Saurabh:
As you have "direct rendering: Yes"
and you are using a radeon, but you are getting < 1 fps
(and some other GL apps work fine)...
If you are getting some warning message about fallback to
software rendering in the xterm that you started fgfs in,
which you will see when you exit the
Hello,
Running without any problem with FG on a 32 bits computer (which my usual
computer)
recently, I have had to build FlightGear on a 64 bit computer with FC9.
Both computers have the same GPU (Nvidia 7800 GS AGP 8).
I was disappointed with the result FG works with a huge Jitter, like we had
On Wed, 17 Sep 2008, Saurabh Gupta wrote:
> I actually meant 24bit.. 32 was typo.
> also the ssh server is VERY responsive while the fgfs servers dont respond.
The working or non-working of the FlightGear MP servers does not affect
your FlightGear's performance further than that more AI/MP model
On mardi 16 septembre 2008, Alexis Bory - xiii wrote:
> Hi,
>
> I noticed that since a few days or weeks the animations like the
> following are broken:
>
>
> object
> material
>
> 1.0
> 1.0
> 1.0
>
>
>
> We now have to add a to the part. I fear a lot
> o
Well a lot of answers and some questions which I will try and answer.
I can't recall the mingw problem. Since my focus was trying to use the
M$ tool set, I only briefly dabbled. Maybe I should revisit it.
Ah yes, my attitude toward windoze. Let's just say I'm being kind when
I refer to the OS
Hi Arnt,
I paid heed to your recommendations for xorg. That didnt make any difference
though.
>> with 32bit it gave me
>> 1240 fps in its default window and 170 in full screen
>
>..and with 24bpp? ;o)
I actually meant 24bit.. 32 was typo.
also the ssh server is VERY responsive while the fgfs se
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