Hello Everybody,
This is just a quick announcement / heads-up: FSWeekend, the largest Flight
Simulation event in europe being organized on November 1st and 2nd, at
Lelystad airport (EHLE). As in previous years, I'm planning to organize a
booth, in close collaboration with Martin Spott and Torst
--- On Sun, 8/3/08, Martin Fenelon <[EMAIL PROTECTED]> wrote:
> From: Martin Fenelon <[EMAIL PROTECTED]>
> Subject: [Flightgear-devel] EGNW apt.dat corrections and additions
> To: flightgear-devel@lists.sourceforge.net
> Date: Sunday, August 3, 2008, 6:35 AM
> Hello,
>
> I've just sent the fol
On Mon, Aug 4, 2008 at 11:53 AM, Curtis Olson wrote:
> On Mon, Aug 4, 2008 at 9:05 AM, Curtis Olson wrote:
>
>> We had a network switch that died yesterday ... the network guy is working
>> on getting it replaced this morning. I don't have an eta yet.
>>
>
> Update: the switch has been replaced,
On Mon, Aug 4, 2008 at 9:05 AM, Curtis Olson wrote:
> We had a network switch that died yesterday ... the network guy is working
> on getting it replaced this morning. I don't have an eta yet.
>
Update: the switch has been replaced, but there seems to be a configuration
issue still. Packets ge
On Mon, Aug 4, 2008 at 8:34 AM, Curtis Olson wrote:
> I suggested to Melchior that I would be able to look at it Monday AM ...
> it's 8:30am here right now and I'm about to go look at the machine...
>
We had a network switch that died yesterday ... the network guy is working
on getting it replace
I suggested to Melchior that I would be able to look at it Monday AM ...
it's 8:30am here right now and I'm about to go look at the machine...
Regards,
Curt.
On Mon, Aug 4, 2008 at 8:24 AM, Heiko Schulz wrote:
>
> --- Melchior FRANZ <[EMAIL PROTECTED]> schrieb am Mo, 4.8.2008:
>
> > Von: Melch
--- Melchior FRANZ <[EMAIL PROTECTED]> schrieb am Mo, 4.8.2008:
> Von: Melchior FRANZ <[EMAIL PROTECTED]>
> Betreff: Re: [Flightgear-devel] CVS-Server down?
> An: flightgear-devel@lists.sourceforge.net
> Datum: Montag, 4. August 2008, 15:16
> * Heiko Schulz -- Monday 04 August 2008:
>
> > Is th
Hi Heiko,
Heiko Schulz wrote:
> Is this known? Is there any mirror?
CVS as such is not easy about mirroring, because the CVS servers'
hostname is stored in the CVS "Root" entry and you would have to change
that before updating from a mirror.
If you don't mind taking a bypath, then I'd recommend
I had the same problem about 12 hours ago... glad to hear it's not just me,
meaning it's probably just offline... Cheers, -R.
Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as [EMAIL PROTECTED]
- Original Message
* Heiko Schulz -- Monday 04 August 2008:
> Is this known?
Yes. More of that network seems to be down, but Curt doesn't have
the possibilty/authority to fix it. The theory was that it should
be fixed by now. Hmm ...
> Is there any mirror?
Yes, there are git repos:
$ git clone git://pigeond.n
Ik ben momenteel op vakantie.
Woensdag 13 augustus ben ik weer terug.
--
I'm on holiday at the moment.
I return home at wednesday 13 August.
-
This SF.Net email is sponsored by the Moblin Your Move Developer's c
Ik ben momenteel op vakantie.
Woensdag 13 augustus ben ik weer terug.
--
I'm on holiday at the moment.
I return home at wednesday 13 August.
-
This SF.Net email is sponsored by the Moblin Your Move Developer's c
Hi,
Tried today to update FGFS, but I can't login:
>cvs [login aborted]: connect to cvs.flightgear.org:2401 failed
Is this known? Is there any mirror?
Regards
HHS
still in work: http://www.hoerbird.net/galerie.html
But already done: http://www.hoerbird.net/reisen.html
__
James Turner schreef:
> I'm not clear what there is to be afraid of :) I mean, of course there
> needs to be a way to render basic geometry, and there's an issue about
> how to do that internally - a 'line' could be rendered by hand-written
> Breshnam code into a texture, it could be an OSG n
James Turner schreef:
> On 4 Aug 2008, at 10:43, Tim Moore wrote:
>
>>> Lots of interesting issues here.
>>>
>
> Yep :)
>
>
>> Instrumentation/wxradar.cxx and Instrumentation/od_gauge.cxx are the
>> existing
>> examples we have of a custom glass instrument. The weather radar
>> doe
Frederic Bouvier wrote:
> There is a new OSG pluggin that requires librsvg in OSG 2.6.0 RC1.
> I didn't managed to build it under Windows though.
Without having a close look at it, I just tried to install the devel
package on a stable Debian distribution and noticed that 'librsvg2-dev'
pulls a _
On 4 Aug 2008, at 10:54, Frederic Bouvier wrote:
> There is a new OSG pluggin that requires librsvg in OSG 2.6.0 RC1.
> I didn't managed to build it under Windows though.
Depending on something like librsvg is pretty much my idea of hell.
It's heavy, depends on libart (or possibly cairo, now),
James Turner wrote:
> Yeah, I've also (just) been looking at the state of the art in SVG ->
> GL rendering. I was hoping to find something reasonably compact, but
> there's various dead links and so on.
This might be exactly what you need:
http://fabrice.bellard.free.fr/TinyGL/
Erik
-
On 4 Aug 2008, at 07:28, R. van Steenbergen wrote:
> I fear, though, that in some way you are going to have to fall back to
> the rendering of very basic geometry (points, lines, rectangles)
> because
> they are the basic make-up of a 2D vector display.
I'm not clear what there is to be afraid
On 4 Aug 2008, at 10:43, Tim Moore wrote:
>> Lots of interesting issues here.
Yep :)
>
> Instrumentation/wxradar.cxx and Instrumentation/od_gauge.cxx are the
> existing
> examples we have of a custom glass instrument. The weather radar
> does work in
> FlightGear OSG; there isn't any weather
- "Tim Moore" <[EMAIL PROTECTED]> a écrit :
> If a vector description of instruments is the way to go, then you
> should look at using SVG with OpenGL and OSG. The big player here
> is cairo+glitz, but the last time I looked at this it was hard,
> perhaps impossible, to coax glitz to draw i
R. van Steenbergen wrote:
> James Turner schreef:
>> Yeah, that's an absolute non-starter, same as the OpenGC code - low
>> level OpenGL will not be flexible enough, or efficient in the OSG
>> scene-graph, is my perception. I hope Tim Moore will pitch in with his
>> opinion on the best way to
Tatsuhiro Nishioka wrote:
> So here is my suggestion.
> First, we use my patch as a temporal fix just to prevent the fps drop.
> Second, we investigate a reasonable means of loading and unloading AIModels
> on reset (and remove my patch).
>
> Any opinions?
Sounds good to me.
Erik
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