[Flightgear-devel] choose aircraft error

2011-11-13 Thread roger phil baker六
I have set fgrun.exe going smoothly, but the program can only run when select Boeing 707. When I chose other aircrafts, such as Boeing 727 and go ahead into the play, an error will appear soon after the launch. The bug is "0x007c233f" instruction referenced memory "0x00d0". The memory could n

[Flightgear-devel] Frequencies, fgcom

2011-11-13 Thread HB-GRAL
Hi all I bundled a new FGx launcher today for OSX with current trunk and OSG 3.1.0, and after some tests I noticed that fgcom does not get any input anymore from fgfs. When I start fgcom manually with i.e. -f910.0 I do not have any problem, but from fgfs it gets only "0." freqs runnning. C

[Flightgear-devel] Creating a dark quad in Effects

2011-11-13 Thread Fernando García Liñán
Hi all, I am trying to cover the screen with a dark quad via Effects/shaders without any successful result. I tried with geometry shaders but it needs a lot of perfomance requirements and doesn't have OpenGL functions available. It would be just adding a few lines in OpenGL, but I have no idea how

Re: [Flightgear-devel] Fixing fgfs-construct crashes

2011-11-13 Thread Martin Spott
Christian Schmitt wrote: > So if you all agree, I can create a clipper/epsilon branch against master to > get this tested first. Yes, please, maybe even one for clipper and another with Maxime's epsilon changes applied. Cheers, Martin. -- Unix _IS_ user friendly - it's just selective

Re: [Flightgear-devel] Fixing fgfs-construct crashes

2011-11-13 Thread Christian Schmitt
James Turner wrote: > Okay, this all sounds like good news indeed. Martin, Chris, Peter - I > think the steps need to be as follows - get a branch of terragear with the > clipper changes, and probably the epsilon changes Maxime describes > (because I've always worried, they were only needed due t

Re: [Flightgear-devel] Fixing fgfs-construct crashes

2011-11-13 Thread Christian Schmitt
Hi, Martin Spott wrote: > Thus, if you'd be willing to put your stuff into a branch at the main > repo, please go ahead - call us if you don't have write access. I don't feel too good about adding even more branches directly into the main TG repo. The reason is this: In the process of the 850

Re: [Flightgear-devel] Fixing fgfs-construct crashes

2011-11-13 Thread Martin Spott
James Turner wrote: > Looks very good to me - especially when it's combined with some of > the shader / materials work that is coming! Ah, well, I'm having mixed feelings about the shaders because they're imposing a huge performance hit onto our bigger multi-monitor setup Cheers, Ma

Re: [Flightgear-devel] Fixing fgfs-construct crashes

2011-11-13 Thread Martin Spott
Curtis Olson wrote: > So this all sounds good (I think) except we now have to compute a point > inside each material region. Easy, right? Well, except that all the > published algorithms can tell you if a random point is inside a polygon or > not, but they don't tell you how to manufacture a poi

Re: [Flightgear-devel] Fixing fgfs-construct crashes

2011-11-13 Thread James Turner
On 13 Nov 2011, at 10:04, Martin Spott wrote: > I'm just a bit unhappy that I'd have to check various _repositories_ > (_plus_ various branches therein) in order to get an update about what > peple are actually doing about TerraGear. Experimental stuff is pretty > much what Git branches (or bran

Re: [Flightgear-devel] Fixing fgfs-construct crashes

2011-11-13 Thread Martin Spott
Maxime Guillaud wrote: > The only problem that prevents me from calling it final and generating custom > scenery for > all of Europe can be seen in the last screenshot: > http://www.mguillaud.net/fg/scenery-gallery/fgfs-screen-008.png I've seen a couple of these when preparing the terrain which

Re: [Flightgear-devel] Fixing fgfs-construct crashes

2011-11-13 Thread Martin Spott
Peter Sadrozinski wrote: > I think most of the work we are doing (alternate clipping library, > 850 format) should be considered experimental, however. I'm pretty > sure we want to keep the main branch concentrated on fixing problems > with detailed landclass. Sure, I didn't propose to put the e

Re: [Flightgear-devel] KSFO default scenery

2011-11-13 Thread Martin Spott
HB-GRAL wrote: > I just noticed that this small scenery bugs at KSFO never have been > fixed since many years now (or did I miss something?). Base Package or TerraSync - or both ? :-) Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! ---

Re: [Flightgear-devel] Building Simgear with OSG 3.0.0

2011-11-13 Thread Martin Spott
Chris Marr wrote: > I'm using the build instructions here: > http://wiki.flightgear.org/Building_FlightGear_-_Debian If you happen to be on Debian/AMD64 stable, then you might consider using the 3.0.1 packages available from here - they're a simple backport by building the source packages for Sid

Re: [Flightgear-devel] Fixing fgfs-construct crashes

2011-11-13 Thread Maxime Guillaud
Hi Martin, Martin Spott wrote: > I know it's really "cool" to maintain private source repositories ;-) > but for increasing the overall success of building FlightGear > scenery I'd think it would be really beneficial to keep the various > development efforts in close relation and sync. S

Re: [Flightgear-devel] Fixing fgfs-construct crashes

2011-11-13 Thread Maxime Guillaud
Peter Sadrozinski wrote: > I would experiment with removing the code that removes the node. You'll be > trading one error for another, but it may help track this down. Actually, this is exactly what one of my commits is doing: https://gitorious.org/~maximeguillaud/papillon81/maxime-terragear-cs/

Re: [Flightgear-devel] Building Simgear with OSG 3.0.0

2011-11-13 Thread Chris Marr
On Sat, 2011-11-12 at 12:55 +0100, ThorstenB wrote: > Am 12.11.2011 11:03, schrieb Chris Marr: > > trying to build the latest GIT version of FG, when cmake'ing simgear it > > complains that OSG 2.9.7 is installed, even though I've just downloaded > > and compiled OSG 3.0.1 > > > > can someone prov

Re: [Flightgear-devel] Aircraft rating now visible in fgrun

2011-11-13 Thread Frederic Bouvier
De Stuart Buchanan : > > On Sat, Nov 12, 2011 at 10:05 AM, Frederic Bouvier wrote: > >> See : http://frbouvi.free.fr/flightsim/fgrun-rating-system.png > > > > And what about this one ? > > http://frbouvi.free.fr/flightsim/fgrun-rating-system-star-en.png > > Of the two, I prefer the stars. Great w