Re: [Flightgear-devel] mpserver02 downtime

2009-10-04 Thread Rob Shearman, Jr.
Oh! I've been going to a page on pigeon.net for this -- I assume that's tied to mpserver02. Thanks! Robert M. Shearman, Jr. Transit Operations Supervisor, University of Maryland Department of Transportation also known as rm...@umd.edu From: Oliver Schroeder

Re: [Flightgear-devel] mpserver02 downtime

2009-10-04 Thread Oliver Schroeder
On Monday 05 October 2009 07:54:29 Rob Shearman, Jr. wrote: > Has the MP Server status page (created by yourself and Nick Warne) been updated with the new server info? -R. The current status of all public servers is available at http://mpmap01.flightgear.org/mpstatus/ The list of servers is re

Re: [Flightgear-devel] mpserver02 downtime

2009-10-04 Thread Rob Shearman, Jr.
Has the MP Server status page (created by yourself and Nick Warne) been updated with the new server info? -R. Robert M. Shearman, Jr. Transit Operations Supervisor, University of Maryland Department of Transportation also known as rm...@umd.edu From: Pigeon

Re: [Flightgear-devel] Minor GUI Update

2009-10-04 Thread Tom P
Yep, I second that, never used the view option and never understood why it's there. The view can be selected in less than a second, right when the replay starts. Is it there for looping replays, maybe used as a FG demo? Tom Curtis Olson wrote: On Sun, Oct 4, 2009 at 3:53 PM, Stuart Buchanan

[Flightgear-devel] AI Scenario and Ground Vehicles

2009-10-04 Thread Forums Virgin Net
I am still working on my next flightgear movie, and have hit another snag, I need props vehicles to be driving along the road and the Olpud (GELO) the car wheels are for some reason below the tarmac, has someone got any work arounds or solutions to the AI scenario for ground vehicles when they h

[Flightgear-devel] shader menu proposal

2009-10-04 Thread syd adams
I've made 2 versions of a shader menu dialog , rather than manage them from the property browser. Is (one ) of them worth commiting ? Another option that would be nice is a random vegetation density-factor property that could be set with a slider. That is , the density property could be 0-1 , and t

Re: [Flightgear-devel] October $250 Flight Gear Developers Draw---

2009-10-04 Thread FlightProSim.com
Hi All, To answer your questions; Jon, yes this is the intention to help build FG more, as we can not code in house hopefully our contribution of money will help the project. Martin & Am, everything on the site is sold as per the conditions of the GPL, we go further by having a develo

[Flightgear-devel] GPS / route-manager landing

2009-10-04 Thread James Turner
Just a notification / warning - I'm planning to land my GPS / FMS / route-manager re-write tomorrow (Monday). It's not perfect (yet) but already much more usable than the previous code. I'm sure I'll regress a few things initially, but of course I'll work through any issues that people repo

Re: [Flightgear-devel] New Sound system committed

2009-10-04 Thread Curtis Olson
On Sun, Oct 4, 2009 at 9:05 AM, Erik Hofman wrote: > > Allright, the new sound system has been committed. The basics works as > follow: > > There is one SoundMgr that handles multiple SoundGroup classes. > Each SoundGroup class handles multiple SoundSample classes. > > A SoundSample class defines

Re: [Flightgear-devel] Minor GUI Update

2009-10-04 Thread Curtis Olson
On Sun, Oct 4, 2009 at 3:53 PM, Stuart Buchanan < stuart_d_bucha...@yahoo.co.uk> wrote: > Hi All, > > I've just updated the Instant Replay dialog with two small enhancements: > - A short list of useful keys. This is partly because I can never remember > that "p p" is used to end the replay, and fr

Re: [Flightgear-devel] FlightGear arrivals October 2009 #1

2009-10-04 Thread Dave
Tim Moore wrote: > ATIS overhaul by John Denker, adapted to trunk by me. > I understand that this patch is stable, except for missing voice elements in > the data file? > > Is the ATIS still using the real voice with missing elements, rather than artifical voice? If so, I can probably recor

[Flightgear-devel] Minor GUI Update

2009-10-04 Thread Stuart Buchanan
Hi All, I've just updated the Instant Replay dialog with two small enhancements: - A short list of useful keys. This is partly because I can never remember that "p p" is used to end the replay, and from discussions elsewhere, it seems other people forget this too. - A dynamic view selection comb

Re: [Flightgear-devel] Scenerymodels loading and Perfomance issues

2009-10-04 Thread Heiko Schulz
Hi, I just got an interesting Mail from one of the scenery managers, and he guesses that the animations inside the xmls are the problem. So just using ac's should increase perfomance. So here a test with the latest scenery in EDDP available on TeraSync:(Terrasync after fetching disabled) With

[Flightgear-devel] New Sound system committed

2009-10-04 Thread Erik Hofman
Allright, the new sound system has been committed. The basics works as follow: There is one SoundMgr that handles multiple SoundGroup classes. Each SoundGroup class handles multiple SoundSample classes. A SoundSample class defines the properties of each individual sound like pitch, volume, pos

[Flightgear-devel] Scenerymodels loading and Perfomance issues

2009-10-04 Thread Heiko Schulz
Hi all, With increasing numbers of models in our scenery I also notice more and more issues with perfomance. And though I have a quite descent computer - well, at least I hadn't any problems using MSFS X-demo, which is know as the flight sim with the worst perfomance I'm not the only one,

Re: [Flightgear-devel] FlightGear Sound System redux

2009-10-04 Thread Erik Hofman
Erik Hofman wrote: > Most of the work to transition to the new sound system has been done now > and the patch size starts toe exceed the comfort level for most so I'm > going to commit the current result somewhere today. I'm going to take this back, I discovered a problem that needs more inve