Re: [Flightgear-devel] Patch for multiscreen mode with multiplayer

2008-10-14 Thread Erwan MAS
On Tue, Oct 14, 2008 at 04:01:55PM -0400, Matthew Tippett wrote: > Hi, > > I don't know if Tim has documented the OSG Camera work that he has done. > it removes most of the requirements for multiple instances and runs > very well on modest hardware. Of course it depends on what you are > do

Re: [Flightgear-devel] Updating the manual

2008-10-14 Thread Tatsuhiro Nishioka
Hi On Oct 15, 2008, at 3:53 AM, fakesexnoises <[EMAIL PROTECTED]> wrote: > From the looks of things I'd have to install all the Developers Tools > in order to gain access to CVS, which I would then have to learn, and > this is more work than I was envisioning. No. You don't have to install the

Re: [Flightgear-devel] eyecandy: landing lights

2008-10-14 Thread dave perry
Heiko Schulz wrote: >> The Noratlas Landing light is crude, not perfect. Versus >> the snapshots from >> Torsten which is smooth and more realistic :) >> >> >> >> > Smooth? > The lightcircles could need a bit more segments, but for me it looks like > your approach. > > Nethertheless- fine

Re: [Flightgear-devel] Two brothers A-7E versus F-8E

2008-10-14 Thread gerard robin
On dimanche 12 octobre 2008, gerard robin wrote: > Hello, > > Since there is a A-7E within the Dave Culp hangar, > http://home.comcast.net/~davidculp2/hangar/hangar.html > i have invited on Clemenceau that AC. > > This is a real MP snapshot. > http://pagesperso-orange.fr/GRTux/F-8E_A_7E_img2.jpg >

Re: [Flightgear-devel] [Flightgear-cvslogs] CVS: data/Aircraft/DR400 dr400-splash.png, 1.3,

2008-10-14 Thread Martin Spott
Emmanuel Baranger wrote: > Update of /var/cvs/FlightGear-0.9/data/Aircraft/DR400 > In directory baron.flightgear.org:/tmp/cvs-serv27439 > > Modified Files: > dr400-splash.png thumbnail.jpg > Log Message: > - new splash screen Many thanks ;-) Martin. -- Unix _IS_ user friendly

Re: [Flightgear-devel] terragear-cs scenery generation problem

2008-10-14 Thread Michael Smith
Ralf Gerlich wrote: > Hi Michael, > > I'd need some more details on the steps you followed to check whether > you are missing anything. > > Cheers, > Ralf > > Michael Smith wrote: > >> Hello all, I have been trying to build scenery with terragear-cs and I >> have got through everything sucessfu

Re: [Flightgear-devel] eyecandy: landing lights

2008-10-14 Thread Heiko Schulz
> The Noratlas Landing light is crude, not perfect. Versus > the snapshots from > Torsten which is smooth and more realistic :) > > > Smooth? The lightcircles could need a bit more segments, but for me it looks like your approach. Nethertheless- fine that you both work on that- better som

Re: [Flightgear-devel] eyecandy: landing lights

2008-10-14 Thread Durk Talsma
On Tuesday 14 October 2008 22:11:50 Torsten Dreyer wrote: > Some screenshots, not perfect but maybe worth sharing: > http://www.t3r.de/fg/seneca-landing-lights.jpg > http://www.t3r.de/fg/seneca-landing-lights-2.jpg > > Stay tuned for more - hopefully to be ready for the FSWeekend in > Lelystad... >

Re: [Flightgear-devel] eyecandy: landing lights

2008-10-14 Thread gerard robin
On mardi 14 octobre 2008, Heiko Schulz wrote: > still in work: http://www.hoerbird.net/galerie.html > But already done: http://www.hoerbird.net/reisen.html > > --- Torsten Dreyer <[EMAIL PROTECTED]> schrieb am Di, 14.10.2008: > > Von: Torsten Dreyer <[EMAIL PROTECTED]> > > Betreff: [Flightgear-deve

