Re: [Flightgear-devel] Future Weather System

2011-07-12 Thread Peter Sadrozinski
Thorsten, You mentioned earlier that a lot of the performance issues would disappear if we could probe the terrain 100 times faster. I've been thinking about this for a while for ai traffic, skyop's moving map instrument, and weather. I'm thinking of storing some resolution of altitude data in t

Re: [Flightgear-devel] Future Weather System

2011-07-12 Thread Vivian Meazza
ThorstenB wrote > -Original Message- > From: ThorstenB [mailto:bre...@gmail.com] > Sent: 12 July 2011 22:40 > To: FlightGear developers discussions > Subject: Re: [Flightgear-devel] Future Weather System > > On 12.07.2011 23:11, Vivian Meazza wrote: > > I would even sacrifice a few more f

Re: [Flightgear-devel] Future Weather System

2011-07-12 Thread ThorstenB
On 12.07.2011 23:11, Vivian Meazza wrote: > I would even sacrifice a few more fps for the sake of smoothness. > For me the main issue is not so much the framerate, as the way the framerate > is being delivered. Indeed. Frame rate is misleading - the number only has a meaning if all frames were gu

Re: [Flightgear-devel] Future Weather System

2011-07-12 Thread Vivian Meazza
> -Original Message- > From: thorsten.i.r...@jyu.fi [mailto:thorsten.i.r...@jyu.fi] > Sent: 12 July 2011 09:18 > To: FlightGear developers discussions > Subject: Re: [Flightgear-devel] Future Weather System > > > What I'd really love to see in the mid-to-long-term range is some kind > >

Re: [Flightgear-devel] Flightgear-devel Digest, Vol 63, Issue 5

2011-07-12 Thread Hal V. Engel
On Tuesday, July 12, 2011 12:02:04 AM Emilian Huminiuc wrote: > On Tuesday 12 July 2011 04:18:33 Hal V. Engel wrote: > > On Monday, July 11, 2011 10:05:07 AM BARANGER Emmanuel wrote: > > > have you tested the script of Pierre NEGRE ? : > > > http://rene16.dyndns.org/run/ (import/export .AC for Blen

Re: [Flightgear-devel] ac import/export for Blender 2.58 WAS: Re: Flightgear-devel Digest, Vol 63, Issue 5

2011-07-12 Thread David Van Mosselbeen
Hi Alessandro, From what i have read, René is aware of the Blender procedure. Atm it goes this way because the script is still under development. Trying to find out all bugs and such before it get pushed to Blender. Little things needs to be fixed first ... :) It's his first Python script he made

Re: [Flightgear-devel] Future Weather System

2011-07-12 Thread Torsten Dreyer
Am 12.07.2011 10:18, schrieb thorsten.i.r...@jyu.fi: > > Well, there's also a reason - the different design philosophy - and at > some point you may want to consider that before you merge. Rest assured, there won't be any merge of the weather system without you ;-) > > If you compare a system that

Re: [Flightgear-devel] ac import/export for Blender 2.58 WAS: Re: Flightgear-devel Digest, Vol 63, Issue 5

2011-07-12 Thread TDO_Brandano -
Perhaps someone should mention to Renè the standard procedures to get a script included in dthe official ones distributed along with Blender. The page with the details is http://wiki.blender.org/index.php/Dev:Py/Sharing , but I'd prefer if someone could translate this in a meaningful French and

[Flightgear-devel] ac import/export for Blender 2.58 WAS: Re: Flightgear-devel Digest, Vol 63, Issue 5

2011-07-12 Thread David Van Mosselbeen
On Mon, 11 Jul 2011 22:15:18 -0400, Rob Dosogne wrote: > http://rene16.dyndns.org/blender/io_scene_ac.tar.gz > > On Mon, Jul 11, 2011 at 21:18, Hal V. Engel wrote: >> On Monday, July 11, 2011 10:05:07 AM BARANGER Emmanuel wrote: >> >>> have you tested the script of Pierre NEGRE ? : >> >>> http:

Re: [Flightgear-devel] Flightgear-devel Digest, Vol 63, Issue 5

2011-07-12 Thread Rob Dosogne
http://rene16.dyndns.org/blender/io_scene_ac.tar.gz On Mon, Jul 11, 2011 at 21:18, Hal V. Engel wrote: > On Monday, July 11, 2011 10:05:07 AM BARANGER Emmanuel wrote: > >> have you tested the script of Pierre NEGRE ? : > >> http://rene16.dyndns.org/run/ (import/export .AC for Blender 2.58) > > Wh

Re: [Flightgear-devel] Future Weather System

2011-07-12 Thread thorsten . i . renk
> What I'd really love to see in the mid-to-long-term range is some kind > of unified weather system. It does not really make sense for an average > user to have two systems to choose from. Well, there's also a reason - the different design philosophy - and at some point you may want to consider t

Re: [Flightgear-devel] AI Aircraft or Airship WAIT command

2011-07-12 Thread Vivian Meazza
Chelley, The 'WAIT' token is only implemented for ships and ground vehicles. Vivian -Original Message- From: Chelley [mailto:chel...@mypostoffice.co.uk] Sent: 11 July 2011 18:45 To: flightgear-devel@lists.sourceforge.net Subject: [Flightgear-devel] AI Aircraft or Airship WAIT c

Re: [Flightgear-devel] Minor GUI layout improvements

2011-07-12 Thread thorsten . i . renk
> I also wonder if the terms "global" and "local" are really applicable. > Would > "static weather modeling" and "dynamic weather modeling be better terms, > or how about simple/complex? I guess the key differences in philosophy are: * terrain interaction: clouds in Local Weather 'know' terrain

Re: [Flightgear-devel] Flightgear-devel Digest, Vol 63, Issue 5

2011-07-12 Thread ThorstenB
Melchior, there have been very, very few cases where I applied bug fixes to an aircraft directly, when I thought the fix was absolutely trivial - and was absolutely sure, that the author could impossibly disapprove the fix in general, neither disapprove the particular way of fixing the issue.

Re: [Flightgear-devel] Flightgear-devel Digest, Vol 63, Issue 5

2011-07-12 Thread Emilian Huminiuc
On Tuesday 12 July 2011 04:18:33 Hal V. Engel wrote: > On Monday, July 11, 2011 10:05:07 AM BARANGER Emmanuel wrote: > > have you tested the script of Pierre NEGRE ? : > > http://rene16.dyndns.org/run/ (import/export .AC for Blender 2.58) > > Where can this be found? The web page is in French (I