Just thought people reading this thread might be interested in this info
about building a cheap "scrapheap challenge (junkyard wars)" style of a
home full motion cockpit (not FGFS, but...) can be found at:
http://www.jimspage.co.nz/intro.htm
Neat use of some readily available junk like windscreen
HI,
I guess spinning the cockpit around z axis can roughly achieve what Curt says.
When making a coordinated turn with 15 degree bank, you can rotate the
cockpit around roll axis about 15 degree, and then, spin the cockpit
around z axis. this way you can keep yourself on the seat depending on
the
On Mon, Jun 23, 2008 at 7:09 PM, Héber Cos.Fer. wrote:
> Thanks Maik for your idea, but Think to me.
> If I had the position angular and my motors correspond on same velocity, I
> have the acceleration, Isn't It?
> I realy solve my problem with this game. I made a little program in Java to
> recei
Thanks Maik for your idea, but Think to me.
If I had the position angular and my motors correspond on same velocity, I have
the acceleration, Isn't It?
I realy solve my problem with this game. I made a little program in Java to
receive data from the game, and I had a beautifull answer. So, It's
Hi Héber
Héber Cos.Fer. schrieb am 23.06.2008 21:53:
>
> Maik, I think it's better to receive angular position than
> acceleration, because my plataform is limited in less than 90º (+45,
> -45). It's only a prototype.
>
But you can not feel orientation directly, you only can feel
acceleration.
Ron, my project is a fisical simulator, cockpit and controls (Yoke,
pedals, cranck for speed), and I only need to transmit these control
data to the game and receive angular position of airplane in Axis Y and
X (horizontal lines). Do You understand me now?
Maik, I think
it's better to receive angu
On Sat, Jun 21, 2008 at 9:08 PM, Héber Cos.Fer. wrote:
> Do "FlightGear Programmer's Manual" exist?
> In the "FlightGear School" document is talking about some documentation of
> FlightGear, but I did'nt find that document.
> Do Some Program Project for description the code of FlightGear???
> Did
Hi Héber
in which direction can you rotate platform (is z the vertical axis)? I
think you should not only use the aircrafts orientation for the rotation
of the platform, but the acceleration, which should give a much more
realistic feeling. The interface to flightgear should not be a problem.
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