Re: [Flightgear-devel] Scenemodels ground elevation update

2011-01-12 Thread Michael Sgier
Anyone could point me on where to change things if i want to make x-plane 9 airport formats (apt.dat) being drawn on top of ground? ( to avoid FPS burden ) Not sure if i find time (and have sufficient c++ knwld.) but anyway would be interesting investigating.Thanks --- On Tue, 1/11/11, Martin

Re: [Flightgear-devel] Scenemodels ground elevation update

2011-01-12 Thread Martin Spott
Michael Sgier wrote: Anyone could point me on where to change things if i want to make x-plane 9 airport formats (apt.dat) being drawn on top of ground http://mapserver.flightgear.org/git/gitweb.pl?p=terragear-cs;a=tree;f=src/Airports/GenAirports Martin. -- Unix _IS_ user

Re: [Flightgear-devel] fgdata merge request #73

2011-01-12 Thread Gijs de Rooy
Hi Hal, Could some please do the merge. Merged! I tried to merge it as clean as possbile (without all kind of master-merges; as James told me to avoid those), but due to this my name ended up with the commits. Sorry for that. I'll ask James how to prevent that from happening in future

Re: [Flightgear-devel] Scenemodels ground elevation update

2011-01-12 Thread Martin Spott
Martin Spott wrote: Michael Sgier wrote: Anyone could point me on where to change things if i want to make x-plane 9 airport formats (apt.dat) being drawn on top of ground http://mapserver.flightgear.org/git/gitweb.pl?p=terragear-cs;a=tree;f=src/Airports/GenAirports That's been the

[Flightgear-devel] pirates

2011-01-12 Thread Michael Sgier
Those crappy pirates are going on my nervesWhy not add some convoluted code to display: Flightgear.org fly free or alike at various in game stages? Should not be that complicated? -- Protect Your Site and