Re: [Flightgear-devel] 3D stereoscopic mode on Linux

2011-01-10 Thread Michael Sgier
yes but the: On the new window, titled "Advanced Options" highlight the "Environment" from the list on the left---etc doesn't work anymore? At least not on my ubuntu 10.04. But only the menu works. So I probably replace this and also for OSX by simply mentioning the menu? OK?  --- On M

[Flightgear-devel] reflect effects

2011-01-10 Thread syd adams
Hi guys , I've been attempting to add Chris's livery to the Citation II . Have to do some texture remapping , but I can't seem to get the reflect map to work correctly ...maybe I'm misunderstanding. I've converted a livery image file to a greyscale image , and modified the shades accordingly , but

[Flightgear-devel] git question

2011-01-10 Thread dave perry
I am ready to push some committed fgdata changes from my *master. But I lost my notes. Don't want to mess up. What is the syntax? git push master/origin? Thanks, Dave -- Gaining the trust of online customers is vita

[Flightgear-devel] AI traffic performance update

2011-01-10 Thread ThorstenB
Hi, I've pushed a tiny update for AI traffic to flightgear/next. It improves performance at airports with busy AI traffic by avoiding repeated elevation/scenery checks for stationary aircraft. On my system this means a considerable frame rate improvement at EHAM (many AI aircraft parked at a gate)

Re: [Flightgear-devel] Latest git results in massive NAN errors with Tu154B

2011-01-10 Thread Jacob Burbach
On Mon, Jan 10, 2011 at 2:46 PM, ThorstenB wrote: > I successfully flew the TU154b now at KSFO, LOWI and EDDF - but > experienced no NaNs and no crash (neither did the sim, nor the plane - > I'm especially proud of the latter :) ). But yes, I needed to use the > chicken's auto start to get anythin

Re: [Flightgear-devel] 3D stereoscopic mode on Linux

2011-01-10 Thread Torsten Dreyer
It has been in the wiki since Sep, 27th: http://wiki.flightgear.org/index.php?title=Anaglyph_(3D)&action=historysubmit&diff=24285&oldid=24270 Torsten > Cool thanks. So someone should update the wiki? I'll have a look at that > soon.Regards Michael > > --- On Mon, 1/10/11, Heiko Schulz wrote: >

Re: [Flightgear-devel] Latest git results in massive NAN errors with Tu154B

2011-01-10 Thread ThorstenB
I successfully flew the TU154b now at KSFO, LOWI and EDDF - but experienced no NaNs and no crash (neither did the sim, nor the plane - I'm especially proud of the latter :) ). But yes, I needed to use the chicken's auto start to get anything working at all. Absolutely amazing cockpit, incredible de

Re: [Flightgear-devel] Latest git results in massive NAN errors with Tu154B

2011-01-10 Thread Alexey Varjat
At Mon, 10 Jan 2011 11:45:54 +0200 Alexey Varjat wrote: > At Sun, 9 Jan 2011 23:18:00 -0500 > Jacob Burbach wrote: > > > Probably best to just post on his Tu154 thread on the forum, pretty > > sure he monitors that. > > > I have pinged Yuri on russian FG forum > (http://www.flightgear.ru/forum

Re: [Flightgear-devel] Towable Object Idea

2011-01-10 Thread Martin Spott
Curtis Olson wrote: > Wouldn't it be cool if all the carriers in the flightgear world were > simultaneously MP and simultaneously shared? I 'sense' the required infrastructure for a solution already being in the queue, yet some adaption for AI objects is still needed, but pretty feasible. Cheers

Re: [Flightgear-devel] Scenemodels ground elevation update

2011-01-10 Thread Martin Spott
Looks like I've missed the most interesting part while I was visiting a customer :-) John Denker wrote: > As always, it is nicer to track the authoritative data, rather > than forking it. In some way our elevation/height (for published obstacles/obstructions) data has always to be some sort of

Re: [Flightgear-devel] git question

2011-01-10 Thread Anders Gidenstam
On Mon, 10 Jan 2011, Curtis Olson wrote: > remote: Total 1 (delta 0), reused 0 (delta 0) > Unpacking objects: 100% (1/1), done. >> From gitorious.org:fg/simgear > * [new branch] releases/2.2.0 -> origin/releases/2.2.0 > * [new tag] 2.2.0-rc1 -> 2.2.0-rc1 > Already up-to-date. > > > O

Re: [Flightgear-devel] Towable Object Idea

2011-01-10 Thread Curtis Olson
I haven't ever dug into the multiplayer protocol to really try to understand it, but I've always thought that it would be really interesting to be able to inject "AI" type objects into the MP system. Your idea of creating some static objects that could be lifted and moved and placed is really inte

Re: [Flightgear-devel] git question

2011-01-10 Thread Tim Moore
On Mon, Jan 10, 2011 at 5:31 PM, Curtis Olson wrote: > Here is my next git question (possibly another dumb one) :-) > > When I did a git pull in simgear/flightgear this morning I saw something > like the following: > > simgear$ git pull > remote: Counting objects: 1, done. > remote: Total 1 (delt

Re: [Flightgear-devel] 3D stereoscopic mode on Linux

2011-01-10 Thread Michael Sgier
Cool thanks. So someone should update the wiki? I'll have a look at that soon.Regards Michael --- On Mon, 1/10/11, Heiko Schulz wrote: From: Heiko Schulz Subject: Re: [Flightgear-devel] 3D stereoscopic mode on Linux To: "FlightGear developers discussions" Date: Monday, January 10, 2011, 2:15