Re: [Flightgear-devel] eyecandy: landing lights

2008-10-14 Thread gerard robin
On mardi 14 octobre 2008, Heiko Schulz wrote: > still in work: http://www.hoerbird.net/galerie.html > But already done: http://www.hoerbird.net/reisen.html > > --- Torsten Dreyer <[EMAIL PROTECTED]> schrieb am Di, 14.10.2008: > > Von: Torsten Dreyer <[EMAIL PROTECTED]> > > Betreff: [Flightgear-deve

Re: [Flightgear-devel] terragear-cs scenery generation problem

2008-10-14 Thread Ralf Gerlich
Hi Michael, I'd need some more details on the steps you followed to check whether you are missing anything. Cheers, Ralf Michael Smith wrote: > Hello all, I have been trying to build scenery with terragear-cs and I > have got through everything sucessfully but it is not outputing the > scenery

Re: [Flightgear-devel] eyecandy: landing lights

2008-10-14 Thread Heiko Schulz
still in work: http://www.hoerbird.net/galerie.html But already done: http://www.hoerbird.net/reisen.html --- Torsten Dreyer <[EMAIL PROTECTED]> schrieb am Di, 14.10.2008: > Von: Torsten Dreyer <[EMAIL PROTECTED]> > Betreff: [Flightgear-devel] eyecandy: landing lights > An: flightgear-devel@li

Re: [Flightgear-devel] Patch for multiscreen mode with multiplayer

2008-10-14 Thread Matthew Tippett
Hi, I don't know if Tim has documented the OSG Camera work that he has done. it removes most of the requirements for multiple instances and runs very well on modest hardware. Of course it depends on what you are doing for the mode of operation. Regards, Matthew Original Message

[Flightgear-devel] terragear-cs scenery generation problem

2008-10-14 Thread Michael Smith
Hello all, I have been trying to build scenery with terragear-cs and I have got through everything sucessfully but it is not outputing the scenery sub-tree. Everything went well without errors and I know I have the right vmap0/.hgt data (I checked the shapefiles in osgviewer and used a freeware

[Flightgear-devel] eyecandy: landing lights

2008-10-14 Thread Torsten Dreyer
Hi the days grow shorter and shorter on the northern hemisphere, so it's better to have some working landing lights. I am currently working on that issue using the existing toolkit: a little nasal and some translate/material/scale animations. Some screenshots, not perfect but maybe worth shari

[Flightgear-devel] Patch for multiscreen mode with multiplayer

2008-10-14 Thread Erwan MAS
Hello , I resubmit my patch . This reason of this patch is to have a better behavior of flightgear when you fly in multi screen configuration with multi-player mode . When you setup a multi-monitor configuration you have multi instances of flightgear ( see http://www.inkdrop.net/dave/multimo

Re: [Flightgear-devel] prop reverse again ...

2008-10-14 Thread Syd
> Vivian Meazza wrote: > >> Couple of points: >> >> Is the patch against cvs-head? >> >> Do we need an additional input of PROPREVERSE, or could it be an >> extension or PROPPITCH to allow negative values? This is would be more >> realistic I think. >> >> Vivian >> Sorry

Re: [Flightgear-devel] Updating the manual

2008-10-14 Thread fakesexnoises
From the looks of things I'd have to install all the Developers Tools in order to gain access to CVS, which I would then have to learn, and this is more work than I was envisioning. I'm going to unsubscribe from the list now. Good luck to all with the development of this project as a whole

Re: [Flightgear-devel] Second Livery select Dialog

2008-10-14 Thread Melchior FRANZ
* Detlef Faber -- Thursday 09 October 2008: > I want to give the option to select a different logo with the same > livery. That's now implemented (though not well tested yet): var logo_dialog = gui.OverlaySelector.new("Select Logo", "Aircraft/foo/Models/Logos", "sim/model/lo

Re: [Flightgear-devel] prop reverse again ...

