> But definitely: The designer should take the risk for it - and if too
> young: The parents should support it - that is standard in any legal
> business matter for youngsters!
I agree here ... being mainly a 'content creator' , I think I'm
responsible for content I create , and
dumping problems i
After being one party myself in one lawsuit based on "business law",
lasting over 15 years now, and having already 3 contradicting verdicts
by 3 different High Courts (OLG's in Germany) (and of course hundreds of
suggestions by lawyers!) - I am sure there is no lawyer anywhere on
world who is able
On Fri, 4 Mar 2011 21:07:03 -, Vivian wrote in message
<16373ABF59E34F43A8017B95E50766E4@MAIN>:
> Arnt
>
> > On Fri, 4 Mar 2011 15:48:52 -, Vivian wrote in message
> > <2E88AF8A470944229CC999467FDABD4D@MAIN>:
> >
> > > Jon,
> > >
> > > MSF probably, X-Plane, possibly, I don't know.
> >
On Fri, 04 Mar 2011 15:46:45 -0500, Tom wrote in message
<4d714fb5.2020...@fidelityflight.com>:
> Hey all,
>
> For background, I'm an experienced programmer with a great deal of
> experience in game engines and only a decent understanding of basic
> rendering techniques, however I'm also fairl
Hey all,
For background, I'm an experienced programmer with a great deal of
experience in game engines and only a decent understanding of basic
rendering techniques, however I'm also fairly new to working in FlightGear.
My intent is to implement night vision into FlightGear. It doesn't have
to
Arnt
> On Fri, 4 Mar 2011 15:48:52 -, Vivian wrote in message
> <2E88AF8A470944229CC999467FDABD4D@MAIN>:
>
> > Jon,
> >
> > MSF probably, X-Plane, possibly, I don't know.
> >
> > As I research this matter further, I think we have gotten ourselves
> > unnecessarily wound up about trademarks. A
On Fri, 4 Mar 2011 15:48:52 -, Vivian wrote in message
<2E88AF8A470944229CC999467FDABD4D@MAIN>:
> Jon,
>
> MSF probably, X-Plane, possibly, I don't know.
>
> As I research this matter further, I think we have gotten ourselves
> unnecessarily wound up about trademarks. At least in UK law.
>
Jon,
MSF probably, X-Plane, possibly, I don't know.
As I research this matter further, I think we have gotten ourselves
unnecessarily wound up about trademarks. At least in UK law.
When a trademark is registered here in the UK, the company declares in which
business it trades within classes. For
On Fri, 4 Mar 2011 12:21:11 -, Vivian wrote in message
:
> Chris
>
> > On Thu, 2011-03-03 at 09:43 +, Vivian Meazza wrote:
> > > I'm going to set you all a simple multiple choice test - pay
> > > attention because I'm only going to say this once:
> >
> > Okay, now it's my turn. Please
I suspect that msfs and xplane have licensing agreements with trademark
holders. It would of course be good to know this!
Jon
Sent from my Samsung Captivate(tm) on AT&T
Vivian Meazza wrote:
>Chris
>
>> On Thu, 2011-03-03 at 09:43 +, Vivian Meazza wrote:
>> > I'm going to set you all a si
Chris
> On Thu, 2011-03-03 at 09:43 +, Vivian Meazza wrote:
> > I'm going to set you all a simple multiple choice test - pay attention
> > because I'm only going to say this once:
>
> Okay, now it's my turn. Please answer the following:
>
> 1. Is there a difference between a trademark and
Then there is also this very new open source project
http://www.truesky.net/Truesky%20software.aspx
Feeding real time ADSB in to a MS sim
On Fri, Mar 4, 2011 at 3:35 PM, Harry Campigli wrote:
>
> Ok Stuart
>
>
> Sounds good, Ok on the ferries, nothing around can be said to move on water
>
Ok Stuart
Sounds good, Ok on the ferries, nothing around can be said to move on water
at high speed.
I had not seen AIShub before so I had look, I see allow you to nominate an
area for data sent from their server. They provide a binary send your off
air data to direct to them, and allow their w
On Fri, 2011-03-04 at 08:51 +0100, Erik Hofman wrote:
> On Thu, 2011-03-03 at 13:51 -0500, Peter Brown wrote:
> > http://www.mediafire.com/file/zo967hk164bjkzq/OV10%2020110303.zip
>
> The files are set to private so I'm unable to retrieve them.
Odd, the link from the forum does work, anyhow I'm d
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