On Tue, Oct 14, 2008 at 04:01:55PM -0400, Matthew Tippett wrote:
> Hi,
>
> I don't know if Tim has documented the OSG Camera work that he has done.
> it removes most of the requirements for multiple instances and runs
> very well on modest hardware. Of course it depends on what you are
> do
Hi
On Oct 15, 2008, at 3:53 AM, fakesexnoises
<[EMAIL PROTECTED]> wrote:
> From the looks of things I'd have to install all the Developers Tools
> in order to gain access to CVS, which I would then have to learn, and
> this is more work than I was envisioning.
No. You don't have to install the
Heiko Schulz wrote:
>> The Noratlas Landing light is crude, not perfect. Versus
>> the snapshots from
>> Torsten which is smooth and more realistic :)
>>
>>
>>
>>
> Smooth?
> The lightcircles could need a bit more segments, but for me it looks like
> your approach.
>
> Nethertheless- fine
On dimanche 12 octobre 2008, gerard robin wrote:
> Hello,
>
> Since there is a A-7E within the Dave Culp hangar,
> http://home.comcast.net/~davidculp2/hangar/hangar.html
> i have invited on Clemenceau that AC.
>
> This is a real MP snapshot.
> http://pagesperso-orange.fr/GRTux/F-8E_A_7E_img2.jpg
>
Emmanuel Baranger wrote:
> Update of /var/cvs/FlightGear-0.9/data/Aircraft/DR400
> In directory baron.flightgear.org:/tmp/cvs-serv27439
>
> Modified Files:
> dr400-splash.png thumbnail.jpg
> Log Message:
> - new splash screen
Many thanks ;-)
Martin.
--
Unix _IS_ user friendly
Ralf Gerlich wrote:
> Hi Michael,
>
> I'd need some more details on the steps you followed to check whether
> you are missing anything.
>
> Cheers,
> Ralf
>
> Michael Smith wrote:
>
>> Hello all, I have been trying to build scenery with terragear-cs and I
>> have got through everything sucessfu
> The Noratlas Landing light is crude, not perfect. Versus
> the snapshots from
> Torsten which is smooth and more realistic :)
>
>
>
Smooth?
The lightcircles could need a bit more segments, but for me it looks like your
approach.
Nethertheless- fine that you both work on that- better som
On Tuesday 14 October 2008 22:11:50 Torsten Dreyer wrote:
> Some screenshots, not perfect but maybe worth sharing:
> http://www.t3r.de/fg/seneca-landing-lights.jpg
> http://www.t3r.de/fg/seneca-landing-lights-2.jpg
>
> Stay tuned for more - hopefully to be ready for the FSWeekend in
> Lelystad...
>
On mardi 14 octobre 2008, Heiko Schulz wrote:
> still in work: http://www.hoerbird.net/galerie.html
> But already done: http://www.hoerbird.net/reisen.html
>
> --- Torsten Dreyer <[EMAIL PROTECTED]> schrieb am Di, 14.10.2008:
> > Von: Torsten Dreyer <[EMAIL PROTECTED]>
> > Betreff: [Flightgear-deve
On mardi 14 octobre 2008, Heiko Schulz wrote:
> still in work: http://www.hoerbird.net/galerie.html
> But already done: http://www.hoerbird.net/reisen.html
>
> --- Torsten Dreyer <[EMAIL PROTECTED]> schrieb am Di, 14.10.2008:
> > Von: Torsten Dreyer <[EMAIL PROTECTED]>
> > Betreff: [Flightgear-deve
Hi Michael,
I'd need some more details on the steps you followed to check whether
you are missing anything.
Cheers,
Ralf
Michael Smith wrote:
> Hello all, I have been trying to build scenery with terragear-cs and I
> have got through everything sucessfully but it is not outputing the
> scenery
still in work: http://www.hoerbird.net/galerie.html
But already done: http://www.hoerbird.net/reisen.html
--- Torsten Dreyer <[EMAIL PROTECTED]> schrieb am Di, 14.10.2008:
> Von: Torsten Dreyer <[EMAIL PROTECTED]>
> Betreff: [Flightgear-devel] eyecandy: landing lights
> An: flightgear-devel@li
Hi,
I don't know if Tim has documented the OSG Camera work that he has done.
it removes most of the requirements for multiple instances and runs
very well on modest hardware. Of course it depends on what you are
doing for the mode of operation.
