yes but the:
On the new window, titled "Advanced Options" highlight the "Environment"
from the list on the left---etc doesn't work anymore? At least not on my
ubuntu 10.04. But only the menu works. So I probably replace this and also for
OSX by simply mentioning the menu? OK?
--- On M
Hi guys , I've been attempting to add Chris's livery to the Citation
II . Have to do some texture remapping , but I can't seem to get the
reflect map to work correctly ...maybe I'm misunderstanding.
I've converted a livery image file to a greyscale image , and modified
the shades accordingly , but
I am ready to push some committed fgdata changes from my *master. But I
lost my notes. Don't want to mess up. What is the syntax? git push
master/origin?
Thanks,
Dave
--
Gaining the trust of online customers is vita
Hi,
I've pushed a tiny update for AI traffic to flightgear/next. It improves
performance at airports with busy AI traffic by avoiding repeated
elevation/scenery checks for stationary aircraft. On my system this means a
considerable frame rate improvement at EHAM (many AI aircraft parked at a
gate)
On Mon, Jan 10, 2011 at 2:46 PM, ThorstenB wrote:
> I successfully flew the TU154b now at KSFO, LOWI and EDDF - but
> experienced no NaNs and no crash (neither did the sim, nor the plane -
> I'm especially proud of the latter :) ). But yes, I needed to use the
> chicken's auto start to get anythin
It has been in the wiki since Sep, 27th:
http://wiki.flightgear.org/index.php?title=Anaglyph_(3D)&action=historysubmit&diff=24285&oldid=24270
Torsten
> Cool thanks. So someone should update the wiki? I'll have a look at that
> soon.Regards Michael
>
> --- On Mon, 1/10/11, Heiko Schulz wrote:
>
I successfully flew the TU154b now at KSFO, LOWI and EDDF - but
experienced no NaNs and no crash (neither did the sim, nor the plane -
I'm especially proud of the latter :) ). But yes, I needed to use the
chicken's auto start to get anything working at all. Absolutely
amazing cockpit, incredible de
At Mon, 10 Jan 2011 11:45:54 +0200
Alexey Varjat wrote:
> At Sun, 9 Jan 2011 23:18:00 -0500
> Jacob Burbach wrote:
>
> > Probably best to just post on his Tu154 thread on the forum, pretty
> > sure he monitors that.
> >
> I have pinged Yuri on russian FG forum
> (http://www.flightgear.ru/forum
Curtis Olson wrote:
> Wouldn't it be cool if all the carriers in the flightgear world were
> simultaneously MP and simultaneously shared?
I 'sense' the required infrastructure for a solution already being in
the queue, yet some adaption for AI objects is still needed, but pretty
feasible.
Cheers
Looks like I've missed the most interesting part while I was visiting a
customer :-)
John Denker wrote:
> As always, it is nicer to track the authoritative data, rather
> than forking it.
In some way our elevation/height (for published obstacles/obstructions)
data has always to be some sort of
On Mon, 10 Jan 2011, Curtis Olson wrote:
> remote: Total 1 (delta 0), reused 0 (delta 0)
> Unpacking objects: 100% (1/1), done.
>> From gitorious.org:fg/simgear
> * [new branch] releases/2.2.0 -> origin/releases/2.2.0
> * [new tag] 2.2.0-rc1 -> 2.2.0-rc1
> Already up-to-date.
>
>
> O
I haven't ever dug into the multiplayer protocol to really try to understand
it, but I've always thought that it would be really interesting to be able
to inject "AI" type objects into the MP system.
Your idea of creating some static objects that could be lifted and moved and
placed is really inte
On Mon, Jan 10, 2011 at 5:31 PM, Curtis Olson wrote:
> Here is my next git question (possibly another dumb one) :-)
>
> When I did a git pull in simgear/flightgear this morning I saw something
> like the following:
>
> simgear$ git pull
> remote: Counting objects: 1, done.
> remote: Total 1 (delt
Cool thanks. So someone should update the wiki? I'll have a look at that
soon.Regards Michael
--- On Mon, 1/10/11, Heiko Schulz wrote:
From: Heiko Schulz
Subject: Re: [Flightgear-devel] 3D stereoscopic mode on Linux
To: "FlightGear developers discussions"
Date: Monday, January 10, 2011, 2:15
Here is my next git question (possibly another dumb one) :-)
When I did a git pull in simgear/flightgear this morning I saw something
like the following:
simgear$ git pull
remote: Counting objects: 1, done.
remote: Total 1 (delta 0), reused 0 (delta 0)
Unpacking objects: 100% (1/1), done.