2008-10-14 Thread LeeE
On Tuesday 14 October 2008, Vivian Meazza wrote: > Syd wrote > > > While I'm at it , I'm attaching the prop reverse patch again, > > in the hopes that I've almost got Andy convinced that it should > > be included ;) > > Couple of points: > > Is the patch against cvs-head? > > Do we need

Re: [Flightgear-devel] prop reverse again ...

2008-10-14 Thread Syd
Vivian Meazza wrote: > Syd wrote > > >> While I'm at it , I'm attaching the prop reverse patch again, in the >> hopes that I've almost got Andy convinced that it should be included ;) >> > > Couple of points: > > Is the patch against cvs-head? > > Do we need an additiona

Re: [Flightgear-devel] [Flightgear-cvslogs]CVS:data/Models/Geometry/Nimitz/Models/Effectscat-steam-eng.xml, NONE, 1.1 cat-steam.xml, NONE, 1.1 smoke.png, NONE, 1.1

2008-10-14 Thread Melchior FRANZ
* Melchior FRANZ -- Tuesday 14 October 2008: > > some/model.ac err ... some/model.xml ^^^ Of course, it only works for XML-wrapped submodels. Otherwise there wouldn't be a lot of properties to override. :-) m. ---

Re: [Flightgear-devel] [Flightgear-cvslogs]CVS:data/Models/Geometry/Nimitz/Models/Effectscat-steam-eng.xml, NONE, 1.1 cat-steam.xml, NONE, 1.1 smoke.png, NONE, 1.1

2008-10-14 Thread Melchior FRANZ
* Vivian Meazza -- Tuesday 14 October 2008: > The catapult steam needs customizing for each catapult length. > So you need at least different versions for each carrier, and > possibly more than 1. You can now define an overlay branch that's applied to a loaded submodel before the animation proper

Re: [Flightgear-devel] [Flightgear-cvslogs]CVS:data/Models/Geometry/Nimitz/Models/Effectscat-steam-eng.xml, NONE, 1.1 cat-steam.xml, NONE, 1.1 smoke.png, NONE, 1.1

2008-10-14 Thread gerard robin
On mardi 14 octobre 2008, Vivian Meazza wrote: > I wrote > > > gerard robin wrote > > > > > On lundi 13 octobre 2008, Vivian Meazza wrote: > > > > Update of > > > > /var/cvs/FlightGear-0.9/data/Models/Geometry/Nimitz/Models/Effects In > > > > directory baron.flightgear.org:/tmp/cvs-serv25413 > > >

Re: [Flightgear-devel] prop reverse again ...

2008-10-14 Thread Vivian Meazza
Syd wrote > While I'm at it , I'm attaching the prop reverse patch again, in the > hopes that I've almost got Andy convinced that it should be included ;) Couple of points: Is the patch against cvs-head? Do we need an additional input of PROPREVERSE, or could it be an e

[Flightgear-devel] New

2008-10-14 Thread Zaki Akhmad
Hello all, My name is Zaki. I'm new here. I come from Indonesia. Maybe I can help developing Flight Gear. First of all, I would like ask, where I can get the latest Flight Gear developer's documentation? Thank you! -- Zaki Akhmad

Re: [Flightgear-devel] [Flightgear-cvslogs]CVS:data/Models/Geometry/Nimitz/Models/Effectscat-steam-eng.xml, NONE, 1.1 cat-steam.xml, NONE, 1.1 smoke.png, NONE, 1.1

2008-10-14 Thread Vivian Meazza
I wrote > gerard robin wrote > > > > > On lundi 13 octobre 2008, Vivian Meazza wrote: > > > Update of > > > /var/cvs/FlightGear-0.9/data/Models/Geometry/Nimitz/Models/Effects In > > > directory baron.flightgear.org:/tmp/cvs-serv25413 > > > > > > Added Files: > > > cat-steam-eng.xml cat-steam.xm