Regards,
Matthew
Original Message
Hello all, I have been trying to build scenery with terragear-cs and I
have got through everything sucessfully but it is not outputing the
scenery sub-tree. Everything went well without errors and I know I have
the right vmap0/.hgt data (I checked the shapefiles in osgviewer and
used a freeware
Hi
the days grow shorter and shorter on the northern hemisphere, so it's better
to have some working landing lights.
I am currently working on that issue using the existing toolkit: a little
nasal and some translate/material/scale animations.
Some screenshots, not perfect but maybe worth shari
Hello ,
I resubmit my patch .
This reason of this patch is to have a better behavior of flightgear when you
fly
in multi screen configuration with multi-player mode .
When you setup a multi-monitor configuration you have multi instances
of flightgear ( see http://www.inkdrop.net/dave/multimo
> Vivian Meazza wrote:
>
>> Couple of points:
>>
>> Is the patch against cvs-head?
>>
>> Do we need an additional input of PROPREVERSE, or could it be an
>> extension or PROPPITCH to allow negative values? This is would be more
>> realistic I think.
>>
>> Vivian
>>
Sorry
From the looks of things I'd have to install all the Developers Tools
in order to gain access to CVS, which I would then have to learn, and
this is more work than I was envisioning.
I'm going to unsubscribe from the list now. Good luck to all with the
development of this project as a whole
* Detlef Faber -- Thursday 09 October 2008:
> I want to give the option to select a different logo with the same
> livery.
That's now implemented (though not well tested yet):
var logo_dialog = gui.OverlaySelector.new("Select Logo",
"Aircraft/foo/Models/Logos",
"sim/model/lo
On Tuesday 14 October 2008, Vivian Meazza wrote:
> Syd wrote
>
> > While I'm at it , I'm attaching the prop reverse patch again,
> > in the hopes that I've almost got Andy convinced that it should
> > be included ;)
>
> Couple of points:
>
> Is the patch against cvs-head?
>
> Do we need
Vivian Meazza wrote:
> Syd wrote
>
>
>> While I'm at it , I'm attaching the prop reverse patch again, in the
>> hopes that I've almost got Andy convinced that it should be included ;)
>>
>
> Couple of points:
>
> Is the patch against cvs-head?
>
> Do we need an additiona
* Melchior FRANZ -- Tuesday 14 October 2008:
>
> some/model.ac
err ... some/model.xml
^^^
Of course, it only works for XML-wrapped submodels. Otherwise
there wouldn't be a lot of properties to override. :-)
m.
---
* Vivian Meazza -- Tuesday 14 October 2008:
> The catapult steam needs customizing for each catapult length.
> So you need at least different versions for each carrier, and
> possibly more than 1.
You can now define an overlay branch that's applied to a loaded
submodel before the animation proper
On mardi 14 octobre 2008, Vivian Meazza wrote:
> I wrote
>
> > gerard robin wrote
> >
> > > On lundi 13 octobre 2008, Vivian Meazza wrote:
> > > > Update of
> > > > /var/cvs/FlightGear-0.9/data/Models/Geometry/Nimitz/Models/Effects In
> > > > directory baron.flightgear.org:/tmp/cvs-serv25413
> > >
Syd wrote
> While I'm at it , I'm attaching the prop reverse patch again, in the
> hopes that I've almost got Andy convinced that it should be included ;)
Couple of points:
Is the patch against cvs-head?
Do we need an additional input of PROPREVERSE, or could it be an
e
Hello all,
My name is Zaki. I'm new here. I come from Indonesia. Maybe I can help
developing Flight Gear. First of all, I would like ask, where I can
get the latest Flight Gear developer's documentation?
Thank you!
--
Zaki Akhmad
I wrote
> gerard robin wrote
>
> >
> > On lundi 13 octobre 2008, Vivian Meazza wrote:
> > > Update of
> > > /var/cvs/FlightGear-0.9/data/Models/Geometry/Nimitz/Models/Effects In
> > > directory baron.flightgear.org:/tmp/cvs-serv25413
> > >
> > > Added Files:
> > > cat-steam-eng.xml cat-steam.xm
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