Hi Curt
are you, or someone else, working on integrating the new apt.dat format as of
x-plane 9?
--- On Sat, 3/20/10, Curtis Olson wrote:
From: Curtis Olson
Subject: Re: [Flightgear-devel] Bug: nav[12] selected radial
To: "FlightGear developers discussions"
Date: Saturday, March 20, 2010, 11
Yea not bad but still a little low-tech. What about such:
http://www.activision.com/index.html#home|de_DE
Click on images either for links for screenshots. Interesting also for the
future when we
hopefully have addons. So you could get an impression and then decide to visit
the link
or not.
John,
I cant help with your software question, but I also am working on
control loadings for rudders, and yokes in a dual pilot jet setup.
Currently I have completed the rudder setup and working on the yokes.
Ailerons for now, elevators next.
i will interface them to FG but using a pic as the co
On Mon, 2010-03-22 at 10:03 -0700, cas...@mminternet.com wrote:
> Hi,
>
> Can anyone shed some light on the following question?
>
> Does JSBSim calculate elevator position and control hinge moments based on
> the general equation of motion, including inertial coupling, is described
> by Etkin( 19
Hi all,
Just thought some people might want to know that mpserver02 is
currently down due to a disk failure :(
Pigeon.
--
Download Intel® Parallel Studio Eval
Try the new software tools for yourself. Speed comp
Hi Curt,
What about this example?
1. has left constant TOC,
2. uses CSS for positioning,
3. is XHTML 1.0 compliant, and probably 1.1,
4. has same content as current, ads and all ;=))
http://geoffair.net/fg/site/
Near the bottom of the TOC there is a 'Development' page
'REAME.site' which expla
This fixes compilation error for non-bsd systems that happen to return
const char* from dlerror().
No reason not to, since const char* is assignable from char*.
--
Csaba/Jester
diff --git a/simgear/screen/extensions.cxx b/simgear/screen/extensions.cxx
index 7429c0f..130673c 100644
--- a/simgear/s
Le 18/03/2010 23:45, David Megginson a écrit :
> On Thu, Mar 18, 2010 at 5:56 PM, Frederic Bouvier wrote:
>
>
>>> I noticed the same problem with roads and 3d buildings -- they're
>>> floating above the city. Is it possible to make the bump maps go up
>>> instead of down?
>>>
>> In Shade
Hi,
Can anyone shed some light on the following question?
Does JSBSim calculate elevator position and control hinge moments based on
the general equation of motion, including inertial coupling, is described
by Etkin( 1982 ), or do the FDMs simple accept the value provided via FG
or a network inte
Hi Tim
Sure see attached the top of the speedbrake handle is hidden behind
the glass screen but the arm of the handle is seen in front of the bezel
that surrounds the glass screen.Also if you have no LOD on the screens
they can be seen through the skin of the A/C.
On Mon, Mar 22, 2010 at 12:
Hi Developers,
We are looking into the idea of creating an Helicopter (rotary) FAA AATD.
Does anyone have any comments / thoughts about the quality of flight
modeling for rotary wing aircraft in FlightGear?
This is an important question as students must have the ability of
practicing advanc
On Mon, Mar 22, 2010 at 12:05 PM, Innis Cunningham wrote:
> Hi All
> Also another thing I ran into the other day is in a 3D cockpit
> with layer type glass screens the screens hide 3d objects although
> the 3d object is actually between the screen and you.In this case I
> am given to understand f
Hi All
Also another thing I ran into the other day is in a 3D cockpit
with layer type glass screens the screens hide 3d objects although
the 3d object is actually between the screen and you.In this case I
am given to understand from Syd Adams that a alpha channel has to
be added to the texture fo
Hello,
> This is a very unfortunate side effect when the cloud
> depth-sorting was
> introduced. I didn't notice it when I committed that patch
> at the time.
>
> Erik
>
A workaround (but needed) is to delete the unneeded alphachannel of those
buildings. That won't fix all problems (like the
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