[Flightgear-devel] git question

2011-01-10 Thread Curtis Olson
Here is my next git question (possibly another dumb one) :-) When I did a git pull in simgear/flightgear this morning I saw something like the following: simgear$ git pull remote: Counting objects: 1, done. remote: Total 1 (delta 0), reused 0 (delta 0) Unpacking objects: 100% (1/1), done. >From g

Re: [Flightgear-devel] Scenemodels ground elevation update

2011-01-10 Thread Curtis Olson
On Mon, Jan 10, 2011 at 10:09 AM, Jon Stockill wrote: > Those things are marked as obstructions in the database, their elevation > is fixed. (In this case we know the published height of the top, and the > height of the model, and can place the base accordingly - this is done > for all the FAA an

Re: [Flightgear-devel] Scenemodels ground elevation update

2011-01-10 Thread Roland Haeder
Moin Martin, schon lustig, wie sich zwei deutschsprachige auf Englisch unterhalten... ;-) Funny to read how two German-speaking guy are talking English to each other. Mirroring is done by a (really) simple cron.weekly script. So you can add those both links to http://scenemodels.flightgear.org d

Re: [Flightgear-devel] Scenemodels ground elevation update

2011-01-10 Thread Jon Stockill
On 10/01/11 15:26, Curtis Olson wrote: > Hi Martin, > > I skimmed the contribute.php link for info on specifying object > elevation and had one question. Your approach seems focus on landmarks > and buildings that need to sit on top of the ground. But often, > important tall objects have a known

Re: [Flightgear-devel] Scenemodels ground elevation update

2011-01-10 Thread John Denker
On 01/10/2011 08:26 AM, Curtis Olson wrote: > often, important tall objects > have a known absolute height ... like a radio tower in an FAA database. For > these objects it would be better to keep them at a fixed absolute height > rather than float them up or down with different revisions of the

Re: [Flightgear-devel] Scenemodels ground elevation update

2011-01-10 Thread Curtis Olson
On Mon, Jan 10, 2011 at 8:35 AM, Martin Spott wrote: > from time to time we're adjusting the ground elevations of all object > positions in the Scenemodels-database and thus in the TerraSync- > repository to the actual terrain elevation. Typically this is one of > several preparational steps when

Re: [Flightgear-devel] Scenemodels ground elevation update

2011-01-10 Thread Martin Spott
Moin Roland, Roland Haeder wrote: > and latest GIT origin/master. Can I also report floating models (like > buildings) to you if I encounter one? I can screenshot the output of the > HUD and upload it to my server so you can see where I found it. As you'll certainly understand I'd like to minize

Re: [Flightgear-devel] Some community comments

2011-01-10 Thread Martin Spott
Martin Spott wrote: > thorsten.i.r...@jyu.fi wrote: >>> This sort >>> of "Scenery development" is substantially different from craving for >>> aaah's and oooh's on The Forum after you successfully managed to follow >>> an elaborate and nicely illustrated recipe on how to build FlightGear >>> Terra

Re: [Flightgear-devel] Scenemodels ground elevation update

2011-01-10 Thread Roland Haeder
Hi Martin, I play with SVN terrain ( http://terrascenery.googlecode.com/svn/trunk/data/Scenery ) and latest GIT origin/master. Can I also report floating models (like buildings) to you if I encounter one? I can screenshot the output of the HUD and upload it to my server so you can see where I fou

[Flightgear-devel] Scenemodels ground elevation update

2011-01-10 Thread Martin Spott
Hi folks, from time to time we're adjusting the ground elevations of all object positions in the Scenemodels-database and thus in the TerraSync- repository to the actual terrain elevation. Typically this is one of several preparational steps when people start getting serious about planning a rele

Re: [Flightgear-devel] Towable Object Idea

2011-01-10 Thread henri orange
Hello Peter, Your idea is very interesting. Though my know how is limited, when digging into it, i guess such generic system should be be any FDM compatible ( i mean yasim and jsbsim). Since tthe aerotow feature is being part of these FDM. Those who don't know that feature with jsbsim must fly the

Re: [Flightgear-devel] 3D stereoscopic mode on Linux

2011-01-10 Thread Heiko Schulz
Hi, Does the search function of the forum doesn't work?Well, Launch FlightGear -> Menu (F10) -> View -> Stereoscopic Options Heiko still in work: http://www.hoerbird.net/galerie.html But already done: http://www.hoerbird.net/reisen.html --- Michael Sgier schrieb am Mo, 10.1.2011: Von: Michael

[Flightgear-devel] 3D stereoscopic mode on Linux

2011-01-10 Thread Michael Sgier
Hi I cannot set the options. Whether in bash nor in fgrun environment. Nothing works...anybody could help setting up 3D mode on Linux Ubuntu 10.04 with the current git. Thanks Michael -- Gaining the trust of onli

[Flightgear-devel] CMake linker error

2011-01-10 Thread Andreas Gaeb
Hello everybody, using CMake with the latest git, I get the following error when linking GPSSmooth. The system is Ubuntu 10.10 32 bit. The targets before GPSSmooth build and run fine, including fgfs itself. However, MIDGsmooth and UGsmooth fail with a similar list of errors. Best regards,

Re: [Flightgear-devel] Latest git results in massive NAN errors with Tu154B

2011-01-10 Thread Alexey Varjat
At Sun, 9 Jan 2011 23:18:00 -0500 Jacob Burbach wrote: > Probably best to just post on his Tu154 thread on the forum, pretty > sure he monitors that. > I have pinged Yuri on russian FG forum (http://www.flightgear.ru/forum/viewtopic.php?f=9&t=139&p=6421#p6421) > http://flightgear.org/forums/vie