Re: [Flightgear-devel] Bug: nav[12] selected radial

2010-03-22 Thread Michael Sgier
Hi Curt are you, or someone else, working on integrating the new apt.dat format as of x-plane 9? --- On Sat, 3/20/10, Curtis Olson wrote: From: Curtis Olson Subject: Re: [Flightgear-devel] Bug: nav[12] selected radial To: "FlightGear developers discussions" Date: Saturday, March 20, 2010, 11

Re: [Flightgear-devel] Web Site

2010-03-22 Thread Michael Sgier
Yea not bad but still a little low-tech. What about such: http://www.activision.com/index.html#home|de_DE Click on images either for links for screenshots. Interesting also for the future when we hopefully have addons. So you could get an impression and then decide to visit the link or not.

Re: [Flightgear-devel] Elevator control loading

2010-03-22 Thread Harry Campigli
John, I cant help with your software question, but I also am working on control loadings for rudders, and yokes in a dual pilot jet setup. Currently I have completed the rudder setup and working on the yokes. Ailerons for now, elevators next. i will interface them to FG but using a pic as the co

Re: [Flightgear-devel] Elevator control loading

2010-03-22 Thread Ron Jensen
On Mon, 2010-03-22 at 10:03 -0700, cas...@mminternet.com wrote: > Hi, > > Can anyone shed some light on the following question? > > Does JSBSim calculate elevator position and control hinge moments based on > the general equation of motion, including inertial coupling, is described > by Etkin( 19

[Flightgear-devel] mpserver02 down

2010-03-22 Thread Pigeon
Hi all, Just thought some people might want to know that mpserver02 is currently down due to a disk failure :( Pigeon. -- Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed comp

Re: [Flightgear-devel] Web Site

2010-03-22 Thread Geoff McLane
Hi Curt, What about this example? 1. has left constant TOC, 2. uses CSS for positioning, 3. is XHTML 1.0 compliant, and probably 1.1, 4. has same content as current, ads and all ;=)) http://geoffair.net/fg/site/ Near the bottom of the TOC there is a 'Development' page 'REAME.site' which expla

[Flightgear-devel] [PATCH] use const char* for dlerror

2010-03-22 Thread Csaba Halász
This fixes compilation error for non-bsd systems that happen to return const char* from dlerror(). No reason not to, since const char* is assignable from char*. -- Csaba/Jester diff --git a/simgear/screen/extensions.cxx b/simgear/screen/extensions.cxx index 7429c0f..130673c 100644 --- a/simgear/s

Re: [Flightgear-devel] Make relief map go up instead of down? (was Re: Shaders experiments)

2010-03-22 Thread Frederic Bouvier
Le 18/03/2010 23:45, David Megginson a écrit : > On Thu, Mar 18, 2010 at 5:56 PM, Frederic Bouvier wrote: > > >>> I noticed the same problem with roads and 3d buildings -- they're >>> floating above the city. Is it possible to make the bump maps go up >>> instead of down? >>> >> In Shade

[Flightgear-devel] Elevator control loading

2010-03-22 Thread castle
Hi, Can anyone shed some light on the following question? Does JSBSim calculate elevator position and control hinge moments based on the general equation of motion, including inertial coupling, is described by Etkin( 1982 ), or do the FDMs simple accept the value provided via FG or a network inte

Re: [Flightgear-devel] Depth order problem : 3d objects seen through 3d

2010-03-22 Thread Innis Cunningham
Hi Tim Sure see attached the top of the speedbrake handle is hidden behind the glass screen but the arm of the handle is seen in front of the bezel that surrounds the glass screen.Also if you have no LOD on the screens they can be seen through the skin of the A/C. On Mon, Mar 22, 2010 at 12:

[Flightgear-devel] FG - Helicopter FAA - AATD

2010-03-22 Thread Christian Menge
Hi Developers, We are looking into the idea of creating an Helicopter (rotary) FAA AATD. Does anyone have any comments / thoughts about the quality of flight modeling for rotary wing aircraft in FlightGear? This is an important question as students must have the ability of practicing advanc

Re: [Flightgear-devel] Depth order problem : 3d objects seen through 3d

2010-03-22 Thread Tim Moore
On Mon, Mar 22, 2010 at 12:05 PM, Innis Cunningham wrote: > Hi All > Also another thing I ran into the other day is in a 3D cockpit > with layer type glass screens the screens hide 3d objects although > the 3d object is actually between the screen and you.In this case I > am given to understand f

Re: [Flightgear-devel] Depth order problem : 3d objects seen through 3d

2010-03-22 Thread Innis Cunningham
Hi All Also another thing I ran into the other day is in a 3D cockpit with layer type glass screens the screens hide 3d objects although the 3d object is actually between the screen and you.In this case I am given to understand from Syd Adams that a alpha channel has to be added to the texture fo

Re: [Flightgear-devel] Depth order problem : 3d objects seen through 3d

2010-03-22 Thread Heiko Schulz
Hello, > This is a very unfortunate side effect when the cloud > depth-sorting was > introduced. I didn't notice it when I committed that patch > at the time. > > Erik > A workaround (but needed) is to delete the unneeded alphachannel of those buildings. That won't fix all problems (like the