Oh! I've been going to a page on pigeon.net for this -- I assume that's tied
to mpserver02. Thanks!
Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu
From: Oliver Schroeder
On Monday 05 October 2009 07:54:29 Rob Shearman, Jr. wrote:
> Has the MP Server status page (created by yourself and Nick Warne) been
updated with the new server info? -R.
The current status of all public servers is available at
http://mpmap01.flightgear.org/mpstatus/
The list of servers is re
Has the MP Server status page (created by yourself and Nick Warne) been updated
with the new server info? -R.
Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu
From: Pigeon
Yep, I second that, never used the view option and never understood why
it's there.
The view can be selected in less than a second, right when the replay
starts.
Is it there for looping replays, maybe used as a FG demo?
Tom
Curtis Olson wrote:
On Sun, Oct 4, 2009 at 3:53 PM, Stuart Buchanan
I am still working on my next flightgear movie, and have hit another snag, I
need props vehicles to be driving along the road and the Olpud (GELO) the car
wheels are for some reason below the tarmac, has someone got any work arounds
or solutions to the AI scenario for ground vehicles when they h
I've made 2 versions of a shader menu dialog , rather than manage them from
the property browser. Is (one ) of them worth commiting ?
Another option that would be nice is a random vegetation density-factor
property that could be set with a slider. That is , the density property
could be 0-1 , and t
Hi All,
To answer your questions;
Jon, yes this is the intention to help build FG more, as we can not code in
house hopefully our contribution of money will help the project.
Martin & Am, everything on the site is sold as per the conditions of the
GPL, we go further by having a develo
Just a notification / warning - I'm planning to land my GPS / FMS /
route-manager re-write tomorrow (Monday). It's not perfect (yet) but
already much more usable than the previous code. I'm sure I'll regress
a few things initially, but of course I'll work through any issues
that people repo
On Sun, Oct 4, 2009 at 9:05 AM, Erik Hofman wrote:
>
> Allright, the new sound system has been committed. The basics works as
> follow:
>
> There is one SoundMgr that handles multiple SoundGroup classes.
> Each SoundGroup class handles multiple SoundSample classes.
>
> A SoundSample class defines
On Sun, Oct 4, 2009 at 3:53 PM, Stuart Buchanan <
stuart_d_bucha...@yahoo.co.uk> wrote:
> Hi All,
>
> I've just updated the Instant Replay dialog with two small enhancements:
> - A short list of useful keys. This is partly because I can never remember
> that "p p" is used to end the replay, and fr
Tim Moore wrote:
> ATIS overhaul by John Denker, adapted to trunk by me.
> I understand that this patch is stable, except for missing voice elements in
> the data file?
>
>
Is the ATIS still using the real voice with missing elements, rather
than artifical voice? If so, I can probably recor
Hi All,
I've just updated the Instant Replay dialog with two small enhancements:
- A short list of useful keys. This is partly because I can never remember that
"p p" is used to end the replay, and from discussions elsewhere, it seems other
people forget this too.
- A dynamic view selection comb
Hi,
I just got an interesting Mail from one of the scenery managers, and he guesses
that the animations inside the xmls are the problem.
So just using ac's should increase perfomance.
So here a test with the latest scenery in EDDP available on TeraSync:(Terrasync
after fetching disabled)
With
Allright, the new sound system has been committed. The basics works as
follow:
There is one SoundMgr that handles multiple SoundGroup classes.
Each SoundGroup class handles multiple SoundSample classes.
A SoundSample class defines the properties of each individual sound like
pitch, volume, pos
Hi all,
With increasing numbers of models in our scenery I also notice more and more
issues with perfomance.
And though I have a quite descent computer - well, at least I hadn't any
problems using MSFS X-demo, which is know as the flight sim with the worst
perfomance
I'm not the only one,
Erik Hofman wrote:
> Most of the work to transition to the new sound system has been done now
> and the patch size starts toe exceed the comfort level for most so I'm
> going to commit the current result somewhere today.
I'm going to take this back, I discovered a problem that needs more
inve
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