Re: [Flightgear-devel] fgdata merge request 91:Animated Jetways

2011-05-23 Thread Martin Spott
James Turner wrote: > I talked to Ryan on IRC last night, and we discussed this. I've some > local mods to commit+test that basically do exactly what is described > above; they allow Nasal (or really, the loadxml command) to hook into > my existing 'find a file for an airport, in the scenery locat

Re: [Flightgear-devel] fgdata merge request 91:Animated Jetways

2011-05-23 Thread Ryan M
On Mon, 2011-05-23 at 22:04 +0100, James Turner wrote: > I talked to Ryan on IRC last night, and we discussed this. I've some local > mods to commit+test that basically do exactly what is described above; they > allow Nasal (or really, the loadxml command) to hook into my existing > 'find a fil

Re: [Flightgear-devel] OT: Wanting to build overlays for Video

2011-05-23 Thread Ron Jensen
On Monday 23 May 2011 17:38:20 Jason Cox wrote: > Hi all, > This is way OT as its not flight related but a possible use for > Flightgear. > > I have a friend who is motor sport and just completed a race where he > has taken on board HD video and also has the GPS data from the event. > > I have a pl

[Flightgear-devel] OT: Wanting to build overlays for Video

2011-05-23 Thread Jason Cox
Hi all, This is way OT as its not flight related but a possible use for Flightgear. I have a friend who is motor sport and just completed a race where he has taken on board HD video and also has the GPS data from the event. I have a plan where I would like to moc up some instruments (speedo and m

Re: [Flightgear-devel] Flightgear-devel Digest, Vol 61, Issue 12

2011-05-23 Thread Pierre Mueller
>Although this should give you a list of aircraft that have been tagged as >production quality it may miss some aircraft that are actually of very high >quality and some of the listed aircraft may not be truly "production" quality. >In fact looking at the list of "production" aircraft from m

[Flightgear-devel] Shader stuff

2011-05-23 Thread John Wojnaroski
Hi, Got a basic distortion/shader program working to do edge blending and gamma correction for multi-projector systems. Also includes changes to Tim's basic distortion code to handle reading in a mesh file created by external programs for a cylindrical screen Now the question is where to place the

Re: [Flightgear-devel] fgdata merge request 91:Animated Jetways

2011-05-23 Thread James Turner
On 22 May 2011, at 22:11, Martin Spott wrote: > Now, since the most recent version of the ground network files are > distributed via TerraSync, I'd propose to place the jetway files in the > same directories. This would indeed require your scripts to look into > the custom scenery directories as