Attached pics
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Attached pics
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This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK & win great prizes
Grand prize is a trip for two to an Open Source event
Thus is my second message in 1st message I try to attach screenshots but can't
see them.
Hi guys!
I try to dig clouds problem and come across to this situation Clouds particles
are improperly sorted from back to front So DepthRenderBin doesn’t sort cloud
particles Here is to screen shots First I
Hi,
> gerard robin wrote:> > > However i noticed this ,> >
> http://pagesperso-orange.fr/GRTux/Jumbo-Ostrich.jpg
All my KSFO models are modeled and positioned using GPS coordinates.
Most AI problems are caused by the parking postitions, as they were
based on the old (wrong positioned and mode
Oops, that was osgtexture2D, not 3D.
Sorry for my and iPhone's typo. :-p
Let's pass the ball among us a bit more.
Enclosed is a Fix-it-for-Mac-with-GeForce-7300GT-only kinda patch for
OpenSceneGraph/src/osg/Texture.cpp.
This is just to disable hardware mipmapping when Renderer is "NVIDIA GeForce
On Wed, Oct 29, 2008 at 11:00 AM, Tatsuhiro Nishioka
<[EMAIL PROTECTED]> wrote:
> Hi,
>
> On Oct 28, 2008, at 9:30 AM, "Csaba Halász" <[EMAIL PROTECTED]>
> wrote:
>
>> On Mon, Oct 27, 2008 at 11:28 PM, James Turner <[EMAIL PROTECTED]>
>> wrote:
>>>
>>> I'm still mystified by the bug - all the OSG e
gerard robin wrote:
> However i noticed this ,
> http://pagesperso-orange.fr/GRTux/Jumbo-Ostrich.jpg
I think this occurs at the respective terminal building which has not
yet been redone. Let's have a closer look at the parking positions once
the buildings are all in a proper state - whenever thi
On mercredi 29 octobre 2008, Martin Spott wrote:
> I realize that people are complaining pretty quickly, but I have not
> seen a single response which tells me wether my proposal (remove the
> entire Scenery folder before CVS update) has led to succes or not,
>
> Martin.
Yes you are right. T
Hi,
On Oct 28, 2008, at 9:30 AM, "Csaba Halász" <[EMAIL PROTECTED]>
wrote:
> On Mon, Oct 27, 2008 at 11:28 PM, James Turner <[EMAIL PROTECTED]>
> wrote:
>>
>> I'm still mystified by the bug - all the OSG examples work for me.
>
> Does that include the osgtexture2D example? Tat's call stack ha
Heiko Schulz wrote:
> Solved the problem- KSFO is now looking real nice!
Yup, Gijs de Rooy is to credit for this improvement - and I think he
has more to add for the next round with a bit of luck we're even
going to have a reasonable taxiway layout for FlightGear's default
startup location
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