Re: [Flightgear-devel] Multithreading support

2009-08-05 Thread leee
On Wednesday 05 Aug 2009, Curtis Olson wrote: > On Tue, Aug 4, 2009 at 1:21 PM, leee wrote: > > Fair enough. To be honest, the question was at the limits of > > my understanding. What inspired it though is that when I'm > > rendering any of my 3D stuff the rendering process is > > distributed acr

Re: [Flightgear-devel] Multithreading support

2009-08-05 Thread Curtis Olson
On Tue, Aug 4, 2009 at 1:21 PM, leee wrote: > Fair enough. To be honest, the question was at the limits of my > understanding. What inspired it though is that when I'm rendering > any of my 3D stuff the rendering process is distributed across > several systems - the single scene is split into m

Re: [Flightgear-devel] New FDM: Vamos automotive simulation in flightgear

2009-08-05 Thread Vivian Meazza
Detlef wrote > > > > On Saturday 01 August 2009 11:20:14 Detlef Faber wrote: > > > And what about Scenery Models with slopes or ramps on it? Currently > > > these cannot have ground properties and planes/cars can easily drive > > > through walls because only horizontal surfaces are considered for

Re: [Flightgear-devel] New FDM: Vamos automotive simulation in flightgear

2009-08-05 Thread Detlef Faber
Am Samstag, den 01.08.2009, 13:56 +0200 schrieb Mathias Fröhlich: > Hi, > > On Saturday 01 August 2009 11:20:14 Detlef Faber wrote: > > And what about Scenery Models with slopes or ramps on it? Currently > > these cannot have ground properties and planes/cars can easily drive > > through walls bec