On Wed, Jan 7, 2009 at 4:42 AM, Bohnert Paul wrote:
> Developers,
>
> Many nan's when flying near KOSH. Scenery 1.0.1. FlgihtGear cvs from a
> couple of days ago.
I have identified a number of problematic places in the code where
NaNs can be produced. (See my recent emails) So far not many hav
Developers,
Many nan's when flying near KOSH. Scenery 1.0.1. FlgihtGear cvs from a couple
of days ago.
CullVisitor::apply(Geode&) detected NaN,
depth=nan, center=(0 0 0.011732),
matrix={
nan nan nan nan
nan nan nan nan
nan nan nan nan
nan nan nan nan
74:: As of 1.9.0, the cockpit/panel system will segfault if the
switch statement is omitted from a layer that has
nothing but sublayers. Actually you don’t even need any sublayers; an
empty layer also segfaults:
SIGSEGV
The same of course applies to layers of the undocume
To reproduce: start the Concorde, and press right mouse button when
the cockpit loads.
0x0087252a in FGPanelNode::doMouseAction (this=0xa2e01e0,
button=2, updown=0, x=598, y=312) at src/Model/panelnode.cxx:160
160 float vx = (x + 0.5 - _lastViewport[0]) / _lastViewport[2];
(gdb) p
4 matches
Mail list logo