James Turner wrote:
> I talked to Ryan on IRC last night, and we discussed this. I've some
> local mods to commit+test that basically do exactly what is described
> above; they allow Nasal (or really, the loadxml command) to hook into
> my existing 'find a file for an airport, in the scenery locat
On Mon, 2011-05-23 at 22:04 +0100, James Turner wrote:
> I talked to Ryan on IRC last night, and we discussed this. I've some local
> mods to commit+test that basically do exactly what is described above; they
> allow Nasal (or really, the loadxml command) to hook into my existing
> 'find a fil
On Monday 23 May 2011 17:38:20 Jason Cox wrote:
> Hi all,
> This is way OT as its not flight related but a possible use for
> Flightgear.
>
> I have a friend who is motor sport and just completed a race where he
> has taken on board HD video and also has the GPS data from the event.
>
> I have a pl
Hi all,
This is way OT as its not flight related but a possible use for
Flightgear.
I have a friend who is motor sport and just completed a race where he
has taken on board HD video and also has the GPS data from the event.
I have a plan where I would like to moc up some instruments (speedo and
m
>Although this should give you a list of aircraft that have been tagged as
>production quality it may miss some aircraft that are actually of very high
>quality and some of the listed aircraft may not be truly "production" quality.
>In fact looking at the list of "production" aircraft from m
Hi,
Got a basic distortion/shader program working to do edge blending and
gamma correction for multi-projector systems. Also includes changes to
Tim's basic distortion code to handle reading in a mesh file created by
external programs for a cylindrical screen Now the question is where to
place the
On 22 May 2011, at 22:11, Martin Spott wrote:
> Now, since the most recent version of the ground network files are
> distributed via TerraSync, I'd propose to place the jetway files in the
> same directories. This would indeed require your scripts to look into
> the custom scenery directories as
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