Geoff,
the whole scenery build directory is
http://dl.dropbox.com/u/3028956/newScenery.tar.bz2
The process that i used for cutting up the 3sec dems was to use your
makeYSSY-1.0.4 to produce only the SRTM directory and run terrafit as
well as produce the airports.
After that everything came from s
Hi,
On Sunday, October 23, 2011 21:44:53 James Turner wrote:
> I'm not sure *exactly* what you're doing wrong, but in general I would say
> you're over controlling things a little.
>
> I'm not clear why you are installing each component in a subdir of install
> - that's making your life complica
On 23 Oct 2011, at 18:47, Geoff McLane wrote:
> Sorry, what am I doing wrong?
I'm not sure *exactly* what you're doing wrong, but in general I would say
you're over controlling things a little.
I'm not clear why you are installing each component in a subdir of install -
that's making your lif
Thanks Guys,
That'a exactly what I was looking for. I still remember the "Not a screenshot:
Just a nice image" tagline from the December 1998 version of the webpage. :-)
Cheers,
Durk
On 23 Oct 2011, at 20:16, Norman Vine wrote:
>
> On Oct 23, 2011, at 2:07 PM, Durk Talsma wrote:
>
>> Hi Al
Am 23.10.2011 20:12, schrieb Geoff McLane:
> Having just successfully compiled the latest
> SG git, in Ubuntu 10.04 decide to try
> -D ENABLE_RTI=ON, passed to CMake, but only
> get to -
> Ok, clearly I am missing RTI.hh
>
> I think this is part of libHLA, but where do I get it
> from?
>
> No such
On Oct 23, 2011, at 2:07 PM, Durk Talsma wrote:
> Hi All,
>
> I'm planning to give a talk at the upcoming FSWeekend, and hope to tell
> something about FlightGear's history (among others). Does anybody have any
> screenshots from the early days? Preferably from the 1996 to 2000 period?
> (Bas
Try http://wayback.archive.org/web/*/http://www.flightgear.org
I found the attached sunset over Grand Canyon from February 1999.
Jari
On 2011-10-23 20.07, Durk Talsma wrote:
Hi All,
I'm planning to give a talk at the upcoming FSWeekend, and hope to tell
something about FlightGear's histor
Hi All,
Re: Enabling HLA - missing RTI.hh
Having just successfully compiled the latest
SG git, in Ubuntu 10.04 decide to try
-D ENABLE_RTI=ON, passed to CMake, but only
get to -
[ 95%] Building CXX object
simgear/hla/CMakeFiles/sghla.dir/HLAFederate.cxx.o
cd /home/geoff/fg/fg16/simgear/source
Hi All,
I'm planning to give a talk at the upcoming FSWeekend, and hope to tell
something about FlightGear's history (among others). Does anybody have any
screenshots from the early days? Preferably from the 1996 to 2000 period?
(Basically from before the implementation of the F3 key. :-) )
Ch
Just to add, why cgit is fun for me here:
- simple overview, no web design overload, fast
- zip download
- search
http://git.fgx.ch:81/fgdata/
- look at this asciiart to the left !
http://git.fgx.ch:81/fgdata/log/
- diff options: different views , include spaces or not, number of lines
for cont
Hi All,
HELP needed ;=((
Trying to compile the latest FG git, updated just hours
ago, in Ubuntu 10.04, using CMake...
First tried -
.../source$ export OSG_DIR=/home/geoff/fg/fg16/install/OSG301
.../source$ cmake -D CMAKE_BUILD_TYPE=Release -D CMAKE_CXX_FLAGS=-O3 \
-D LIB_POSTFIX= \
-D CMAKE_INS
Hi Jason,
Thanks for sharing your generated BTG files...
I will try loading these soon...
I am presently in the process of updating
SG/FG/TG to the latest respective gits,
particularly to get James' latest sg_binobj, and
would appreciate having your full -
newSydScenery/work
perhaps excluding
> Emilian and I have been busy investigating the integration of these
> shaders
> into the shader system that we are evolving. The good news is that we
> have
> come up with a fog function that can be easily included in all relevant
> shaders. The bad news is that in doing so we have bumped up agai
On 23.10.2011 11:34, Emilian Huminiuc wrote:
> That could have been avoided by having the aircraft dir itself in the
> repository tree:
>
> aircraft-repository/AIRCraft-name/aircraft-subtree
>
> in place of the current solution of:
>
> aircraft-repository/aircraft subtree
>
> as can be seen here: h
Hi Heiko, > To my surprise they showed a picture of one of their simulators-
and it does shows Flightgear! (obviously KSFO 28R)
Please add them to the growing list ->
http://wiki.flightgear.org/Professional_and_educational_FlightGear_users
You german is obviously much better than mine, so it sho
Hello,
Today I found something interesting.
There is a project in Europe called "MyCopter".
They indeed aimed for a creating a personal air transport system (PATS) with
Personal Aerial Vehicles (PAVs).
So they are investigating what it needs to have such a system in the future.
Several univer
On Sunday 23 October 2011 11:04:53 Anders Gidenstam wrote:
>
> There is one snag: the top-level directory has to be renamed manually.
>
> Cheers,
>
> Anders
That could have been avoided by having the aircraft dir itself in the
repository tree:
aircraft-repository/AIRCraft-name/aircraft-subtre
On Sun, 2011-10-23 at 09:44 +0100, James Turner wrote:
> The special purpose FDMs are disabled by default, it's one line to make them
> enabled by default of course!
>
> Actually, one of my post CMake build plans, is to make all the FDMs
> switchable at build-time, partly because I'm sick of all
On Sun, 23 Oct 2011, James Turner wrote:
>
> On 22 Oct 2011, at 23:20, S Andreason wrote:
>
>> I know you'll say everybody must upgrade, but I still see a lot of
>> downloads of my models for older Fg versions. (Which does make sense for
>> older graphics hardware.)
>
> Yep - I would say upgrade -
On 23 Oct 2011, at 09:31, Erik Hofman wrote:
> CMake worked like a charm but I did notice that the special purpose
> FDM's don't get included anymore. I believe I did see it mentioned in
> the CMake configuration but leaving code out on a development system
> might introduce a chance of bit-rot.
On Sat, 2011-10-22 at 16:03 +0100, James Turner wrote:
> If there's lingering queries about Cmake, or requests on the 'best' way to
> handle the transition, please let me know. Feedback on the README file would
> be appreciated too, or even commits / patches to improve it!
CMake worked like a ch
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