Re: [Flightgear-devel] instrument patches

2010-03-11 Thread syd adams
Hello James , I just updated your commits and tested , thanks. But I see another issue that bothers me ... originally I didnt initialize the parameters UNLESS the airspeed indicator had an overspeed needle ... but now even without , the alt-threshold , ias-limit ,and mach-limit are visible . That

[Flightgear-devel] To Pause FlightGear Instance using sockets

2010-03-11 Thread Aryabrata Basu
Hello All, I am a FlightGear user and I have written a program that communicates with the FlightGear using UDP sockets. Now, I was wondering if one can pause the FlightGear instance without using the pause button 'P' via sockets while communicating with the FlightGear instance. Thanks, -- Arya.

Re: [Flightgear-devel] scenery appearance depends on camera tilt angle

2010-03-11 Thread John Denker
On 03/11/2010 03:15 PM, Tim Moore wrote: > The mesh representing the back of a sign is not complete; graphics state > from other parts of the scenery are leaking into it. The particular effect > depends on the global draw order, which does change as your viewing angle > changes. Thanks for the ra

Re: [Flightgear-devel] scenery appearance depends on camera tilt angle

2010-03-11 Thread Csaba Halász
On Thu, Mar 11, 2010 at 10:26 PM, John Denker wrote: > > For some tilt angles, the taxiway signs alongside taxiway > charlie are dark, while at other title angles they are > lit. Not that it matters but I have reported this issue already: http://www.mail-archive.com/flightgear-devel@lists.sourcef

Re: [Flightgear-devel] scenery appearance depends on camera tilt angle

2010-03-11 Thread Tim Moore
On Thu, Mar 11, 2010 at 10:26 PM, John Denker wrote: ... > > Change the view angle, either by pitching the entire aircraft > or by simply tilting the pilot's view angle relative to the > aircraft. > > What is the expected output? > > Scenery should not change. The ray from each object to the > c

Re: [Flightgear-devel] scenery appearance depends on camera tilt angle

2010-03-11 Thread Heiko Schulz
Hi, > > FWIW, when I'm flying, I see the shading on the scenery > change > drastically during the flight as the plane turns and > pitches.  I think > what's happened is instead of just changing the shading on > the panel, > we're changing the shading on the scenery too.  FGFS > didn't used to do >

Re: [Flightgear-devel] scenery appearance depends on camera tilt angle

2010-03-11 Thread David Megginson
On Thu, Mar 11, 2010 at 4:47 PM, Heiko Schulz wrote: > Wel,, I would see this as a bug, if the frontside with the letter can't be > read then anymore. But your pics shows it can bes till, it is just the > backside which changes the color. > > Not a serious bug or showstopper for FWIW, when

Re: [Flightgear-devel] scenery appearance depends on camera tilt angle

2010-03-11 Thread Heiko Schulz
> What steps will reproduce the > problem? > > --lat=37.637855 --lon=-122.414915 --altitude=656 > --heading=113 --fdm=ufo > > aircraft is stopped.  zero airspeed, zero rate of > turn, etc. > > The choice of aircraft doesn't seem to matter;  this > is 100% > reproducible chez moi using the defau

[Flightgear-devel] scenery appearance depends on camera tilt angle

2010-03-11 Thread John Denker
What steps will reproduce the problem? --lat=37.637855 --lon=-122.414915 --altitude=656 --heading=113 --fdm=ufo aircraft is stopped. zero airspeed, zero rate of turn, etc. The choice of aircraft doesn't seem to matter; this is 100% reproducible chez moi using the default c172p, the pa24-250, e