>From g
On Mon, Jan 10, 2011 at 10:09 AM, Jon Stockill wrote:
> Those things are marked as obstructions in the database, their elevation
> is fixed. (In this case we know the published height of the top, and the
> height of the model, and can place the base accordingly - this is done
> for all the FAA an
Moin Martin,
schon lustig, wie sich zwei deutschsprachige auf Englisch
unterhalten... ;-)
Funny to read how two German-speaking guy are talking English to each
other.
Mirroring is done by a (really) simple cron.weekly script. So you can
add those both links to http://scenemodels.flightgear.org d
On 10/01/11 15:26, Curtis Olson wrote:
> Hi Martin,
>
> I skimmed the contribute.php link for info on specifying object
> elevation and had one question. Your approach seems focus on landmarks
> and buildings that need to sit on top of the ground. But often,
> important tall objects have a known
On 01/10/2011 08:26 AM, Curtis Olson wrote:
> often, important tall objects
> have a known absolute height ... like a radio tower in an FAA database. For
> these objects it would be better to keep them at a fixed absolute height
> rather than float them up or down with different revisions of the
On Mon, Jan 10, 2011 at 8:35 AM, Martin Spott wrote:
> from time to time we're adjusting the ground elevations of all object
> positions in the Scenemodels-database and thus in the TerraSync-
> repository to the actual terrain elevation. Typically this is one of
> several preparational steps when
Moin Roland,
Roland Haeder wrote:
> and latest GIT origin/master. Can I also report floating models (like
> buildings) to you if I encounter one? I can screenshot the output of the
> HUD and upload it to my server so you can see where I found it.
As you'll certainly understand I'd like to minize
Martin Spott wrote:
> thorsten.i.r...@jyu.fi wrote:
>>> This sort
>>> of "Scenery development" is substantially different from craving for
>>> aaah's and oooh's on The Forum after you successfully managed to follow
>>> an elaborate and nicely illustrated recipe on how to build FlightGear
>>> Terra
Hi Martin,
I play with SVN terrain
( http://terrascenery.googlecode.com/svn/trunk/data/Scenery )
and latest GIT origin/master. Can I also report floating models (like
buildings) to you if I encounter one? I can screenshot the output of the
HUD and upload it to my server so you can see where I fou
Hi folks,
from time to time we're adjusting the ground elevations of all object
positions in the Scenemodels-database and thus in the TerraSync-
repository to the actual terrain elevation. Typically this is one of
several preparational steps when people start getting serious about
planning a rele
Hello Peter,
Your idea is very interesting.
Though my know how is limited, when digging into it, i guess such generic
system should be be any FDM compatible ( i mean yasim and jsbsim).
Since tthe aerotow feature is being part of these FDM.
Those who don't know that feature with jsbsim must fly the
Hi,
Does the search function of the forum doesn't work?Well, Launch FlightGear ->
Menu (F10) -> View -> Stereoscopic Options
Heiko
still in work: http://www.hoerbird.net/galerie.html
But already done: http://www.hoerbird.net/reisen.html
--- Michael Sgier schrieb am Mo, 10.1.2011:
Von: Michael
Hi
I cannot set the options. Whether in bash nor in fgrun environment. Nothing
works...anybody could help setting up 3D mode on Linux Ubuntu 10.04 with the
current git.
Thanks
Michael
--
Gaining the trust of onli
Hello everybody,
using CMake with the latest git, I get the following error when linking
GPSSmooth. The system is Ubuntu 10.10 32 bit. The targets before
GPSSmooth build and run fine, including fgfs itself. However, MIDGsmooth
and UGsmooth fail with a similar list of errors.
Best regards,
At Sun, 9 Jan 2011 23:18:00 -0500
Jacob Burbach wrote:
> Probably best to just post on his Tu154 thread on the forum, pretty
> sure he monitors that.
>
I have pinged Yuri on russian FG forum
(http://www.flightgear.ru/forum/viewtopic.php?f=9&t=139&p=6421#p6421)
> http://flightgear.org/forums/vie
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