One more "job hat" response: good that you have tests. Without tests,
change will always be scary. It doesn't have to be. Yes, they take
time to write, perhaps more time than the code itself, but the
alternative is even worse. Tests are an executable specification.
As for the move from C to C++...
I should mention that the code in question is being rewritten, anyhow - and we
have a good set of regression tests already.
Jon
-Original Message-
From: Christian Mayer
Sent: Friday, September 17, 2010 12:48 PM
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] C++
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Jon S. Berndt schrieb:
> If cost is an issue (isn't it always?), is it worth
> it to expend the resources to clean up code that may have been gathering
> flotsam and jetsam for years - particularly if you want to add some new
> features (base on new
Hello everyone,
several days ago, I posted on the FlightGear forum a message to
announce the release of the alpha version of Fly! Legacy, the open
source flight simulator:
http://www.flightgear.org/forums/viewtopic.php?f=3&t=9423
As I said, it is still needed to own Fly! II to have Fly! Legacy
On 17 Sep 2010, at 11:09, Stuart Buchanan wrote:
> The project was also a lot larger than it looked at first glance,
> particularly the amount of time required to create a good regression suite.
>> From memory, I think we spent significantly more time creating the regression
> suite than we did a
On Fri, Sep 17, 2010 at 4:26 AM, Jon S. Berndt wrote:
> Guys, I've got a question that's come up in my day job. I'd like to ask for
> your opinion. If you had to justify to your boss the rewrite of old C code
> in C++, could you do it? If cost is an issue (isn't it always?), is it worth
> it to ex
On Thu, Sep 16, 2010 at 1:28 PM, wrote:
> > You just discovered that Nasal is 10x slower than C++
> > code! This is exactly why I prefer core code to end up in C++ in the end.
>
> I don't think that's a valid interpretation of my results. Consider the
> two cases where I achieved a significant pe
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