>
> On Mar 30, 2011, at 6:06 PM, J. Holden wrote:
>
>> Hey everyone,
>>
>> There is a lot of custom scenery I've contributed just sitting on the
>> mapserver.
>>
>> Due to some problems it seems as contributions in the scenery department
>> have fallen off recently, despite some great recent work w
On Wed, Mar 30, 2011 at 11:05 AM, wrote:
> >> Hi,
> >>
> >>...
> >>
> >> The only parts lacking in the JSBSim as best as I can determine are some
> >> numbers to define the elevator aero coefficents, hinge moments as a
> >> function of tail alpha and deflection, and changes in the aspect ratio
>
Apologies. I updated to version 10.6 of fgms and had a few issues
getting mpserver02 back online. It's running now, however, and tracking.
- sabin
--
Create and publish websites with WebMatrix
Use the most popular FREE w
On Mar 30, 2011, at 6:06 PM, J. Holden wrote:
> Hey everyone,
>
> There is a lot of custom scenery I've contributed just sitting on the
> mapserver.
>
> Due to some problems it seems as contributions in the scenery department have
> fallen off recently, despite some great recent work with add
Hey everyone,
There is a lot of custom scenery I've contributed just sitting on the mapserver.
Due to some problems it seems as contributions in the scenery department have
fallen off recently, despite some great recent work with adding buildings to
New York City, and a new contributor adding i
>> Hi,
>>
>>...
>>
>> The only parts lacking in the JSBSim as best as I can determine are some
>> numbers to define the elevator aero coefficents, hinge moments as a
>> function of tail alpha and deflection, and changes in the aspect ratio
>> of the wing as a function of flap deflections that will
Ok, here are a couple of thoughts on improving the elevator model; as
always comments and suggestions are welcome, flames will be ignored
@ line 220 or so of FGAerodynamics add:
alphat = alpha + tailincidence - downwash; // alpha fro the tail
for now we'll assume no flying tails just a norma
On Wed, Mar 30, 2011 at 12:56 PM, Thorsten Renk wrote:
>
> To follow up Stuart, here are some of my thoughts:
>
Thanks. Comments below, significantly colored by what I've
managed to implement in a couple of hours of hacking here :)
> I) Basic building blocks - texture sheets
>
> I assume the b
To follow up Stuart, here are some of my thoughts:
> FYI I'm currently looking at adding support for creating a 3D shader
> cloud
> using Nasal, to bypass the need to have XML wrappers etc. I'm hoping
> that this can off-load some of the low level quad-tree work you
> currently
> have to do.
(..
> Hi,
>
>...
>
> The only parts lacking in the JSBSim as best as I can determine are some
> numbers to define the elevator aero coefficents, hinge moments as a
> function of tail alpha and deflection, and changes in the aspect ratio
> of the wing as a function of flap deflections that will be used
On Wednesday 30 March 2011 13:57:19 Vivian Meazza wrote:
> Yves wrote
>
> > Am 28.03.11 00:34, schrieb Vivian Meazza:
> > > If the reflection map path is incorrect you should see only this error
> > > message:
> > >
> > > "no image file, maybe the reader did not set the filename attribute,
> >
>
Yves wrote
> Am 28.03.11 00:34, schrieb Vivian Meazza:
> >
> > If the reflection map path is incorrect you should see only this error
> > message:
> >
> > "no image file, maybe the reader did not set the filename attribute,
> using
> > white for type '2d' on '', in /technique[9]/pass[0]/texture-un
Am 28.03.11 00:34, schrieb Vivian Meazza:
>
> If the reflection map path is incorrect you should see only this error
> message:
>
> "no image file, maybe the reader did not set the filename attribute, using
> white for type '2d' on '', in /technique[9]/pass[0]/texture-unit[4]"
>
I get no missing f
13 matches
Mail list logo