate (30 to 8 > ) unfortunately. Im trying the patch but now get an error , so maybe > something here is out of date ... > > In file included from mat.hxx:48, >

Re: [Flightgear-devel] Shader based random trees and improved random objects

2008-01-22 Thread Curtis Olson
Stuart's trees (with Tim's help) are very cool. Here's one more video before I'm done playing with them for the night ... http://www.youtube.com/watch?v=d_VPtzexsg0 Curt. On Jan 22, 2008 7:09 PM, Curtis Olson wrote: > On Jan 22, 2008 7:09 PM, Georg Vollnhals wrote: > > > THIS is incredible.

Re: [Flightgear-devel] Shader based random trees and improved random objects

2008-01-22 Thread
On Tue, 22 Jan 2008 19:09:40 -0600 "Curtis Olson" <[EMAIL PROTECTED]> wrote: > On Jan 22, 2008 7:09 PM, Georg Vollnhals wrote: > > > THIS is incredible. > > Due to the lower video resolution, the high standard cockpit and outside > > aircraft view, the "head shaking" and the wooded landscape it l

Re: [Flightgear-devel] configure/make/run on MacOS X

2008-01-22 Thread Hans Fugal
fwiw, I didn't have trouble with 10.4, but the cards I've used with it were ATI and Intel, not nvidia. So my experience doesn't preclude your hypothesis. On Jan 22, 2008 4:03 PM, Ulrich Hertlein <[EMAIL PROTECTED]> wrote: > Hi all, > > it appears that I've got this one cornered: when I turn off t

Re: [Flightgear-devel] Shader based random trees and improved random objects

2008-01-22 Thread Curtis Olson
On Jan 22, 2008 7:09 PM, Georg Vollnhals wrote: > THIS is incredible. > Due to the lower video resolution, the high standard cockpit and outside > aircraft view, the "head shaking" and the wooded landscape it looks like > real! > This tree coverage improvement is a further big step forward for FG.

Re: [Flightgear-devel] Shader based random trees and improved random objects

2008-01-22 Thread Georg Vollnhals
Curtis Olson schrieb: > On Jan 22, 2008 4:04 PM, Stuart Buchanan > <[EMAIL PROTECTED] > > wrote: > > Hi All, > > I've been working on a shader-based approach to creating random > trees with help > from Tim Moore. > > Here's a screenshot of what I've man

Re: [Flightgear-devel] Shader based random trees and improved random objects

2008-01-22 Thread Curtis Olson
On Jan 22, 2008 4:04 PM, Stuart Buchanan <[EMAIL PROTECTED]> wrote: > Hi All, > > I've been working on a shader-based approach to creating random trees with > help > from Tim Moore. > > Here's a screenshot of what I've managed to achieve so far: > > http://www.nanjika.co.uk/flightgear/forest.jpg

Re: [Flightgear-devel] configure/make/run on MacOS X

2008-01-22 Thread Ulrich Hertlein
Hi all, it appears that I've got this one cornered: when I turn off texture compression (SGSceneFeatures::setTextureCompression) everything works as advertised. It looks like there may be a bug in either the 10.4.x/nvidia OpenGL driver or in OSG handling of texture compression - I suspect the fo

Re: [Flightgear-devel] Shader based random trees and improved random objects

2008-01-22 Thread Curtis Olson
On Jan 22, 2008 4:04 PM, Stuart Buchanan wrote: > Hi All, > > I've been working on a shader-based approach to creating random trees with > help > from Tim Moore. > > Here's a screenshot of what I've managed to achieve so far: > > http://www.nanjika.co.uk/flightgear/forest.jpg I don't recommend a

[Flightgear-devel] Shader based random trees and improved random objects

2008-01-22 Thread Stuart Buchanan
Hi All, I've been working on a shader-based approach to creating random trees with help from Tim Moore. Here's a screenshot of what I've managed to achieve so far: http://www.nanjika.co.uk/flightgear/forest.jpg A patch which includes both the shader trees and improvements to the random object p

Re: [Flightgear-devel] valgrind diff no 2 and 3

2008-01-22 Thread Andy Ross
till busch wrote: > * f_interpolate in NasalSys was leaky (valgrind) This leak is real, but the patch isn't legal C++, at least as of the last time I read the standard. You can't initialize a stack array with a dynamic value, it has to be known at compile time. This is a gcc extension. Better

Re: [Flightgear-devel] Bug in native protocol was: simgear 1.0.0 crash -- and yet another bug

2008-01-22 Thread tpalinkas
On Tue, 22 Jan 2008, Torsten Dreyer wrote: > - What are the configurations of the two machines? Both machines are x86 running Debian testing. Acer notebook: Intel Pentium M (1.60GHz), 1 gb ram, ATI Radeon Mobility X700 (PCIE) dektop: AMD Athlon(tm) XP 3200+, 1 gb ram, some nvidia > - Are they

Re: [Flightgear-devel] RFCs on the FG wiki

2008-01-22 Thread Melchior FRANZ
* Stuart Buchanan -- Tuesday 22 January 2008: > If not, I wonder whether I should just move them to somewhere > less prominent in the wiki with a disclaimer, as they are > currently more prominent than they deserve to be, IMHO. Good idea. I see all the same problems that you do. And I find it qui

Re: [Flightgear-devel] RFCs on the FG wiki

2008-01-22 Thread Curtis Olson
On Jan 22, 2008 11:29 AM, Stuart Buchanan wrote: > Hi All, > > While looking through the FG wiki, I noticed that someone (username > "MILSTD") has > been writing a whole bunch of "RFCs" on a variety of topics. > > Some of these link to on-list discussions, but most are really just one > persons >

[Flightgear-devel] RFCs on the FG wiki

2008-01-22 Thread Stuart Buchanan
Hi All, While looking through the FG wiki, I noticed that someone (username "MILSTD") has been writing a whole bunch of "RFCs" on a variety of topics. Some of these link to on-list discussions, but most are really just one persons wish-list/opinion, as far as I can tell. He/she has obviously p

Re: [Flightgear-devel] Bug in native protocol was: simgear 1.0.0 crash -- and yet another bug

2008-01-22 Thread Torsten Dreyer
> We were using the current version of gcc in Debian testing (4.1.2, I > believe?), but the same problem occurred with the debian packaged 1.0.0, > the ubuntu packages, and older versions as well. > > As said in another mail, the stability issues improved with the small > patch posted on this lis

Re: [Flightgear-devel] valgrind diff no 2 and 3

2008-01-22 Thread till busch
hi curt, why i think that this shouldn't impact performance: 1. afaik the database pager now runs in its own thread 2. most texture-data will be loaded before the screen gets bright 3. i assume adjacent tiles will have similar materials (in real world, changes to ground material aren't abrupt) -