Re: [Flightgear-devel] Input/Output

2008-06-23 Thread James Sleeman
Just thought people reading this thread might be interested in this info about building a cheap "scrapheap challenge (junkyard wars)" style of a home full motion cockpit (not FGFS, but...) can be found at: http://www.jimspage.co.nz/intro.htm Neat use of some readily available junk like windscreen

Re: [Flightgear-devel] Input/Output

2008-06-23 Thread Tatsuhiro Nishioka
HI, I guess spinning the cockpit around z axis can roughly achieve what Curt says. When making a coordinated turn with 15 degree bank, you can rotate the cockpit around roll axis about 15 degree, and then, spin the cockpit around z axis. this way you can keep yourself on the seat depending on the

Re: [Flightgear-devel] Input/Output

2008-06-23 Thread Curtis Olson
On Mon, Jun 23, 2008 at 7:09 PM, Héber Cos.Fer. wrote: > Thanks Maik for your idea, but Think to me. > If I had the position angular and my motors correspond on same velocity, I > have the acceleration, Isn't It? > I realy solve my problem with this game. I made a little program in Java to > recei

Re: [Flightgear-devel] Input/Output

2008-06-23 Thread Héber Cos . Fer .
Thanks Maik for your idea, but Think to me. If I had the position angular and my motors correspond on same velocity, I have the acceleration, Isn't It? I realy solve my problem with this game. I made a little program in Java to receive data from the game, and I had a beautifull answer. So, It's

Re: [Flightgear-devel] Input/Output (It was: I need a help)

2008-06-23 Thread Maik Justus
Hi Héber Héber Cos.Fer. schrieb am 23.06.2008 21:53: > > Maik, I think it's better to receive angular position than > acceleration, because my plataform is limited in less than 90º (+45, > -45). It's only a prototype. > But you can not feel orientation directly, you only can feel acceleration.

[Flightgear-devel] Input/Output (It was: I need a help)

2008-06-23 Thread Héber Cos . Fer .
Ron, my project is a fisical simulator, cockpit and controls (Yoke, pedals, cranck for speed), and I only need to transmit these control data to the game and receive angular position of airplane in Axis Y and X (horizontal lines). Do You understand me now? Maik, I think it's better to receive angu

Re: [Flightgear-devel] Exist FlightGear Programmer ’s Manual?

2008-06-23 Thread Curtis Olson
On Sat, Jun 21, 2008 at 9:08 PM, Héber Cos.Fer. wrote: > Do "FlightGear Programmer's Manual" exist? > In the "FlightGear School" document is talking about some documentation of > FlightGear, but I did'nt find that document. > Do Some Program Project for description the code of FlightGear??? > Did

Re: [Flightgear-devel] I need a help

2008-06-23 Thread Maik Justus
Hi Héber in which direction can you rotate platform (is z the vertical axis)? I think you should not only use the aircrafts orientation for the rotation of the platform, but the acceleration, which should give a much more realistic feeling. The interface to flightgear should not be a problem.